1 | siner++ |
2 | if (init == 0) |
3 | { |
4 | wd = sprite_width / 2 |
5 | if (bosscheck == 0) |
6 | { |
7 | with (obj_cyber_light) |
8 | bosscheck = 1 |
9 | boss = 1 |
10 | depth += 1 |
11 | total = instance_number(object_index) |
12 | for (i = 0; i < total; i++) |
13 | { |
14 | which[i] = instance_find(object_index, i) |
15 | which[i].siner = i * 4 |
16 | wx[i] = which[i].x |
17 | wy[i] = which[i].y |
18 | } |
19 | } |
20 | init = 1 |
21 | } |
22 | image_alpha = (sin(siner / 12)) * 0.2 + 0.8 |