1 |
curtotal = 0 |
2 |
funbuffer -= 1 |
3 |
for (i = 0; i < tiletotal; i += 1) |
4 |
{ |
5 |
if (tileid[i].stepped == 1) |
6 |
curtotal += 1 |
7 |
} |
8 |
if (curtotal == funtotal && funbuffer < -1) |
9 |
{ |
10 |
if (room == room_field_puzzle1_ch1) |
11 |
{ |
12 |
with (block[wonamt]) |
13 |
instance_destroy() |
14 |
with (spike1[wonamt]) |
15 |
image_index = 1 |
16 |
with (spike2[wonamt]) |
17 |
image_index = 1 |
18 |
} |
19 |
wonamt += 1 |
20 |
snd_play_ch1(snd_break1_ch1) |
21 |
funbuffer = 7 |
22 |
if (wonamt == wonmax) |
23 |
{ |
24 |
if (room == room_field_puzzle2_ch1) |
25 |
shakecon = 1 |
26 |
if (global.plot < plotamt) |
27 |
global.plot = plotamt |
28 |
active = 2 |
29 |
sprite_index = spr_hourglass_switch_off_ch1 |
30 |
funbuffer = -1 |
31 |
with (obj_glowtile_ch1) |
32 |
{ |
33 |
active = 0 |
34 |
stepped = 0 |
35 |
stepbuffer = -1 |
36 |
sprite_index = spr_glowtile_off_ch1 |
37 |
} |
38 |
} |
39 |
} |
40 |
if (funbuffer == 4) |
41 |
{ |
42 |
with (obj_glowtile_ch1) |
43 |
{ |
44 |
active = 0 |
45 |
stepped = 0 |
46 |
stepbuffer = -1 |
47 |
sprite_index = spr_glowtile_off_ch1 |
48 |
} |
49 |
} |
50 |
if (funbuffer == 1) |
51 |
event_user(2) |
52 |
if (stepnoise == 1) |
53 |
{ |
54 |
snd_play_ch1(snd_step1_ch1) |
55 |
stepnoise = 0 |
56 |
} |
57 |
if (active == 1) |
58 |
{ |
59 |
failtimer += 1 |
60 |
image_index = failtimer / (failmax / 8) |
61 |
if (failtimer >= failmax) |
62 |
{ |
63 |
active = 0 |
64 |
sprite_index = spr_hourglass_switch_off_ch1 |
65 |
snd_play_ch1(snd_noise_ch1) |
66 |
failamt += 1 |
67 |
if (failamt >= 3 && talked == 0 && global.interact == 0 && obj_darkcontroller_ch1.atalk == 0 && room == room_field_puzzle1_ch1) |
68 |
{ |
69 |
talked = 1 |
70 |
global.interact = 1 |
71 |
global.fc = 2 |
72 |
global.typer = 31 |
73 |
global.fe = 1 |
74 |
global.msg[0] = obj_glowtilepuzz_slash_Step_0_gml_77_0 |
75 |
global.msg[1] = obj_glowtilepuzz_slash_Step_0_gml_78_0 + scr_get_input_name_ch1scr_get_input_name_ch1function scr_get_input_name_ch1(argument0) //gml_Script_scr_get_input_name_ch1
{
var _control = "[?]"
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[argument0]
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en" ? "[" : "[")
var right_bracket = (global.lang == "en" ? "]" : "]")
_control = left_bracket + global.asc_def[global.input_k[argument0]] + right_bracket
if (!is_string(_control))
_control = "[?]"
