1 |
char = 0; |
2 |
myself = 0; |
3 |
points = 0; |
4 |
becomeflash = 0; |
5 |
state = 0; |
6 |
flash = 0; |
7 |
siner = 0; |
8 |
fsiner = 0; |
9 |
attacktimer = 0; |
10 |
attacked = 0; |
11 |
combatdarken = 1; |
12 |
darkentimer = 0; |
13 |
darkify = 0; |
14 |
image_xscale = 2; |
15 |
image_yscale = 2; |
16 |
myheight = 37; |
17 |
mywidth = 34; |
18 |
index = 0; |
19 |
specdraw = 0; |
20 |
is_auto_susie = 0; |
21 |
normalsprite = spr_krisr_dark_ch1; |
22 |
idlesprite = spr_krisb_idle_ch1; |
23 |
actreadysprite = spr_krisb_actready_ch1; |
24 |
actsprite = spr_krisb_act_ch1; |
25 |
hurtsprite = spr_krisb_hurt_ch1; |
26 |
defendsprite = spr_krisb_attackready_ch1; |
27 |
attackreadysprite = spr_krisb_attackready_ch1; |
28 |
attacksprite = spr_krisb_attack_ch1; |
29 |
itemsprite = spr_krisb_item_ch1; |
30 |
itemreadysprite = spr_krisb_itemready_ch1; |
31 |
spellreadysprite = spr_ralseib_spellready_ch1; |
32 |
spellsprite = spr_ralseib_spell_ch1; |
33 |
defeatsprite = spr_krisb_defeat_ch1; |
34 |
victorysprite = spr_krisb_victory_ch1; |
35 |
victoryanim = 0; |
36 |
actframes = 7; |
37 |
victoryframes = 9; |
38 |
defendframes = 1; |
39 |
itemframes = 3; |
40 |
attackframes = 3; |
41 |
attackspeed = 0.5; |
42 |
actframes = 7; |
43 |
actreturnframes = 10; |
44 |
spellframes = 10; |
45 |
hurt = 0; |
46 |
hurttimer = 0; |
47 |
hurtindex = 0; |
48 |
acttimer = 0; |
49 |
defendtimer = 0; |
50 |
itemed = 0; |
51 |
tu = 0; |
52 |
if (object_index == obj_herokris_ch1) |
53 |
{ |
54 |
normalsprite = spr_krisr_dark_ch1; |
55 |
idlesprite = spr_krisb_idle_ch1; |
56 |
defendsprite = spr_krisb_defend_ch1; |
57 |
hurtsprite = spr_krisb_hurt_ch1; |
58 |
attackreadysprite = spr_krisb_attackready_ch1; |
59 |
attacksprite = spr_krisb_attack_ch1; |
60 |
itemsprite = spr_krisb_item_ch1; |
61 |
actreadysprite = spr_krisb_actready_ch1; |
62 |
actsprite = spr_krisb_act_ch1; |
63 |
itemreadysprite = spr_krisb_itemready_ch1; |
64 |
spellreadysprite = spr_krisb_actready_ch1; |
65 |
spellsprite = spr_krisb_act_ch1; |
66 |
defeatsprite = spr_krisb_defeat_ch1; |
67 |
victorysprite = spr_krisb_victory_ch1; |
68 |
actframes = 7; |
69 |
actreturnframes = 10; |
70 |
attackframes = 6; |
71 |
itemframes = 6; |
72 |
defendframes = 5; |
73 |
spellframes = 10; |
74 |
attackspeed = 0.5; |
75 |
victoryframes = sprite_get_number(victorysprite); |
76 |
mywidth = 68; |
77 |
myheight = 74; |
78 |
} |
79 |
if (object_index == obj_herosusie_ch1) |
80 |
{ |
81 |
attackframes = 5; |
82 |
itemframes = 5; |
83 |
defendframes = 5; |
84 |
actframes = 7; |
85 |
actreturnframes = 10; |
86 |
spellframes = 8; |
87 |
attackspeed = 0.5; |
88 |
normalsprite = spr_susier_dark_ch1; |
89 |
idlesprite = spr_susieb_idle_ch1; |
90 |
defendsprite = spr_susieb_defend_ch1; |
91 |
hurtsprite = spr_susieb_hurt_ch1; |
92 |
actreadysprite = spr_susieb_actready_ch1; |
93 |
actsprite = spr_susieb_act_ch1; |
94 |
attackreadysprite = spr_susieb_attackready_ch1; |
95 |
attacksprite = spr_susieb_attack_ch1; |
96 |
if (global.charweapon[2] == 0) |
97 |
{ |
98 |
idlesprite = spr_susieb_idle_unarmed_ch1; |
99 |
attackreadysprite = spr_susieb_attackready_unarmed_ch1; |
100 |
attacksprite = spr_susieb_attack_unarmed_ch1; |
101 |
} |
102 |
itemsprite = spr_susieb_item_ch1; |
103 |
itemreadysprite = spr_susieb_itemready_ch1; |
104 |
spellreadysprite = spr_susieb_spellready_ch1; |
105 |
spellsprite = spr_susieb_spell_ch1; |
106 |
defeatsprite = spr_susieb_defeat_ch1; |
107 |
victorysprite = spr_susieb_victory_ch1; |
108 |
victoryframes = sprite_get_number(victorysprite); |
109 |
mywidth = 70; |
110 |
myheight = 82; |
111 |
} |
112 |
if (object_index == obj_heroralsei_ch1) |
113 |
{ |
114 |
attackframes = 5; |
115 |
itemframes = 7; |
116 |
defendframes = 6; |
117 |
actframes = 7; |
118 |
actreturnframes = 10; |
119 |
attackspeed = 0.5; |
120 |
normalsprite = spr_ralseir_ch1; |
121 |
idlesprite = spr_ralseib_idle_ch1; |
122 |
defendsprite = spr_ralseib_defend_ch1; |
123 |
hurtsprite = spr_ralsei_shock_ch1; |
124 |
attackreadysprite = spr_ralseib_attackready_ch1; |
125 |
attacksprite = spr_ralseib_attack_ch1; |
126 |
itemsprite = spr_ralseib_item_ch1; |
127 |
itemreadysprite = spr_ralseib_itemready_ch1; |
128 |
spellreadysprite = spr_ralseib_spellready_ch1; |
129 |
spellsprite = spr_ralseib_spell_ch1; |
130 |
defeatsprite = spr_ralseib_defeat_ch1; |
131 |
victorysprite = spr_ralseib_victory_ch1; |
132 |
actreadysprite = spr_ralseib_actready_ch1; |
133 |
actsprite = spr_ralseib_act_ch1; |
134 |
victoryframes = sprite_get_number(victorysprite); |
135 |
mywidth = 52; |
136 |
myheight = 86; |
137 |
} |