1 | siner++; |
2 | if (init == 0) |
3 | { |
4 | wd = sprite_width / 2; |
5 | if (bosscheck == 0) |
6 | { |
7 | with (obj_cyber_light) |
8 | bosscheck = 1; |
9 | boss = 1; |
10 | depth += 1; |
11 | total = instance_number(object_index); |
12 | for (i = 0; i < total; i++) |
13 | { |
14 | which[i] = instance_find(object_index, i); |
15 | which[i].siner = i * 4; |
16 | wx[i] = which[i].x; |
17 | wy[i] = which[i].y; |
18 | } |
19 | } |
20 | init = 1; |
21 | } |
22 | image_alpha = (sin(siner / 12) * 0.2) + 0.8; |