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gml_Object_obj_legend_ch1_Draw_0

(view raw script w/o annotations or w/e)
1
if (os_type == os_macosx)
2
    draw_screen = skiptimer < 19;
3
if (draw_screen)
4
{
5
    if (con == 1)
6
    {
7
        textimer += 1;
8
        if (textimer == 6)
9
        {
10
            global.typer = 41;
11
            global.msg[0] = 
Once upon a time, a LEGEND
was whispered among shadows.
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_13_0")
;
12
            w = instance_create_ch1(40, 160, obj_writer_ch1);
13
            w.depth = -10;
14
        }
15
        if (textimer == 220)
16
        {
17
            with (obj_writer_ch1)
18
                instance_destroy();
19
            global.msg[0] = 
It was
a LEGEND
of HOPE.
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_21_0")
;
20
            w = instance_create_ch1(40, 160, obj_writer_ch1);
21
            w.depth = -10;
22
            global.msg[0] = 
It was
a LEGEND
of DREAMS.
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_24_0")
;
23
            w = instance_create_ch1(220, 160, obj_writer_ch1);
24
            w.depth = -10;
25
        }
26
        if (textimer == 340)
27
        {
28
            with (obj_writer_ch1)
29
                instance_destroy();
30
            global.msg[0] = 
It was
a LEGEND
of LIGHT.
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_32_0")
;
31
            w = instance_create_ch1(40, 160, obj_writer_ch1);
32
            w.depth = -10;
33
            global.msg[0] = 
It was
a LEGEND
of DARK.
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_35_0")
;
34
            w = instance_create_ch1(220, 160, obj_writer_ch1);
35
            w.depth = -10;
36
        }
37
        if (textimer == 460)
38
        {
39
            with (obj_writer_ch1)
40
                instance_destroy();
41
            global.msg[0] = 
This is the legend of
Delay 33 DELTA RUNE
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_43_0")
;
42
            w = instance_create_ch1(80, 160, obj_writer_ch1);
43
            w.depth = -10;
44
        }
45
        draw_sprite(pic, 0, 60, 48 + yoff);
46
        ytimer += 1;
47
        if (ytimer >= 4 && yoff > -260)
48
        {
49
            ytimer = 0;
50
            yoff -= 2;
51
        }
52
        if (yoff <= -260)
53
        {
54
            contimer += 1;
55
            if (contimer == 40)
56
                audio_pause_sound(global.currentsong[1]);
57
            if (contimer == 100)
58
            {
59
                con = 2;
60
                contimer = 0;
61
                chunkfade = 1;
62
                alarm[4] = 90;
63
            }
64
        }
65
    }
66
    if (con == 2)
67
    {
68
        draw_sprite(pic, 0, 60, 48 + yoff);
69
        contimer += 1;
70
        if (contimer == 40)
71
        {
72
            with (obj_writer_ch1)
73
                instance_destroy();
74
        }
75
    }
76
    if (con == 3)
77
    {
78
        pic = spr_introimage1_ch1;
79
        audio_sound_set_track_position(global.currentsong[1], 19.656);
80
        audio_resume_sound(global.currentsong[1]);
81
        con = 4;
82
        contimer = 0;
83
        chunkfade = 0;
84
        global.typer = 40;
85
        global.msg[0] = 
For millenia, LIGHT and DARK
have lived in balance,Delay 66Close Message
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_98_0")
;
86
        global.msg[1] = 
Bringing peace to the WORLD.
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_99_0")
;
87
        w = instance_create_ch1(40, 160, obj_writer_ch1);
88
    }
89
    if (con == 4)
90
    {
91
        draw_sprite(pic, 0, 60, 28);
92
        contimer += 1;
93
        if (contimer == 270)
94
        {
95
            with (obj_writer_ch1)
96
                instance_destroy();
97
            global.msg[0] = 
But if this harmony
were to shatter...
