1 |
if (explode == 0) |
2 |
{ |
3 |
remx = x; |
4 |
remy = y; |
5 |
image_angle += rotspeed; |
6 |
remrot = image_angle; |
7 |
} |
8 |
if (y >= (room_height - 100) && explode == 0) |
9 |
{ |
10 |
audio_stop_sound(snd_scytheburst_ch1); |
11 |
snd_play_ch1(snd_scytheburst_ch1); |
12 |
remx = x; |
13 |
remy = y; |
14 |
explode = 1; |
15 |
explodetimer = 0; |
16 |
remrot = image_angle; |
17 |
image_angle = 0; |
18 |
speed = 0; |
19 |
gravity = 0; |
20 |
mask_index = spr_tallpx_ch1; |
21 |
sprite_index = spr_tallpx_ch1; |
22 |
grazed = 0; |
23 |
y = 0; |
24 |
depth += 1; |
25 |
} |
26 |
if (explode == 1) |
27 |
{ |
28 |
active = 0; |
29 |
image_xscale += 8; |
30 |
if (image_xscale >= 16) |
31 |
active = 1; |
32 |
if (image_xscale >= 32) |
33 |
explode = 2; |
34 |
} |
35 |
if (explode == 2) |
36 |
{ |
37 |
image_xscale -= 4; |
38 |
if (image_xscale <= 16) |
39 |
{ |
40 |
image_alpha -= 0.25; |
41 |
active = 0; |
42 |
} |
43 |
if (image_xscale <= 0) |
44 |
instance_destroy(); |
45 |
} |
46 |
if (grazed == 1) |
47 |
{ |
48 |
with (obj_dbulletcontroller_ch1) |
49 |
made += 0.2; |
50 |
grazed = 2; |
51 |
} |