times += 1
instance_create((x + 30 + random(20)), (y + 30 + random(20)), obj_healsparkle)
alarm[0] = 3gml_Object_obj_healeffect_Alarm_0.gmltimes += 1 instance_create((x + 30 + random(20)), (y + 30 + random(20)), obj_healsparkle) alarm[0] = 3 if (times > 2) instance_destroy()
if (times > 2)
instance_destroy()