1 |
if (global.hp[global.char[myself]] > 0) |
2 |
{ |
3 |
if (global.myfight == 3 && global.faceaction[myself] == 6) |
4 |
state = 6; |
5 |
if (state == 0 && hurt == 0) |
6 |
{ |
7 |
acttimer = 0; |
8 |
thissprite = idlesprite; |
9 |
if (global.faceaction[myself] == 1) |
10 |
thissprite = attackreadysprite; |
11 |
if (global.faceaction[myself] == 3) |
12 |
thissprite = itemreadysprite; |
13 |
if (global.faceaction[myself] == 2) |
14 |
thissprite = spellreadysprite; |
15 |
if (global.faceaction[myself] == 6) |
16 |
thissprite = actreadysprite; |
17 |
if (global.charcond[myself] == 5) |
18 |
{ |
19 |
thissprite = defeatsprite; |
20 |
global.faceaction[myself] = 9; |
21 |
} |
22 |
if (global.faceaction[myself] == 4) |
23 |
{ |
24 |
thissprite = defendsprite; |
25 |
index = defendtimer; |
26 |
if (defendtimer < defendframes) |
27 |
defendtimer += 0.5; |
28 |
} |
29 |
else |
30 |
{ |
31 |
defendtimer = 0; |
32 |
index = siner / 5; |
33 |
} |
34 |
siner += 1; |
35 |
} |
36 |
if (state == 1 && hurt == 0) |
37 |
{ |
38 |
siner += 1; |
39 |
if (attacked == 0) |
40 |
{ |
41 |
snd_stop_ch1(snd_laz_c_ch1); |
42 |
if (object_index == obj_herokris_ch1) |
43 |
snd_play_ch1(snd_laz_c_ch1); |
44 |
if (object_index == obj_heroralsei_ch1) |
45 |
{ |
46 |
ls = snd_play_ch1(snd_laz_c_ch1); |
47 |
snd_pitch_ch1(ls, 1.15); |
48 |
} |
49 |
if (object_index == obj_herosusie_ch1) |
50 |
{ |
51 |
ls = snd_play_ch1(snd_laz_c_ch1); |
52 |
snd_pitch_ch1(ls, 0.9); |
53 |
} |
54 |
if (points == 150) |
55 |
{ |
56 |
snd_stop_ch1(snd_criticalswing_ch1); |
57 |
snd_play_ch1(snd_criticalswing_ch1); |
58 |
repeat (3) |
59 |
{ |
60 |
anim = instance_create_ch1(x + mywidth + random(50), y + 30 + random(30), obj_afterimage_ch1); |
61 |
anim.sprite_index = spr_lightfairy_ch1; |
62 |
anim.image_speed = 0.25; |
63 |
anim.depth = -20; |
64 |
anim.image_xscale = 2; |
65 |
anim.image_yscale = 2; |
66 |
anim.hspeed = 2 + random(4); |
67 |
anim.friction = -0.25; |
68 |
} |
69 |
} |
70 |
attacked = 1; |
71 |
alarm[1] = 10;gml_Object_obj_heroparent_ch1_Alarm_1.gmlglobal.faceaction[myself] = 0;
scr_retarget_ch1(myself);
if (cancelattack == 0)
{
dm = instance_create_ch1(global.monsterx[global.chartarget[myself]], (global.monstery[global.chartarget[myself]] - (global.hittarget[global.chartarget[myself]] * 20)) + 20, obj_dmgwriter_ch1);
dm.type = char - 1;
dm.delay = 8;
damage = round(((global.battleat[myself] * points) / 20) - (global.monsterdf[global.chartarget[myself]] * 3));
if (global.monstertype[global.chartarget[myself]] == 19 Susie (w/ Lancer))
damage = ceil(damage * 0.3);
if (damage < 0)
damage = 0;
if (damage == 0)
{
dm.delay = 2;
with (global.monsterinstance[global.chartarget[myself]])
{
if (hurttimer <= 15 && candodge == 1)
{
dodgetimer = 0;
state = 4;
}
}
}
dm.damage = damage;
