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gml_Object_obj_fountainball_Draw_0

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if (init == 0 && back == 0)
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{
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    backball = instance_create(x, y, obj_fountainball);
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    backball.image_xscale = 0.1;
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    backball.image_yscale = 0.1;
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    backball.image_blend = c_white;
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    backball.depth = depth + 1;
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    backball.vspeed = vspeed;
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    backball.hspeed = hspeed;
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    backball.friction = friction;
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    backball.gravity = gravity;
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    backball.gravity_direction = gravity_direction;
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    backball.back = 1;
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    init = 1;
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}
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size += 0.5;
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image_xscale += 0.01;
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image_yscale += 0.01;
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draw_self();
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if (y <= (-20 - size))
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    instance_destroy();