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gml_Object_obj_cutscene_test_Step_0

(view raw script w/o annotations or w/e)
1
if (con == 0 && obj_mainchara.x >= x && global.interact == 0)
2
{
3
    con = 1;
4
    global.interact = 1;
5
}
6
if (con == 1)
7
{
8
    con = 2;
9
    cutscene_master = scr_cutscene_make
scr_cutscene_make

function scr_cutscene_make() { _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
10
    scr_maincharacters_actors
scr_maincharacters_actors

function scr_maincharacters_actors() { actor_count = 0; kr = 0; kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor); scr_actor_setup(kr, kr_actor, "kris"); kr_actor.sprite_index = obj_mainchara.sprite_index; kr_actor.depth = obj_mainchara.depth; with (obj_mainchara) visible = 0; for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if (i_ex(global.cinstance[__jj])) { if (global.cinstance[__jj].name == "susie") { actor_count++; su = __jj + 1; su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor); scr_actor_setup(su, su_actor, "susie"); su_actor.sprite_index = global.cinstance[__jj].sprite_index; su_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "ralsei") { actor_count++; ra = __jj + 1; ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor); scr_actor_setup(ra, ra_actor, "ralsei"); ra_actor.sprite_index = global.cinstance[__jj].sprite_index; ra_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "noelle") { actor_count++; no = __jj + 1; no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor); scr_actor_setup(no, no_actor, "noelle"); no_actor.sprite_index = global.cinstance[__jj].sprite_index; no_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } } } }
();
11
    la = 5;
12
    la_actor = instance_create(1220, 184, obj_actor);
13
    scr_actor_setup
scr_actor_setup

function scr_actor_setup(arg0, arg1, arg2) { _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0; scr_set_facing_sprites(arg2); } }
(la, la_actor, "lancer");
14
    la_actor.sprite_index = spr_lancer_ut;
15
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(la);
16
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(0);
17
    nl = 6;
18
    nl_actor = instance_create(obj_mainchara.x - 500, obj_mainchara.y - 80, obj_actor);
19
    scr_actor_setup
scr_actor_setup

function scr_actor_setup(arg0, arg1, arg2) { _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0; scr_set_facing_sprites(arg2); } }
(nl, nl_actor, "lancer");
20
    nl_actor.sprite_index = spr_lancer_rt;
21
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(nl);
22
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(0);
23
    snd_free_all();
24
}
25
if (con == 2)
26
{
27
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(15);
28
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(kr);
29
    c_emote
c_emote

function c_emote() { if (argument_count == 0) c_cmd("emote", "!", 30, 0, 0); else if (argument_count == 1) c_cmd("emote", argument[0], 30, 0, 0); else if (argument_count == 2) c_cmd("emote", argument[0], argument[1], 0, 0); else if (argument_count == 3) c_cmd("emote", argument[0], argument[1], argument[2], 0); }
("!", 30);
30
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
31
    c_emote
c_emote

function c_emote() { if (argument_count == 0) c_cmd("emote", "!", 30, 0, 0); else if (argument_count == 1) c_cmd("emote", argument[0], 30, 0, 0); else if (argument_count == 2) c_cmd("emote", argument[0], argument[1], 0, 0); else if (argument_count == 3) c_cmd("emote", argument[0], argument[1], argument[2], 0); }
("!", 30);
32
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
33
    c_emote
c_emote

function c_emote() { if (argument_count == 0) c_cmd("emote", "!", 30, 0, 0); else if (argument_count == 1) c_cmd("emote", argument[0], 30, 0, 0); else if (argument_count == 2) c_cmd("emote", argument[0], argument[1], 0, 0); else if (argument_count == 3) c_cmd("emote", argument[0], argument[1], argument[2], 0); }
("!", 30);
34
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
35
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 7* Hey,Delay 11 is that... Lancer!?Wait for inputClose Message
"\\E7* Hey^1, is that... Lancer!?/%", "obj_cutscene_test_slash_Step_0_gml_51_0"
);
36
    c_talk_wait();
37
    c_msgzurasu
c_msgzurasu

function c_msgzurasu(arg0) { if (arg0 == 1) c_cmd("msgside", "zurasuon", 0, 0, 0); else c_cmd("msgside", "zurasuoff", 0, 0, 0); }
(1);
38
    c_pannable
c_pannable