global.hittarget[global.chartarget[myself]] += 1;
global.monsterhp[global.chartarget[myself]] -= damage;
if (is_auto_susie == 1 && global.monsterhp[global.chartarget[myself]] <= 0)
{
with (global.chartarget[myself])
global.flag[51 + myself] = 5;
}
if (damage > 0)
{
if (global.monstertype[0] != 20 JEVIL)
scr_tensionheal_ch1(round(points / 10));
if (global.monstertype[0] == 20 JEVIL)
scr_tensionheal_ch1(round(points / 15));
attack = instance_create_ch1(global.monsterx[global.chartarget[myself]] + random(6), global.monstery[global.chartarget[myself]] + random(6), obj_basicattack_ch1);
if (object_index == obj_herosusie_ch1)
{
attack.sprite_index = spr_attack_mash2_ch1;
attack.image_speed = 0.5;
attack.maxindex = 4;
snd_play_ch1(snd_impact_ch1);
instance_create_ch1(0, 0, obj_shake_ch1);
}
if (object_index == obj_heroralsei_ch1)
{
attack.sprite_index = spr_attack_slap1_ch1;
attack.maxindex = 4;
attack.image_speed = 0.5;
}
if (points == 150)
{
attack.image_xscale = 2.5;
attack.image_yscale = 2.5;
}
with (global.monsterinstance[global.chartarget[myself]])
{
shakex = 9;
state = 3;
hurttimer = 30;
}
if (instance_exists(global.monsterinstance[global.chartarget[myself]]))
global.monsterinstance[global.chartarget[myself]].hurtamt = damage;
}
if (global.monsterhp[global.chartarget[myself]] <= 0)
{
with (global.monsterinstance[global.chartarget[myself]])
scr_monsterdefeat_ch1();
}
} |
72 |
} |
73 |
if (attacktimer < attackframes) |
74 |
image_index = attacktimer; |
75 |
else |
76 |
image_index = attackframes; |
77 |
thissprite = attacksprite; |
78 |
index = image_index; |
79 |
attacktimer += attackspeed; |
80 |
} |
81 |
if (state == 2 && hurt == 0) |
82 |
{ |
83 |
siner += 1; |
84 |
if (itemed == 0) |
85 |
{ |
86 |
itemed = 1; |
87 |
alarm[4] = 15; |
88 |
} |
89 |
if (attacktimer < spellframes) |
90 |
image_index = attacktimer; |
91 |
else |
92 |
image_index = spellframes; |
93 |
if (scr_monsterpop_ch1() == 0) |
94 |
attacktimer = 0; |
95 |
thissprite = spellsprite; |
96 |
index = image_index; |
97 |
attacktimer += 0.5; |
98 |
} |
99 |
if (state == 4 && hurt == 0) |
100 |
{ |
101 |
siner += 1; |
102 |
if (itemed == 0) |
103 |
{ |
104 |
itemed = 1; |
105 |
alarm[4] = 15; |
106 |
} |
107 |
if (attacktimer < itemframes) |
108 |
image_index = attacktimer; |
109 |
else |
110 |
image_index = itemframes; |
111 |
if (scr_monsterpop_ch1() == 0) |
112 |
attacktimer = 0; |
113 |
index = image_index; |
114 |
thissprite = itemsprite; |
115 |
attacktimer += 0.5; |
116 |
} |
117 |
if (state == 6) |
118 |
{ |
119 |
if (global.myfight == 3) |
120 |
{ |
121 |
if (acttimer < actframes) |
122 |
acttimer += 0.5; |
123 |
} |
124 |
else |
125 |
{ |
126 |
acttimer += 0.5; |
127 |
} |
128 |
thissprite = actsprite; |
129 |
index = acttimer; |
130 |
if (acttimer >= actreturnframes) |
131 |
{ |
132 |
