gml_Object_obj_doorX_musfade_Alarm_2.gmlglobal.entrance = 24;
instance_create(0, 0, obj_persistentfadein);
event_user(7);
if (room == room_castle_town)
room_goto(
room_castle_tutorial );
if (room == room_castle_tutorial)
room_goto(
room_castle_town );
if (room == room_town_krisyard)
room_goto(
room_torhouse );
if (room == room_torhouse)
room_goto(
room_town_krisyard );
if (room == room_town_school)
room_goto(
room_schoollobby );
if (room == room_schoollobby)
room_goto(
room_town_school );
if (global.chapter == 2)
{
if (room == room_dw_castle_area_2_transformed)
room_goto(
room_shop1 );
if (room == room_dw_cyber_musical_shop)
room_goto(
room_shop_ch2_music );
}