function c_pannable(arg0) { c_cmd("pannable", arg0, 0, 0, 0); }
(1);
39
    c_panspeed
c_panspeed

function c_panspeed(arg0, arg1, arg2) { c_cmd("panspeed", arg0, arg1, arg2, 0); }
(5, 0, 35);
40
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(kr);
41
    c_walkdirect
c_walkdirect

function c_walkdirect(arg0, arg1, arg2) { c_cmd("walkdirect", arg0, arg1, arg2, 0); }
(936, 240, 15);
42
    c_delayfacing
c_delayfacing

function c_delayfacing(arg0, arg1) { c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0); }
(16, "r");
43
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
44
    c_walkdirect
c_walkdirect

function c_walkdirect(arg0, arg1, arg2) { c_cmd("walkdirect", arg0, arg1, arg2, 0); }
(976, 186, 15);
45
    c_delayfacing
c_delayfacing

function c_delayfacing(arg0, arg1) { c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0); }
(16, "r");
46
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
47
    c_walkdirect
c_walkdirect

function c_walkdirect(arg0, arg1, arg2) { c_cmd("walkdirect", arg0, arg1, arg2, 0); }
(930, 138, 15);
48
    c_delayfacing
c_delayfacing

function c_delayfacing(arg0, arg1) { c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0); }
(16, "r");
49
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(16);
50
    c_msgside
c_msgside

function c_msgside(arg0) { c_cmd("msgside", arg0, 0, 0, 0); }
("bottom");
51
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
52
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 2* What are you up to,Delay 11 buddy?Wait for inputClose Message
"\\E2* What are you up to^1, buddy?/%", "obj_cutscene_test_slash_Step_0_gml_78_0"
);
53
    c_talk_wait();
54
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(la);
55
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
56
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("lancer");
57
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 1* Lancer?Wait for inputClose Message
"\\E1* Lancer?/%", "obj_cutscene_test_slash_Step_0_gml_87_0"
);
58
    c_talk_wait();
59
    c_var_lerp
c_var_lerp

function c_var_lerp() { if (argument_count < 5) c_cmd_x("var", 0, argument[0], argument[1], argument[2], argument[3], 0); else c_cmd_x("var", 0, argument[0], argument[1], argument[2], argument[3], argument[4]); }
("image_angle", "init", 360, 30);
60
    c_soundplay
c_soundplay

function c_soundplay(arg0) { c_cmd("soundplay", arg0, 0, 0, 0); }
(snd_lancerwhistle);
61
    c_mus2
c_mus2

function c_mus2(arg0, arg1, arg2) { c_cmd("mus", arg0, arg1, arg2, 0); }
("initloop", "lancer.ogg", 0);
62
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("lancer");
63
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 2* Ho ho ho!!!Delay 11 Susie!!!Wait for inputClose Message
"\\E2* Ho ho ho!!^1! Susie!!!/%", "obj_cutscene_test_slash_Step_0_gml_96_0"
);
64
    c_talk_wait();
65
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(60);
66
    c_mus
c_mus

function c_mus(arg0) { c_cmd("mus", arg0, 0, 0, 0); }
("stop");
67
    c_mus
c_mus

function c_mus(arg0) { c_cmd("mus", arg0, 0, 0, 0); }
("free_all");
68
    c_soundplay
c_soundplay

function c_soundplay(arg0) { c_cmd("soundplay", arg0, 0, 0, 0); }
(snd_hypnosis);
69
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("lancer");
70
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 1* Who says I'm Lancer?Wait for input
"\\E1* Who says I'm Lancer?/", "obj_cutscene_test_slash_Step_0_gml_107_0"
);
71
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("susie", 0);
72
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 0* Of course you're Lancer...Wait for input
"\\E0* Of course you're Lancer.../", "obj_cutscene_test_slash_Step_0_gml_109_0"
);
73
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("lancer", 3);
74
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 3* ...Delay 11 then who's that?Wait for inputClose Message
"\\E3* ..^1. then who's that?/%", "obj_cutscene_test_slash_Step_0_gml_111_0"
);
75
    c_talk_wait();
76
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(15);
77
    c_panspeed
c_panspeed

function c_panspeed(arg0, arg1, arg2) { c_cmd("panspeed", arg0, arg1, arg2, 0); }
(-5, 0, 10);
78
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(nl);
79
    c_walkdirect
c_walkdirect

