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gml_Object_obj_holemouse_Collision_obj_npc_room

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1
if (nointeract == false && room == room_dw_city_mice2)
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{
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    with (other)
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    {
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        scaredNoelle = instance_create(x, y, obj_noelle_scared);
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        scaredNoelle.con = 0;
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        scaredNoelle.alarm[0] = 1;
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        instance_destroy();
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    }
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    if (instance_exists(obj_controller_city_mice2))
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        obj_controller_city_mice2.scared = 0;
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}