Deltarune script viewer

← back to main script listing

gml_Object_obj_lancerchase2_ch1_Create_0

(view raw script w/o annotations or w/e)
1
con = 0
2
if (room == room_forest_chase1_ch1 || room == room_forest_chase2_ch1)
3
{
4
    tilearray = tile_get_ids_at_depth_ch1(99999)
5
    for (var i = 0; i < array_length_1d(tilearray); i++)
6
        tile_set_alpha_ch1(tilearray[i], 0)
7
}
8
if (room == room_forest_chase1_ch1)
9
    con = 1
10
if (room == room_forest_chase2_ch1)
11
    con = 20
12
if (global.plot >= 150)
13
{
14
    con = 999
15
    instance_destroy()
16
}
17
dmax = 20
18
siner = 0