else
return _control;
} (5) + obj_glowtilepuzz_slash_Step_0_gml_78_1 |
76 |
instance_create_ch1(0, 0, obj_dialoguer_ch1) |
77 |
} |
78 |
if (failamt >= 3 && talked == 0 && global.interact == 0 && room == room_field_puzzle2_ch1) |
79 |
{ |
80 |
talked = 1 |
81 |
global.interact = 1 |
82 |
global.fc = 2 |
83 |
global.typer = 31 |
84 |
global.fe = 1 |
85 |
if (!scr_havechar_ch1scr_havechar_ch1function scr_havechar_ch1(argument0) //gml_Script_scr_havechar_ch1
{
_rreturn = 0
if (global.char[0] == argument0)
_rreturn = 1
if (global.char[1] == argument0)
_rreturn = 1
if (global.char[2] == argument0)
_rreturn = 1
return _rreturn;
} (2)) |
86 |
{ |
87 |
global.msg[0] = obj_glowtilepuzz_slash_Step_0_gml_91_0 |
88 |
global.msg[1] = obj_glowtilepuzz_slash_Step_0_gml_92_0 |
89 |
} |
90 |
if (scr_havechar_ch1scr_havechar_ch1function scr_havechar_ch1(argument0) //gml_Script_scr_havechar_ch1
{
_rreturn = 0
if (global.char[0] == argument0)
_rreturn = 1
if (global.char[1] == argument0)
_rreturn = 1
if (global.char[2] == argument0)
_rreturn = 1
return _rreturn;
} (2) && obj_darkcontroller_ch1.atalk == 0) |
91 |
{ |
92 |
global.msg[0] = obj_glowtilepuzz_slash_Step_0_gml_98_0 |
93 |
global.msg[1] = obj_glowtilepuzz_slash_Step_0_gml_99_0 |
94 |
scr_susface_ch1(2, 2) |
95 |
global.msg[3] = obj_glowtilepuzz_slash_Step_0_gml_101_0 |
96 |
} |
97 |
if (scr_havechar_ch1scr_havechar_ch1function scr_havechar_ch1(argument0) //gml_Script_scr_havechar_ch1
{
_rreturn = 0
if (global.char[0] == argument0)
_rreturn = 1
if (global.char[1] == argument0)
_rreturn = 1
if (global.char[2] == argument0)
_rreturn = 1
return _rreturn;
} (2) && obj_darkcontroller_ch1.atalk == 1) |
98 |
{ |
99 |
global.fc = 1 |
100 |
global.fe = 0 |
101 |
global.typer = 30 |
102 |
global.msg[0] = obj_glowtilepuzz_slash_Step_0_gml_110_0 |
103 |
global.msg[1] = obj_glowtilepuzz_slash_Step_0_gml_111_0 |
104 |
scr_ralface_ch1(2, 8) |
105 |
global.msg[3] = obj_glowtilepuzz_slash_Step_0_gml_113_0 + scr_get_input_name_ch1scr_get_input_name_ch1function scr_get_input_name_ch1(argument0) //gml_Script_scr_get_input_name_ch1
{
var _control = "[?]"
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[argument0]
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en" ? "[" : "[")
var right_bracket = (global.lang == "en" ? "]" : "]")
_control = left_bracket + global.asc_def[global.input_k[argument0]] + right_bracket
if (!is_string(_control))
_control = "[?]"
else
return _control;
} (5) + obj_glowtilepuzz_slash_Step_0_gml_113_1 |
106 |
} |
107 |
instance_create_ch1(0, 0, obj_dialoguer_ch1) |
108 |
} |
109 |
with (obj_glowtile_ch1) |
110 |
{ |
111 |
active = 0 |
112 |
stepped = 0 |
113 |
stepbuffer = -1 |
114 |
sprite_index = spr_glowtile_off_ch1 |
115 |
} |
116 |
} |
117 |
} |
118 |
if (talked == 1 && d_ex_ch1() == 0) |
119 |
{ |
120 |
talked = 2 |
121 |
global.interact = 0 |
122 |
} |
123 |
if (shakecon == 1 && global.interact == 0) |
124 |
{ |
125 |
global.interact = 1 |
126 |
snd_play_ch1(snd_locker_ch1) |
127 |
instance_create_ch1(0, 0, obj_shake_ch1) |
128 |
shakecon = 2 |
129 |
} |
130 |
if (shakecon == 2 && (!instance_exists(obj_shake_ch1))) |
131 |
{ |
132 |
global.fc = 0 |
133 |
global.typer = 6 |
134 |
global.msg[0] = obj_glowtilepuzz_slash_Step_0_gml_148_0 |
135 |
instance_create_ch1(0, 0, obj_dialoguer_ch1) |
136 |
shakecon = 3 |
137 |
} |
138 |
if (shakecon == 3 && d_ex_ch1() == 0) |
139 |
{ |
140 |
global.interact = 0 |
141 |
shakecon = 4 |
142 |
} |