acttimer = 0; |
133 |
state = 0; |
134 |
global.faceaction[myself] = 0; |
135 |
} |
136 |
} |
137 |
if (state == 7) |
138 |
{ |
139 |
hurt = 0; |
140 |
hurttimer = 0; |
141 |
if (victoryanim < victoryframes) |
142 |
{ |
143 |
thissprite = victorysprite; |
144 |
index = victoryanim; |
145 |
victoryanim += 0.334; |
146 |
} |
147 |
else |
148 |
{ |
149 |
thissprite = normalsprite; |
150 |
index = 0; |
151 |
} |
152 |
} |
153 |
if (hurt == 1) |
154 |
{ |
155 |
hurtindex = hurttimer / 2; |
156 |
if (hurtindex > 2) |
157 |
hurtindex = 2; |
158 |
if (global.charcond[myself] == 5) |
159 |
{ |
160 |
global.faceaction[myself] = 5; |
161 |
global.charmove[myself] = 1; |
162 |
global.charcond[myself] = 0; |
163 |
} |
164 |
if (global.faceaction[myself] == 0) |
165 |
global.faceaction[myself] = 5; |
166 |
if (global.faceaction[myself] != 4) |
167 |
{ |
168 |
specdraw = 1; |
169 |
draw_sprite_ext(hurtsprite, hurtindex, (x - 20) + (hurtindex * 10), y, 2, 2, 0, image_blend, image_alpha); |
170 |
} |
171 |
else |
172 |
{ |
173 |
specdraw = 1; |
174 |
thissprite = defendsprite; |
175 |
index = defendtimer; |
176 |
draw_sprite_ext(defendsprite, defendtimer, (x - 20) + (hurtindex * 10), y, 2, 2, 0, image_blend, image_alpha); |
177 |
} |
178 |
if (hurttimer > 15) |
179 |
{ |
180 |
hurttimer = 0; |
181 |
hurt = 0; |
182 |
if (global.faceaction[myself] == 5) |
183 |
global.faceaction[myself] = 0; |
184 |
} |
185 |
hurttimer += 1; |
186 |
} |
187 |
} |
188 |
else |
189 |
{ |
190 |
global.charcond[myself] = 0; |
191 |
hurttimer = 0; |
192 |
hurt = 0; |
193 |
thissprite = defeatsprite; |
194 |
index = 0; |
195 |
siner += 1; |
196 |
} |
197 |
if (specdraw == 0) |
198 |
{ |
199 |
sprite_index = thissprite; |
200 |
image_index = index; |
201 |
draw_sprite_ext(thissprite, index, x, y, 2, 2, 0, image_blend, image_alpha); |
202 |
if (flash == 1) |
203 |
{ |
204 |
fsiner += 1; |
205 |
d3d_set_fog_ch1(true, 16777215, 0, 1); |
206 |
draw_sprite_ext(thissprite, index, x, y, 2, 2, 0, image_blend, (-cos(fsiner / 5) * 0.4) + 0.6); |
207 |
d3d_set_fog_ch1(false, 0, 0, 0); |
208 |
} |
209 |
} |
210 |
specdraw = 0; |
211 |
if (becomeflash == 0) |
212 |
flash = 0; |
213 |
if (global.targeted[myself] == 1) |
214 |
{ |
215 |
if (global.mnfight == 1) |
216 |
draw_sprite_ext(spr_chartarget_ch1, siner / 10, x, y, 2, 2, 0, c_white, 1); |
217 |
} |
218 |
else if (combatdarken == 1 && instance_exists(obj_darkener_ch1)) |
219 |
{ |
220 |
if (darkify == 1) |
221 |
{ |
222 |
if (darkentimer < 15) |
223 |
darkentimer += 1; |
224 |
image_blend = merge_color(c_white, c_black, darkentimer / 30); |
225 |
} |
226 |
} |
227 |
if (darkify == 0) |
228 |
{ |
229 |
if (darkentimer > 0) |
230 |
darkentimer -= 3; |
231 |
image_blend = merge_color(c_white, c_black, darkentimer / 30); |
232 |
} |
233 |
becomeflash = 0; |