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gml_Object_obj_fluffyguard_Collision_obj_sneo_lilguy_bullet

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1
if (active == 0)
2
    exit;
3
with (other)
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    instance_destroy();
5
if (alarm[0] > 0)
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    exit;
7
hp -= 10;
8
alarm[0]
9
snd_play(snd_hurt1);