1 | if (nointeract == false && room == room_dw_city_mice2) |
2 | { |
3 | with (other) |
4 | { |
5 | scaredNoelle = instance_create(x, y, obj_noelle_scared); |
6 | scaredNoelle.con = 0; |
7 | scaredNoelle.alarm[0] = 1; |
8 | instance_destroy(); |
9 | } |
10 | if (instance_exists(obj_controller_city_mice2)) |
11 | obj_controller_city_mice2.scared = 0; |
12 | } |