1 |
wheel_base_angle -= rotate_speed; |
2 |
draw_sprite_ext(spr_dw_mansion_ferris_wheel_base, 0, x, y, 1, 1, wheel_base_angle, c_white, image_alpha); |
3 |
car_angle -= rotate_speed; |
4 |
if (car_angle >= 360) |
5 |
car_angle += 360; |
6 |
var orbit = car_orbit; |
7 |
var angle = car_angle; |
8 |
var center_x = x - 10; |
9 |
var center_y = y - 15; |
10 |
var car_sn_x = lengthdir_x(orbit, angle) + center_x; |
11 |
var car_sn_y = lengthdir_y(orbit, angle) + center_y; |
12 |
draw_sprite_ext(spr_dw_mansion_ferris_wheel_car_sn, 0, car_sn_x, car_sn_y, 1, 1, 0, c_white, image_alpha); |
13 |
for (var i = 0; i < 15; i++) |
14 |
{ |
15 |
angle = car_angle - (22.5 * (i + 1)); |
16 |
var car_x = lengthdir_x(orbit, angle) + center_x; |
17 |
var car_y = lengthdir_y(orbit, angle) + center_y; |
18 |
draw_sprite_ext(spr_dw_mansion_ferris_wheel_car, 0, car_x, car_y, 1, 1, 0, c_white, image_alpha); |
19 |
} |