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gml_Object_obj_gameover_init_Create_0

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1
image_speed = 0;
2
visible = 0;
3
bg = scr_marker
scr_marker

function scr_marker(arg0, arg1, arg2) { thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(0, 0, global.screenshot);
4
timer = 0;
5
Z_COUNT = 0;