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gml_Object_obj_doorX_musfade_Other_19

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1
global.interact = 3;
2
mus_volume(global.currentsong[1], 0, 14);
3
instance_create(0, 0, obj_fadeout);
4
if (touched == 0)
5
{
6
    alarm[2] = 15;
gml_Object_obj_doorX_musfade_Alarm_2.gml

global.entrance = 24; instance_create(0, 0, obj_persistentfadein); event_user(7); if (room == room_castle_town) room_goto(room_castle_tutorial ); if (room == room_castle_tutorial) room_goto(room_castle_town ); if (room == room_town_krisyard) room_goto(room_torhouse ); if (room == room_torhouse) room_goto(room_town_krisyard ); if (room == room_town_school) room_goto(room_schoollobby ); if (room == room_schoollobby) room_goto(room_town_school ); if (global.chapter == 2) { if (room == room_dw_castle_area_2_transformed) room_goto(room_shop1 ); if (room == room_dw_cyber_musical_shop) room_goto(room_shop_ch2_music ); }
7
    alarm[3] = 14;
gml_Object_obj_doorX_musfade_Alarm_3.gml

snd_free(global.currentsong[0]);
8
    event_user(8);
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    touched = 1;
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}