1 | con = 0 |
2 | if (room == room_forest_chase1_ch1 || room == room_forest_chase2_ch1) |
3 | { |
4 | tilearray = tile_get_ids_at_depth_ch1(99999) |
5 | for (var i = 0; i < array_length_1d(tilearray); i++) |
6 | tile_set_alpha_ch1(tilearray[i], 0) |
7 | } |
8 | if (room == room_forest_chase1_ch1) |
9 | con = 1 |
10 | if (room == room_forest_chase2_ch1) |
11 | con = 20 |
12 | if (global.plot >= 150) |
13 | { |
14 | con = 999 |
15 | instance_destroy() |
16 | } |
17 | dmax = 20 |
18 | siner = 0 |