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gml_Object_obj_darkslide_new_Step_0

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collidetimer -= 1
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if (((collidetimer < 0 && sliding == 1) || instant_end_sliding) && global.interact == 1)
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{
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    sliding = 0
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    global.interact = 0
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    with (obj_mainchara)
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    {
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        sliding = 0
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        fun = 0
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        sprite_index = spr_krisd_slide
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    }
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    snd_stop(slide_noise)
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    instant_end_sliding = 0
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}