1 |
if (keep == 1) |
2 |
{ |
3 |
if instance_exists(obj_heart) |
4 |
{ |
5 |
if (path_speed != 0 || speed != 0 || megakeep == 1) |
6 |
{ |
7 |
lborder = x - sprite_width / 2 |
8 |
rborder = x + sprite_width / 2 |
9 |
uborder = y - sprite_height / 2 |
10 |
dborder = y + sprite_height / 2 |
11 |
if (obj_heart.x < (lborder + 5)) |
12 |
obj_heart.x = lborder + 5 |
13 |
if (obj_heart.x > (rborder - 22)) |
14 |
obj_heart.x = rborder - 22 |
15 |
if (obj_heart.y < (uborder + 5)) |
16 |
obj_heart.y = uborder + 5 |
17 |
if (obj_heart.y > (dborder - 22)) |
18 |
obj_heart.y = dborder - 22 |
19 |
} |
20 |
} |
21 |
} |