1 | difficulty = 1; |
2 | times = 0; |
3 | activetimer = 0; |
4 | grazed = 0; |
5 | grazepoints = 5; |
6 | timepoints = 5; |
7 | target = 0; |
8 | dont = 1; |
9 | inv = 120; |
10 | damage = 124; |
11 | active = 0; |
12 | image_alpha = 0; |
13 | if (instance_exists(obj_heart_ch1)) |
14 | futuredir = point_direction(x, y, obj_heart_ch1.x + 8, obj_heart_ch1.y + 8); |
15 | else |
16 | instance_destroy(); |