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gml_Object_obj_cyber_light_standalone_Step_0

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siner++;
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if (init == 0)
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{
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    wd = sprite_width / 2;
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    if (bosscheck == 0)
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    {
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        with (obj_cyber_light)
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            bosscheck = 1;
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        boss = 1;
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        depth += 1;
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        total = instance_number(object_index);
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        for (i = 0; i < total; i++)
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        {
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            which[i] = instance_find(object_index, i);
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            which[i].siner = i * 4;
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            wx[i] = which[i].x;
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            wy[i] = which[i].y;
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        }
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    }
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    init = 1;
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}
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image_alpha = (sin(siner / 12) * 0.2) + 0.8;