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gml_Object_obj_mansion_glow_parent_Create_0

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1
image_speed = 0
2
glow_alpha = 0
3
fade = 0
4
scr_depth
scr_depth

function scr_depth() //gml_Script_scr_depth { depth = 100000 - (y * 10 + sprite_height * 10) }
()