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gml_Object_obj_firework_cityscape_Create_0

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1
init = false;
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layer_y_pos = 0;
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layer_x_pos = 0;
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siner = 0;
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cityscape_height = sprite_get_height(spr_bg_cyber_parallax_buildings);
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lights_height = sprite_get_height(spr_bg_cyber_parallax_buildings_lights);
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ground_height = sprite_get_height(spr_bg_cyber_parallax_ground);
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shadow = 0;
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dark_blend = merge_color(make_color_hsv(0, 0, 100), c_black, shadow);
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depth = 1000100;
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is_active = true;
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if (room == room_dw_cyber_maze_fireworks)
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    is_active = global.flag[357 recruit_hacker] == 1;