function c_walkdirect(arg0, arg1, arg2) { c_cmd("walkdirect", arg0, arg1, arg2, 0); }
(760, 210, 15);
80
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
81
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(kr);
82
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
83
    c_emote
c_emote

function c_emote() { if (argument_count == 0) c_cmd("emote", "!", 30, 0, 0); else if (argument_count == 1) c_cmd("emote", argument[0], 30, 0, 0); else if (argument_count == 2) c_cmd("emote", argument[0], argument[1], 0, 0); else if (argument_count == 3) c_cmd("emote", argument[0], argument[1], argument[2], 0); }
("!", 30);
84
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
85
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
86
    c_emote
c_emote

function c_emote() { if (argument_count == 0) c_cmd("emote", "!", 30, 0, 0); else if (argument_count == 1) c_cmd("emote", argument[0], 30, 0, 0); else if (argument_count == 2) c_cmd("emote", argument[0], argument[1], 0, 0); else if (argument_count == 3) c_cmd("emote", argument[0], argument[1], argument[2], 0); }
("!", 30);
87
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
88
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
89
    c_emote
c_emote

function c_emote() { if (argument_count == 0) c_cmd("emote", "!", 30, 0, 0); else if (argument_count == 1) c_cmd("emote", argument[0], 30, 0, 0); else if (argument_count == 2) c_cmd("emote", argument[0], argument[1], 0, 0); else if (argument_count == 3) c_cmd("emote", argument[0], argument[1], argument[2], 0); }
("!", 30);
90
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
91
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("lancer");
92
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 1* Hoho!Wait for inputClose Message
"\\E1* Hoho!/%", "obj_cutscene_test_slash_Step_0_gml_139_0"
);
93
    c_talk_wait();
94
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
95
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 0* Alright,Delay 11 are you Lancer then!?Wait for input
"\\E0* Alright^1, are you Lancer then!?/", "obj_cutscene_test_slash_Step_0_gml_145_0"
);
96
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("lancer", 8);
97
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 8* Yes I am!Wait for inputClose Message
"\\E8* Yes I am!/%", "obj_cutscene_test_slash_Step_0_gml_147_0"
);
98
    c_talk_wait();
99
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
100
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_ralsei_hurt_overworld);
101
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("ralsei");
102
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face L* Which one of you said that!?Wait for inputClose Message
"\\EL* Which one of you said that!?/%", "obj_cutscene_test_slash_Step_0_gml_156_0"
);
103
    c_talk_wait();
104
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(la);
105
    c_spin
c_spin

function c_spin(arg0) { c_cmd("spin", arg0, 0, 0, 0); }
(5);
106
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(nl);
107
    c_var_lerp
c_var_lerp

function c_var_lerp() { if (argument_count < 5) c_cmd_x("var", 0, argument[0], argument[1], argument[2], argument[3], 0); else c_cmd_x("var", 0, argument[0], argument[1], argument[2], argument[3], argument[4]); }
("image_angle", "init", 360, 30);
108
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
109
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(la);
110
    c_spin
c_spin

function c_spin(arg0) { c_cmd("spin", arg0, 0, 0, 0); }
(0);
111
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
112
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("lancer");
113
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 1* I did!Wait for input
"\\E1* I did!/", "obj_cutscene_test_slash_Step_0_gml_174_0"
);
114
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("susie", 4);
115
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 4* That's it,Delay 11 I'm taking a closer look!Wait for inputClose Message
"\\E4* That's it^1, I'm taking a closer look!/%", "obj_cutscene_test_slash_Step_0_gml_176_0"
);
116
    c_talk_wait();
117
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(la);
118
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
119
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
120
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
121
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(kr);
122
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
123
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
124
    c_walkdirect
c_walkdirect

function c_walkdirect(arg0, arg1, arg2) { c_cmd("walkdirect", arg0, arg1, arg2, 0); }
(obj_mainchara.x + 280, obj_mainchara.y - 80, 20);
125
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(60);
126
    c_walkdirect
c_walkdirect

function c_walkdirect(arg0, arg1, arg2) { c_cmd("walkdirect", arg0, arg1, arg2, 0); }
(826, 190, 30);
127
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(60);
128
    c_walkdirect
c_walkdirect

