1 |
if (init == 0 && back == 0) |
2 |
{ |
3 |
backball = instance_create(x, y, obj_fountainball); |
4 |
backball.image_xscale = 0.1; |
5 |
backball.image_yscale = 0.1; |
6 |
backball.image_blend = c_white; |
7 |
backball.depth = depth + 1; |
8 |
backball.vspeed = vspeed; |
9 |
backball.hspeed = hspeed; |
10 |
backball.friction = friction; |
11 |
backball.gravity = gravity; |
12 |
backball.gravity_direction = gravity_direction; |
13 |
backball.back = 1; |
14 |
init = 1; |
15 |
} |
16 |
size += 0.5; |
17 |
image_xscale += 0.01; |
18 |
image_yscale += 0.01; |
19 |
draw_self(); |
20 |
if (y <= (-20 - size)) |
21 |
instance_destroy(); |