1 |
siner = 0; |
2 |
con = 0; |
3 |
total = 0; |
4 |
if (global.flag[201 solved_eye_puzzle] == 0) |
5 |
{ |
6 |
eye[0] = 0; |
7 |
eye[1] = 0; |
8 |
eye[2] = 0; |
9 |
for (i = 0; i < 3; i += 1) |
10 |
{ |
11 |
shine[i] = scr_dark_marker_ch1scr_dark_marker_ch1function scr_dark_marker_ch1(arg0, arg1, arg2)
{
thismarker = instance_create_ch1(arg0, arg1, obj_marker_ch1);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (x + 30 + (i * 110), y + 110, spr_shine_ch1); |
12 |
shine[i].image_speed = 0.1; |
13 |
shine[i].depth = 800000; |
14 |
} |
15 |
block = instance_create_ch1(960, 320, obj_soliddark_ch1); |
16 |
block.image_yscale = 2; |
17 |
} |
18 |
else |
19 |
{ |
20 |
con = 44; |
21 |
eye[0] = 1; |
22 |
eye[1] = 1; |
23 |
eye[2] = 1; |
24 |
for (i = 0; i < 3; i += 1) |
25 |
{ |
26 |
glass = scr_dark_marker_ch1scr_dark_marker_ch1function scr_dark_marker_ch1(arg0, arg1, arg2)
{
thismarker = instance_create_ch1(arg0, arg1, obj_marker_ch1);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (960 + (i * 40), 320, spr_magicalglass_ch1); |
27 |
glass.depth = 950000; |
28 |
glass = scr_dark_marker_ch1scr_dark_marker_ch1function scr_dark_marker_ch1(arg0, arg1, arg2)
{
thismarker = instance_create_ch1(arg0, arg1, obj_marker_ch1);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (960 + (i * 40), 360, spr_magicalglass_ch1); |
29 |
glass.depth = 950000; |
30 |
} |
31 |
with (obj_darkeyepuzzle_switch_ch1) |
32 |
instance_destroy(); |
33 |
} |