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gml_Object_obj_doorA_Other_19

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1
with (obj_overworldbulletparent)
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    active = 0;
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global.interact = 3;
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instance_create(0, 0, obj_fadeout);
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if (touched == 0)
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{
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    alarm[2] = 8;
gml_Object_obj_doorA_Alarm_2.gml

global.entrance = 1; event_user(7); instance_create(0, 0, obj_persistentfadein); room_goto_next();
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    event_user(8);
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    touched = 1;
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}