1 |
bg_y_pos = (cameray() * 0.92) + 680; |
2 |
bg_y_pos_alt = ((cameray() - 200) * 0.92) + 680; |
3 |
bg_x_pos = camerax() * 0.95; |
4 |
if (!sprite_init) |
5 |
{ |
6 |
sprite_init = true; |
7 |
ground_height = sprite_get_height(spr_bg_cyber_parallax_ground); |
8 |
sky_height = sprite_get_height(spr_cyber_starry_sky_white); |
9 |
starry_sky_height = sprite_get_height(spr_cyber_starry_sky); |
10 |
stars_height = sprite_get_height(spr_cyber_starry_stars_2); |
11 |
} |
12 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_bg_cyber_parallax_clouds, 0, bg_x_pos, bg_y_pos, bg_x_pos, bg_y_pos, bg_x_pos + room_width, bg_y_pos + ground_height, 1, 1, c_white, 1); |
13 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_cyber_starry_sky_white, 0, 0, bg_y_pos - 100, 0, bg_y_pos - 100, x + room_width, ((bg_y_pos - 100) + sky_height) - 1, 1, 1, sky_blue, 1); |
14 |
var dark_y_pos = (cameray() * 0.6) + 1800; |
15 |
draw_set_color(merge_color(c_navy, c_black, 0.7)); |
16 |
draw_rectangle(0, 0, room_width, dark_y_pos, false); |
17 |
draw_set_color(merge_color(c_navy, c_black, 0.5)); |
18 |
draw_rectangle(0, dark_y_pos, room_width, bg_y_pos, false); |
19 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_cyber_starry_sky_white, 0, 0, dark_y_pos, 0, dark_y_pos, x + room_width, (dark_y_pos + sky_height) - 1, 1, 1, sky_blue_dark, 1); |
20 |
var dark_star_y_pos = (cameray() * 0.75) + 250; |
21 |
var dark_star_x_pos = camerax() * 0.75; |
22 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_cyber_starry_stars, 0, dark_star_x_pos, dark_star_y_pos, dark_star_x_pos, dark_star_y_pos, x + room_width, dark_star_y_pos + (starry_sky_height * 3.5), 1, 1, c_white, 1); |
23 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_cyber_starry_stars_2, 0, dark_star_x_pos, dark_star_y_pos, dark_star_x_pos, dark_star_y_pos, x + room_width, dark_star_y_pos + (stars_height * 3), 1, 1, c_white, 1); |
24 |
var dark_star_y_pos_2 = (cameray() * 0.77) + 350; |
25 |
var dark_star_x_pos_2 = camerax() * 0.77; |
26 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_cyber_starry_stars_3, 0, dark_star_x_pos_2 + 20, dark_star_y_pos_2, dark_star_x_pos_2 + 20, dark_star_y_pos_2, x + room_width, dark_star_y_pos_2 + (stars_height * 2), 1, 1, c_white, 1); |
27 |
xx = camerax() * 0.94; |
28 |
yy = (cameray() * 0.86) + 1080; |
29 |
draw_set_alpha(0.1); |
30 |
for (var i = 0; i < 19; i++) |
31 |
{ |
32 |
draw_set_color(merge_color(c_navy, c_black, i * 0.05)); |
33 |
draw_rectangle(-100, bg_y_pos, room_width + 100, bg_y_pos + (i * 15), false); |
34 |
} |
35 |
draw_set_alpha(1); |
36 |
buildoffset = 0; |
37 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_bg_cyber_parallax_buildings, 0, bg_x_pos, bg_y_pos_alt + buildoffset, bg_x_pos, bg_y_pos_alt, bg_x_pos + room_width, bg_y_pos + ground_height + 900, 1, 1, c_white, 1); |
38 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_bg_cyber_parallax_buildings, 0, bg_x_pos, bg_y_pos_alt + 8 + buildoffset, bg_x_pos, bg_y_pos_alt + 8, bg_x_pos + room_width, bg_y_pos + 8 + ground_height + 900, 1, 1, c_gray, 1); |
39 |
siner++; |
40 |
draw_set_alpha(1); |
41 |
draw_set_blend_mode(bm_add); |
42 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_bg_cyber_parallax_buildings_lights, 0, bg_x_pos, bg_y_pos_alt + 8 + buildoffset, bg_x_pos, bg_y_pos + 8, room_width, bg_y_pos + 8 + ground_height, 1, 1, c_white, 0.5 + (sin(siner / 12) * 0.1)); |
43 |
draw_set_blend_mode(bm_normal); |
44 |
var ground_x = bg_x_pos; |
45 |
var ground_y = ((cameray() * 0.94) + 505) - 100; |
46 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_bg_cyber_parallax_ground, 0, ground_x, bg_y_pos_alt + buildoffset, ground_x, ground_y, ground_x + room_width, bg_y_pos_alt + ground_height, 1, 1, c_white, 1); |
47 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_bg_cyber_parallax_ground, 0, ground_x, bg_y_pos_alt + 8 + buildoffset, ground_x, ground_y + 8, ground_x + room_width, bg_y_pos_alt + 8 + ground_height, 1, 1, c_gray, 1); |
48 |
draw_set_color(c_black); |
49 |
draw_rectangle(ground_x, ground_y + 440, ground_x + room_width + 100, ground_y + 500 + room_height + 2, false); |
50 |
draw_set_color(merge_color(c_dkgray, c_navy, 0.3)); |
51 |
draw_rectangle(camerax() - 80, ground_y + 400, camerax() + 720, ground_y + 640, false); |
52 |
draw_set_alpha(0.3); |
53 |
for (var i = 0; i < 6; i++) |
54 |
{ |
55 |
draw_set_color(c_black); |
56 |
draw_rectangle(camerax() - 80, ground_y + 380 + (i * 20), camerax() + 760, ground_y + 600, false); |
57 |
} |
58 |
draw_set_alpha(1); |
59 |
for (var i = 0; i < 1; i++) |
60 |
draw_sprite_ext(spr_blackTile_20alpha, 0, 0, (ground_y + 320 + 4) - 40, room_scale, 0.9, 0, c_white, 1); |
61 |
for (var i = 0; i < 3; i++) |
62 |
draw_sprite_ext(spr_blackTile_20alpha, 0, 0, (ground_y + 360) - 40, room_scale, 1, 0, c_white, 1); |
63 |
for (var i = 0; i < 5; i++) |
64 |
draw_sprite_ext(spr_blackTile_20alpha, 0, 0, (ground_y + 400) - 40, room_scale, 1, 0, c_white, 1); |
65 |
for (var i = 0; i < 7; i++) |
66 |
draw_sprite_ext(spr_blackTile_20alpha, 0, 0, (ground_y + 440) - 40, room_scale, 1, 0, c_white, 1); |
67 |
for (var i = 0; i < 9; i++) |
68 |
draw_sprite_ext(spr_blackTile_20alpha, 0, 0, (ground_y + 480) - 40, room_scale, 1, 0, c_white, 1); |
69 |
draw_set_color(c_black); |
70 |
draw_rectangle(-100, (ground_y + 400) - 40, 2000, room_height + 10, false); |