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_113_0")
;
98
            w = instance_create_ch1(70, 160, obj_writer_ch1);
99
        }
100
        if (contimer >= 276)
101
        {
102
            c_chunkamt = 0;
103
            contimer = 0;
104
            con = 5;
105
        }
106
    }
107
    if (con == 5)
108
    {
109
        if (contimer <= 200)
110
            draw_sprite(pic, 0, 60, 28);
111
        con_alph = 0;
112
        c_chunkamt += 0.05;
113
        if (c_chunkamt >= 0.25)
114
            con_alph = 0.25;
115
        if (c_chunkamt >= 0.5)
116
            con_alph = 0.5;
117
        if (c_chunkamt >= 0.75)
118
            con_alph = 0.75;
119
        if (c_chunkamt >= 1)
120
            con_alph = 1;
121
        if (contimer <= 200)
122
            draw_sprite_ext(pic, 1, 60, 28, 1, 1, 0, c_white, con_alph);
123
        contimer += 1;
124
        if (contimer == 120)
125
            chunkfade = 1;
126
        if (contimer == 130)
127
        {
128
            with (obj_writer_ch1)
129
                instance_destroy();
130
            global.msg[0] = 
A terrible calamity would occur.
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_151_0")
;
131
            w = instance_create_ch1(40, 80, obj_writer_ch1);
132
        }
133
        if (contimer == 210)
134
        {
135
            chunkfade = 0;
136
            fadespeed = 0.2;
137
        }
138
        if (contimer == 230)
139
        {
140
            chunkfade = 1;
141
            fadespeed = 0.03;
142
            fadecolor = c_white;
143
        }
144
        if (contimer == 275)
145
        {
146
            with (obj_writer_ch1)
147
                instance_destroy();
148
            global.msg[0] = 
The sky will run
black with terror
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_170_0")
;
149
            w = instance_create_ch1(80, 185, obj_writer_ch1);
150
            fadespeed = 0.05;
151
            con = 6;
152
            chunkfade = 0;
153
            contimer = 0;
154
            border = 0;
155
            c_chunkamt = 0;
156
            pic = spr_introimage2_ch1;
157
        }
158
    }
159
    if (con == 6)
160
    {
161
        draw_sprite(pic, 0, 0, 0);
162
        con_alph = 0;
163
        if (contimer >= 276)
164
            c_chunkamt += 0.05;
165
        if (c_chunkamt >= 0.25)
166
            con_alph = 0.25;
167
        if (c_chunkamt >= 0.5)
168
            con_alph = 0.5;
169
        if (c_chunkamt >= 0.75)
170
            con_alph = 0.75;
171
        if (c_chunkamt >= 1)
172
            con_alph = 1;
173
        draw_sprite_ext(pic, 1, 0, 0, 1, 1, 0, c_white, con_alph);
174
        contimer += 1;
175
        if (contimer == 138)
176
        {
177
            with (obj_writer_ch1)
178
                instance_destroy();
179
            global.msg[0] = 
And the land will
crack with fear.
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_205_0")
;
180
            w = instance_create_ch1(80, 185, obj_writer_ch1);
181
        }
182
        if (contimer == 276)
183
        {
184
            with (obj_writer_ch1)
185
                instance_destroy();
186
            global.msg[0] = 
Then,Delay 11 her heart pounding...
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_212_0")
;
187
            w = instance_create_ch1(60, 185, obj_writer_ch1);
188
        }
189
        if (contimer == 414)
190
        {
191
            with (obj_writer_ch1)
192
                instance_destroy();
193
            global.msg[0] = 
The EARTH will draw
her final breath.
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_219_0")
;
194
            w = instance_create_ch1(80, 185, obj_writer_ch1);
195
        }
196
        if (contimer == 520)
197
        {
198
            fadespeed = 0.04;
199
            fadecolor = c_black;
200
            chunkfade = 1;
201
        }
202
        if (contimer == 551)
203
        {
204
            with (obj_writer_ch1)
205
                instance_destroy();
206
            global.msg[0] = 
Only then,Delay 11 shining with hope...
