1 |
repeat (reverse ? reversespeed : 1) |
2 |
{ |
3 |
if (reverse) |
4 |
{ |
5 |
if (t >= 5 && t < 10) |
6 |
tone--; |
7 |
if (t >= 9) |
8 |
neotone--; |
9 |
else |
10 |
neotone = 0; |
11 |
} |
12 |
if (reverse) |
13 |
{ |
14 |
if (t == 0) |
15 |
first_pass = false; |
16 |
else |
17 |
first_pass = !first_pass; |
18 |
} |
19 |
if (t != 0 && first_pass) |
20 |
{ |
21 |
for (i = 0; i < starcount; i += 1) |
22 |
{ |
23 |
with (star[i]) |
24 |
{ |
25 |
hspeed += gravity; |
26 |
x += hspeed; |
27 |
} |
28 |
} |
29 |
} |
30 |
if (t >= 6 && t <= 26) |
31 |
{ |
32 |
if (!reverse) |
33 |
afterimage += 1; |
34 |
if (!first_pass) |
35 |
{ |
36 |
d3d_set_fog(true, c_white, 0, 1); |
37 |
draw_sprite_ext(sprite_index, image_index, x + (afterimage * 4), y, image_xscale, image_yscale, 0, image_blend, 0.7 - (afterimage / 25)); |
38 |
draw_sprite_ext(sprite_index, image_index, x + (afterimage * 8), y, image_xscale, image_yscale, 0, image_blend, 0.4 - (afterimage / 30)); |
39 |
d3d_set_fog(false, c_black, 0, 0); |
40 |
} |
41 |
if (reverse) |
42 |
afterimage--; |
43 |
} |
44 |
if (t < 6) |
45 |
{ |
46 |
if (!first_pass) |
47 |
{ |
48 |
if (t < 5) |
49 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, image_blend, 1 - (neotone / 4)); |
50 |
d3d_set_fog(true, c_white, 0, 1); |
51 |
maxwhite = t / 5; |
52 |
if (maxwhite > 1) |
53 |
maxwhite = 1; |
54 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, image_blend, maxwhite - (tone / 5)); |
55 |
d3d_set_fog(false, c_black, 0, 0); |
56 |
} |
57 |
} |
58 |
if (!reverse) |
59 |
{ |
60 |
if (t >= 1 && t <= 5) |
61 |
{ |
62 |
for (i = 0; i < 2; i += 1) |
63 |
{ |
64 |
star[starcount] = instance_create(x + random(sprite_width), y + random(sprite_height), obj_marker); |
65 |
star[starcount].reversespeed = reversespeed; |
66 |
with (star[starcount]) |
67 |
{ |
68 |
image_xscale = 2; |
69 |
image_yscale = 2; |
70 |
sprite_index = spr_sparestar_anim; |
71 |
image_alpha = 2; |
72 |
image_speed = 0.25; |
73 |
hspeed = -3; |
74 |
gravity = 0.5; |
75 |
gravity_direction = 0; |
76 |
} |
77 |
starcount += 1; |
78 |
} |
79 |
} |
80 |
if (t >= 5 && t <= 30) |
81 |
{ |
82 |
for (i = 0; i < starcount; i += 1) |
83 |
{ |
84 |
with (star[i]) |
85 |
{ |
86 |
image_angle += 10; |
87 |
image_alpha -= 0.1; |
88 |
if (image_alpha <= 0) |
89 |
visible = false; |
90 |
} |
91 |
} |
92 |
} |
93 |
} |
94 |
else |
95 |
{ |
96 |
if (t >= 6 && t <= 31) |
97 |
{ |
98 |
for (i = 0; i < starcount; i += 1) |
99 |
{ |
100 |
with (star[i]) |
101 |
{ |
102 |
image_angle -= 10; |
103 |
image_alpha += 0.1; |
104 |
if (!visible && image_alpha >= 0 && image_alpha < 2) |
105 |
visible = true; |
106 |
} |
107 |
} |
108 |
} |
109 |
if (t >= 2 && t <= 6) |
110 |
{ |
111 |
for (i = 0; i < 2; i += 1) |
112 |
{ |
113 |
starcount--; |
114 |
with (star[starcount]) |
115 |
instance_destroy(); |
116 |
} |
117 |
} |
118 |
} |
119 |
if (!reverse) |
120 |
{ |
121 |
if (t >= 5 && t < 10) |
122 |
tone += 1; |
123 |
if (t >= 9) |
124 |
neotone += 1; |
125 |
else |
126 |
neotone = 0; |
127 |
} |
128 |
if (reverse && t == (15 * reversespeed)) |
129 |
snd_play(snd_reverse_spare); |
130 |
if (t >= 50 && !reverse) |
131 |
{ |
132 |
for (i = 0; i < starcount; i += 1) |
133 |
{ |
134 |
with (star[i]) |
135 |
{ |
136 |
image_speed *= -reversespeed; |
137 |
hspeed = -hspeed - gravity; |
138 |
} |
139 |
} |
140 |
first_pass = false; |
141 |
reverse = true; |
142 |
t++; |
143 |
} |
144 |
if (reverse) |
145 |
t--; |
146 |
else |
147 |
t++; |
148 |
if (reverse && t < 0) |
149 |
{ |
150 |
original.visible = true; |
151 |
instance_destroy(); |
152 |
exit; |
153 |
} |
154 |
} |