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gml_Object_obj_healeffect_Alarm_0

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1
times += 1
2
instance_create((x + 30 + random(20)), (y + 30 + random(20)), obj_healsparkle)
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alarm[0] = 3
gml_Object_obj_healeffect_Alarm_0.gml

times += 1 instance_create((x + 30 + random(20)), (y + 30 + random(20)), obj_healsparkle) alarm[0] = 3 if (times > 2) instance_destroy()
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if (times > 2)
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    instance_destroy()