1 | init = false; |
2 | layer_y_pos = 0; |
3 | layer_x_pos = 0; |
4 | siner = 0; |
5 | cityscape_height = sprite_get_height(spr_bg_cyber_parallax_buildings); |
6 | lights_height = sprite_get_height(spr_bg_cyber_parallax_buildings_lights); |
7 | ground_height = sprite_get_height(spr_bg_cyber_parallax_ground); |
8 | shadow = 0; |
9 | dark_blend = merge_color(make_color_hsv(0, 0, 100), c_black, shadow); |
10 | depth = 1000100; |
11 | is_active = true; |
12 | if (room == room_dw_cyber_maze_fireworks) |
13 | is_active = global.flag[357 recruit_hacker] == 1; |