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_233_0")
;
207
            w = instance_create_ch1(40, 185, obj_writer_ch1);
208
            contimer = 0;
209
            c_chunkamt = 0;
210
            chunkfade = 0;
211
            con = 7;
212
            c_chunkamt = 0;
213
            pic = spr_introimage3_ch1;
214
        }
215
    }
216
    if (con == 7)
217
    {
218
        draw_sprite(pic, 0, 0, 0);
219
        if (contimer == 138)
220
        {
221
            with (obj_writer_ch1)
222
                instance_destroy();
223
            global.msg[0] = 
Three HEROES appear
at WORLDS' edge.
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_253_0")
;
224
            w = instance_create_ch1(80, 185, obj_writer_ch1);
225
        }
226
        con_alph = 0;
227
        if (contimer >= 138)
228
            c_chunkamt += 0.05;
229
        if (c_chunkamt >= 0.25)
230
            con_alph = 0.25;
231
        if (c_chunkamt >= 0.5)
232
            con_alph = 0.5;
233
        if (c_chunkamt >= 0.75)
234
            con_alph = 0.75;
235
        if (c_chunkamt >= 1)
236
            con_alph = 1;
237
        draw_sprite_ext(pic, 1, 0, 0, 1, 1, 0, c_white, con_alph);
238
        contimer += 1;
239
        if (contimer == 246)
240
        {
241
            fadespeed = 0.04;
242
            fadecolor = c_black;
243
            chunkfade = 1;
244
        }
245
        if (contimer >= 277)
246
        {
247
            with (obj_writer_ch1)
248
                instance_destroy();
249
            contimer = 0;
250
            c_chunkamt = 0;
251
            chunkfade = 0;
252
            con = 8;
253
            c_chunkamt = 0;
254
            pic = spr_introimage4_ch1;
255
        }
256
    }
257
    if (con == 8)
258
    {
259
        draw_sprite(pic, 0, 0, 0);
260
        con_alph = 0;
261
        if (contimer == 4)
262
        {
263
            with (obj_writer_ch1)
264
                instance_destroy();
265
            global.msg[0] = 
A HUMAN,
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_301_0")
;
266
            w = instance_create_ch1(20, 185, obj_writer_ch1);
267
        }
268
        if (contimer == 69)
269
        {
270
            global.msg[0] = 
A MONSTER,
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_309_0")
;
271
            w = instance_create_ch1(110, 185, obj_writer_ch1);
272
        }
273
        if (contimer == 138)
274
        {
275
            global.msg[0] = 
And a PRINCE
FROM THE DARK.
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_317_0")
;
276
            w = instance_create_ch1(200, 185, obj_writer_ch1);
277
        }
278
        if (contimer >= 69 && contimer <= 138)
279
        {
280
            c_chunkamt += 0.05;
281
            if (c_chunkamt >= 0.25)
282
                con_alph = 0.25;
283
            if (c_chunkamt >= 0.5)
284
                con_alph = 0.5;
285
            if (c_chunkamt >= 0.75)
286
                con_alph = 0.75;
287
            if (c_chunkamt >= 1)
288
                con_alph = 1;
289
            if (c_chunkamt > 1)
290
                c_chunkamt = 1;
291
        }
292
        if (contimer >= 138)
293
        {
294
            con_alph = 1;
295
            c_chunkamt += 0.05;
296
            if (c_chunkamt >= 1.25)
297
                con_alph = 1.25;
298
            if (c_chunkamt >= 1.5)
299
                con_alph = 1.5;
300
            if (c_chunkamt >= 1.75)
301
                con_alph = 1.75;
302
            if (c_chunkamt >= 2)
303
                con_alph = 2;
304
        }
305
        draw_sprite_ext(pic, 1, 0, 0, 1, 1, 0, c_white, con_alph);
306
        draw_sprite_ext(pic, 2, 0, 0, 1, 1, 0, c_white, con_alph - 1);
307
        contimer += 1;
308
        if (contimer == 246)
309
        {
310
