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gml_Object_obj_fallpaper_ch1_Create_0

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1
alarm[0] = 1;
gml_Object_obj_fallpaper_ch1_Alarm_0.gml

if (instance_exists(obj_insideclosetcutscene_ch1)) { i = obj_insideclosetcutscene_ch1.papeno; obj_insideclosetcutscene_ch1.pape[i] = id; with (obj_insideclosetcutscene_ch1) papeno += 1; }
2
y += 10;
3
image_angle = random(10) - random(10);
4
after_x = (x - 30) / 260;
5
if (after_x > 1)
6
    after_x = 1;
7
image_blend = merge_color(c_white, c_black, after_x);