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gml_Object_obj_hallway_mirror_Step_2

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1
with (shadow)
2
{
3
    x = obj_mainchara.x;
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    sprite_index = obj_mainchara.sprite_index;
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    image_index = obj_mainchara.image_index;
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    y = 192 - obj_mainchara.y;
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    if (obj_mainchara.sprite_index == spr_krisd)
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        sprite_index = spr_krisu;
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    if (obj_mainchara.sprite_index == spr_krisu)
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        sprite_index = spr_krisd;
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    if (obj_mainchara.sprite_index == spr_krisl)
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        sprite_index = spr_krisl;
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    if (obj_mainchara.sprite_index == spr_krisr)
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        sprite_index = spr_krisr;
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}