            fadespeed = 0.04;
311
            fadecolor = c_black;
312
            chunkfade = 1;
313
        }
314
        if (contimer >= 277)
315
        {
316
            with (obj_writer_ch1)
317
                instance_destroy();
318
            global.msg[0] = 
Only they can seal the fountains
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_356_0")
;
319
            w = instance_create_ch1(40, 185, obj_writer_ch1);
320
            contimer = 0;
321
            c_chunkamt = 0;
322
            chunkfade = 0;
323
            con = 9;
324
            pic = spr_introimage5_ch1;
325
        }
326
    }
327
    if (con == 9)
328
    {
329
        draw_sprite(pic, 0, 0, 0);
330
        con_alph = 0;
331
        if (contimer >= 276)
332
            c_chunkamt += 0.05;
333
        if (c_chunkamt >= 0.25)
334
            con_alph = 0.25;
335
        if (c_chunkamt >= 0.5)
336
            con_alph = 0.5;
337
        if (c_chunkamt >= 0.75)
338
            con_alph = 0.75;
339
        if (c_chunkamt >= 1)
340
            con_alph = 1;
341
        draw_sprite_ext(pic, 1, 0, 0, 1, 1, 0, c_white, con_alph);
342
        contimer += 1;
343
        if (contimer == 138)
344
        {
345
            with (obj_writer_ch1)
346
                instance_destroy();
347
            global.msg[0] = 
And banish the ANGEL'S HEAVEN.
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_387_0")
;
348
            w = instance_create_ch1(40, 185, obj_writer_ch1);
349
        }
350
        if (contimer == 276)
351
        {
352
            with (obj_writer_ch1)
353
                instance_destroy();
354
            global.msg[0] = 
Only then will balance
be restored,
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_394_0")
;
355
            w = instance_create_ch1(80, 185, obj_writer_ch1);
356
        }
357
        if (contimer == 414)
358
        {
359
            with (obj_writer_ch1)
360
                instance_destroy();
361
            global.msg[0] = 
And the WORLD saved
from destruction.
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_401_0")
;
362
            w = instance_create_ch1(80, 185, obj_writer_ch1);
363
            fadespeed = 0.04;
364
            fadecolor = c_black;
365
            chunkfade = 1;
366
        }
367
        if (contimer >= 552)
368
        {
369
            xoff = 0;
370
            yoff = 0;
371
            fadespeed = 0.02;
372
            contimer = 0;
373
            c_chunkamt = 0;
374
            chunkfade = 0;
375
            con = 10;
376
            c_chunkamt = 0;
377
            pic = spr_introimage6_ch1;
378
            border = 1;
379
            ytimer = 0;
380
            xtimer = 0;
381
            with (obj_writer_ch1)
382
                instance_destroy();
383
            global.msg[0] = 
Today, the FOUNTAIN OF DARKNESS-
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_426_0")
;
384
            w = instance_create_ch1(40, 160, obj_writer_ch1);
385
        }
386
    }
387
    if (con == 10)
388
    {
389
        draw_sprite(pic, 0, 60 + xoff, 28 + yoff);
390
        ytimer += 1;
391
        if (ytimer >= 4 && yoff > -110)
392
        {
393
            ytimer = 0;
394
            yoff -= 2;
395
        }
396
        contimer += 1;
397
        if (contimer == 138)
398
        {
399
            with (obj_writer_ch1)
400
                instance_destroy();
401
            global.msg[0] = 
The geyser that
gives this land form-
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_451_0")
;
402
            w = instance_create_ch1(80, 160, obj_writer_ch1);
403
        }
404
        if (contimer == 276)
405
        {
406
            with (obj_writer_ch1)
407
                instance_destroy();
408
            global.msg[0] = 
Stands tall at the
center of the kingdom.
