with (obj_overworldbulletparent_ch1)
active = 0;
global.interact = 3;
instance_create_ch1(0, 0, obj_fadeout_ch1);
if (touched == 0)
{
alarm[2] = 8;gml_Object_obj_doorA_ch1_Alarm_2.gmlglobal.entrance = 1; instance_create_ch1(0, 0, obj_persistentfadein_ch1); room_goto_next();
touched = 1;
}