1 | collidetimer -= 1; |
2 | if (((collidetimer < 0 && sliding == 1) || instant_end_sliding) && global.interact == 1) |
3 | { |
4 | sliding = 0; |
5 | global.interact = 0; |
6 | with (obj_mainchara) |
7 | { |
8 | sliding = 0; |
9 | fun = 0; |
10 | sprite_index = spr_krisd_slide; |
11 | } |
12 | snd_stop(slide_noise); |
13 | instant_end_sliding = 0; |
14 | } |