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gml_Object_obj_holemouse_lottery_Create_0

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1
scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
2
direction = 270;
3
image_xscale = 2;
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image_yscale = 2;
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timer = 0;
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con = 0;
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breakcount = 0;
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win = 0;
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deathtimer = 0;
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target = 0;
11
hastarget = 0;
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jumppuzzle = 0;
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if (instance_exists(obj_masterPlatformController))
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{
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    jumppuzzle = 1;
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    hastarget = 1;
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    target = obj_masterPlatformController.plat[obj_masterPlatformController.currentPlatform - 1];
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}