event_inherited()
image_speed = 0
if i_ex(obj_dw_mansion_traffic_overhang)
depth = 86200
else if (room == room_dw_mansion_east_2f_d)
depth = 1000000
else
scr_depthscr_depthfunction scr_depth() //gml_Script_scr_depth { depth = 100000 - (y * 10 + sprite_height * 10) }()