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gml_Object_obj_doorA_ch1_Other_19

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1
with (obj_overworldbulletparent_ch1)
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    active = 0;
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global.interact = 3;
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instance_create_ch1(0, 0, obj_fadeout_ch1);
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if (touched == 0)
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{
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    alarm[2] = 8;
gml_Object_obj_doorA_ch1_Alarm_2.gml

global.entrance = 1; instance_create_ch1(0, 0, obj_persistentfadein_ch1); room_goto_next();
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    touched = 1;
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}