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gml_Object_obj_doorC_musfade_Other_19

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1
global.interact = 3;
2
instance_create(0, 0, obj_fadeout);
3
mus_volume(global.currentsong[1], 0, 14);
4
if (touched == 0)
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{
6
    alarm[3] = 14;
gml_Object_obj_doorC_musfade_Alarm_3.gml

snd_free(global.currentsong[0]);
7
    alarm[2] = 15;
gml_Object_obj_doorC_musfade_Alarm_2.gml

global.entrance = 3; instance_create(0, 0, obj_persistentfadein); event_user(7); room_goto(room_next(room_next(room)));
8
    event_user(8);
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    touched = 1;
10
}