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_459_0")
;
409
            w = instance_create_ch1(80, 160, obj_writer_ch1);
410
        }
411
        if (contimer == 444)
412
        {
413
            with (obj_writer_ch1)
414
                instance_destroy();
415
            global.msg[0] = 
But recently, another fountain
has appeared on the horizon...
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_466_0")
;
416
            w = instance_create_ch1(40, 160, obj_writer_ch1);
417
        }
418
        if (contimer == 640)
419
        {
420
            with (obj_writer_ch1)
421
                instance_destroy();
422
            global.msg[0] = 
And with it,Delay 11 the balance of
LIGHT and DARK begins to shift...
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_legend_slash_Draw_0_gml_473_0")
;
423
            w = instance_create_ch1(40, 160, obj_writer_ch1);
424
        }
425
        if (contimer >= 444)
426
        {
427
            xtimer += 1;
428
            if (xoff > -60 && xtimer >= 4)
429
            {
430
                xtimer = 0;
431
                xoff -= 2;
432
            }
433
        }
434
        if (contimer == 760)
435
        {
436
            fadespeed = 0.02;
437
            chunkfade = 1;
438
        }
439
        if (contimer == 880 && skipped == 0)
440
        {
441
            snd_free_ch1(global.currentsong[0]);
442
            global.flag[6 disable_text_skip] = 0;
443
            f = instance_create_ch1(0, 0, obj_fadeout_ch1);
444
            f.fadespeed = 0.02;
445
        }
446
        if (contimer == 960 && skipped == 0)
447
        {
448
            if (global.plot == 20)
449
            {
450
                instance_create_ch1(0, 0, obj_persistentfadein_ch1);
451
                room_goto(room_castle_front_ch1 Cavern - Dark Castle gate (Ralsei party-join scene, first Lancer fight));
452
            }
453
            else
454
            {
455
                room_goto(PLACE_LOGO_ch1 "deltarune" logo);
456
            }
457
        }
458
    }
459
    if (border == 1)
460
    {
461
        draw_set_color(c_black);
462
        draw_rectangle(-10, -10, 330, 27, false);
463
        draw_rectangle(-10, -10, 59, 300, false);
464
        draw_rectangle(400, -10, 260, 300, false);
465
        draw_rectangle(-10, 400, 330, 138, false);
466
    }
467
    if (chunkfade == 0 && chunkamt > 0)
468
        chunkamt -= fadespeed;
469
    if (chunkfade == 1 && chunkamt < 1)
470
        chunkamt += fadespeed;
471
    draw_set_color(fadecolor);
472
    alph = 0;
473
    if (chunkamt >= 0.25)
474
        alph = 0.25;
475
    if (chunkamt >= 0.5)
476
        alph = 0.5;
477
    if (chunkamt >= 0.75)
478
        alph = 0.75;
479
    if (chunkamt >= 1)
480
        alph = 1;
481
    draw_set_alpha(alph);
482
    draw_rectangle(-10, -10, 330, 330, false);
483
}
484
draw_set_alpha(1);
485
if (ingame == 0)
486
{
487
    if (button1_p_ch1() && skipped == 0)
488
    {
489
        skipped = 1;
490
        skiptimer = 0;
491
        f = instance_create_ch1(0, 0, obj_fadeout_ch1);
492
        f.fadespeed = 0.08;
493
        mus_volume_ch1(global.currentsong[1], 0, 15);
494
    }
495
    if (skipped == 1)
496
        skiptimer += 1;
497
    if (skiptimer == 19)
498
    {
499
        snd_free_ch1(global.currentsong[0]);
500
        global.flag[6 disable_text_skip] = 0;
501
    }
502
    if (skiptimer == 20)
503
        room_goto(PLACE_LOGO_ch1 "deltarune" logo);
504
}