1 |
if (dont == 0) |
2 |
{ |
3 |
if (active == 0) |
4 |
{ |
5 |
futuredir = point_direction(x, y, obj_heart_ch1.x + 8, obj_heart_ch1.y + 8); |
6 |
draw_sprite_ext(spr_diamondbullet_form_ch1, 0, x, y, 3 - (image_alpha * 2), 3 - (image_alpha * 2), futuredir, c_white, 1 - image_alpha); |
7 |
if (image_alpha < 1) |
8 |
{ |
9 |
image_alpha += 0.1; |
10 |
} |
11 |
else |
12 |
{ |
13 |
move_towards_point(obj_heart_ch1.x + 8, obj_heart_ch1.y + 8, 2); |
14 |
futuredir = direction; |
15 |
active = 1; |
16 |
speed = 0; |
17 |
} |
18 |
} |
19 |
draw_sprite_ext(sprite_index, 0, x, y, 2 - image_alpha, 2 - image_alpha, futuredir, c_white, image_alpha); |
20 |
if (active == 1) |
21 |
{ |
22 |
activetimer += 1; |
23 |
if (activetimer >= 5 && times < difficulty) |
24 |
{ |
25 |
mybul = instance_create_ch1(x, y, obj_regularbullet_ch1); |
26 |
if (instance_exists(mybul)) |
27 |
{ |
28 |
mybul.damage = damage; |
29 |
mybul.target = target; |
30 |
mybul.sprite_index = spr_diamondbullet_ch1; |
31 |
mybul.direction = futuredir; |
32 |
with (mybul) |
33 |
{ |
34 |
speed = 6; |
35 |
image_angle = direction; |
36 |
} |
37 |
} |
38 |
times += 1; |
39 |
activetimer = 0; |
40 |
} |
41 |
if (activetimer >= 5 && times >= difficulty) |
42 |
{ |
43 |
image_alpha -= 0.2; |
44 |
if (image_alpha <= 0) |
45 |
instance_destroy(); |
46 |
} |
47 |
} |
48 |
} |
49 |
dont = 0; |