Deltarune script viewer

← back to main script listing

gml_Object_obj_dojofx_Create_0

(view raw script w/o annotations or w/e)
1
siner = 0;
2
inbattle = 0;
3
ball = scr_dark_marker
scr_dark_marker

function scr_dark_marker(arg0, arg1, arg2) { thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(x, y, spr_dojo_discoball);
4
ball.depth = 5000;
5
ball.x = room_width / 2;
6
ball.y = 0;
7
ball.image_speed = 0.18;
8
ballback = scr_dark_marker
scr_dark_marker

function scr_dark_marker(arg0, arg1, arg2) { thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(x, y, spr_dojo_discoball_back);
9
drawalpha = 1;
10
depth = 1100000;
11
bsiner = 0;
12
instance_create(0, 0, obj_dojofx_front);