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gml_Object_obj_kk_npc_Create_0

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1
state = 0;
2
flash = 0;
3
fsiner = 0;
4
siner = 0;
5
image_speed = 0.16666666666666666;
6
timer = 0;
7
timerB = 0;
8
down = 0;
9
dancing = 0;
10
sprite[0] = s_kkSpine;
11
sprite[1] = s_kkArmL;
12
sprite[2] = s_kkArmR;
13
sprite[3] = s_kkFeet;
14
sprite[4] = s_kkFootR;
15
sprite[5] = s_kkLegs;
16
sprite[6] = s_kkHandR;
17
sprite[7] = s_kkHandL;
18
sprite[8] = s_kkChest;
19
sprite[9] = s_kkHead;
20
musicalnotetimer = 0;
21
dancetimer = 0;
22
dance_index = 4;
23
updatetimer = 0;