1 | with (obj_overworldbulletparent) |
2 | active = 0; |
3 | global.interact = 3; |
4 | instance_create(0, 0, obj_fadeout); |
5 | if (touched == 0) |
6 | { |
7 | alarm[2] = 8; |
8 | event_user(8); |
9 | touched = 1; |
10 | } |