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gml_Object_obj_mansion_stanchion_Create_0

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event_inherited()
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image_speed = 0
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if i_ex(obj_dw_mansion_traffic_overhang)
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    depth = 86200
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else if (room == room_dw_mansion_east_2f_d)
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    depth = 1000000
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else
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    scr_depth
scr_depth

function scr_depth() //gml_Script_scr_depth { depth = 100000 - (y * 10 + sprite_height * 10) }
()