1 |
if (global.flag[335 shovel_door_open] == 0) |
2 |
{ |
3 |
global.interact = 1; |
4 |
shovel_start = true; |
5 |
var pile = scr_dark_markerscr_dark_markerfunction scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (x - 10, y + 85, spr_dw_mansion_room_kris_shovels); |
6 |
pile.depth = depth - 10; |
7 |
var pile_dark = scr_dark_markerscr_dark_markerfunction scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (x, y, spr_dw_mansion_door_open_shovel); |
8 |
pile_dark.depth = depth - 5; |
9 |
var pile_collider = instance_create(pile.x, pile.y + 10, obj_soliddark); |
10 |
pile_collider.image_xscale = 3; |
11 |
sprite_index = spr_dw_mansion_door_open; |
12 |
image_xscale = 2; |
13 |
image_yscale = 2; |
14 |
snd_play(snd_impact); |
15 |
instance_create(0, 0, obj_shake); |
16 |
if (i_ex(obj_mainchara)) |
17 |
{ |
18 |
with (obj_mainchara) |
19 |
y += 20; |
20 |
} |
21 |
} |
22 |
else |
23 |
{ |
24 |
event_inherited(); |
25 |
} |