function c_walkdirect(arg0, arg1, arg2) { c_cmd("walkdirect", arg0, arg1, arg2, 0); }
(976, 186, 30);
129
    c_delayfacing
c_delayfacing

function c_delayfacing(arg0, arg1) { c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0); }
(31, "d");
130
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(60);
131
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("ralsei");
132
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 0* Umm,Delay 11 so what did you figure out?Wait for input
"\\E0* Umm^1, so what did you figure out?/", "obj_cutscene_test_slash_Step_0_gml_209_0"
);
133
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("susie", 3);
134
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 3* Uhhh...Wait for inputClose Message
"\\E3* Uhhh.../%", "obj_cutscene_test_slash_Step_0_gml_211_0"
);
135
    c_talk_wait();
136
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
137
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_susie_pose);
138
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
139
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 9* I'll just be friends with both of them!Wait for inputClose Message
"\\E9* I'll just be friends with both of them!/%", "obj_cutscene_test_slash_Step_0_gml_220_0"
);
140
    c_talk_wait();
141
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
142
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_ralsei_laugh);
143
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(0);
144
    c_imagespeed
c_imagespeed

function c_imagespeed(arg0) { c_cmd("imagespeed", arg0, 0, 0, 0); }
(0.25);
145
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("ralsei");
146
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 2* That's the attitude!Wait for input
"\\E2* That's the attitude!/", "obj_cutscene_test_slash_Step_0_gml_231_0"
);
147
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("lancer", 1);
148
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 1* Hohoho!Delay 11 Yeah,Delay 11 it is!Wait for inputClose Message
"\\E1* Hohoho^1! Yeah^1, it is!/%", "obj_cutscene_test_slash_Step_0_gml_233_0"
);
149
    c_talk_wait();
150
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(la);
151
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_realisticexplosion);
152
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(0);
153
    c_imagespeed
c_imagespeed

function c_imagespeed(arg0) { c_cmd("imagespeed", arg0, 0, 0, 0); }
(0.5);
154
    c_soundplay
c_soundplay

function c_soundplay(arg0) { c_cmd("soundplay", arg0, 0, 0, 0); }
(snd_badexplosion);
155
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(34);
156
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
157
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_ralsei_hurt_overworld);
158
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
159
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_susie_shock_r);
160
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(kr);
161
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
162
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(la);
163
    c_visible
c_visible

function c_visible(arg0) { c_cmd("visible", arg0, 0, 0, 0); }
(0);
164
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
165
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face R* What the!?Wait for input
"\\ER* What the!?/", "obj_cutscene_test_slash_Step_0_gml_259_0"
);
166
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face Z* L-Lancer!?Wait for inputClose Message
"\\EZ* L-Lancer!?/%", "obj_cutscene_test_slash_Step_0_gml_260_0"
);
167
    c_talk_wait();
168
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(kr);
169
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
170
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
171
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
172
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
173
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(1);
174
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
175
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("lancer");
176
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 2* That was the fake one.Wait for input
"\\E2* That was the fake one./", "obj_cutscene_test_slash_Step_0_gml_274_0"
);
177
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("ralsei", 2);
178
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 2* Oh,Delay 11 okay.Wait for inputClose Message
"\\E2* Oh^1, okay./%", "obj_cutscene_test_slash_Step_0_gml_276_0"
);
179
    c_talk_wait();
180
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(nl);
181
    c_walkdirect
c_walkdirect

function c_walkdirect(arg0, arg1, arg2) { c_cmd("walkdirect", arg0, arg1, arg2, 0); }
(450, 205, 15);
182
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
183
    c_actortokris
c_actortokris

function c_actortokris() { c_cmd("actortokris", 0, 0, 0, 0); }
();
184
    c_actortocaterpillar
c_actortocaterpillar

function c_actortocaterpillar() { c_cmd("actortocaterpillar", 0, 0, 0, 0); }
();
185
    c_panobj
c_panobj

function c_panobj(arg0, arg1) { c_cmd("panobj", arg0, arg1, 0, 0); }
(kr_actor, 10);
186
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(10);
187
    c_pannable
c_pannable

function c_pannable(arg0) { c_cmd("pannable", arg0, 0, 0, 0); }
(0);
188
    c_terminatekillactors
c_terminatekillactors

function c_terminatekillactors() { c_cmd("terminatekillactors", 0, 0, 0, 0); }
();
189
}
190
if (con == 2 && !i_ex(obj_cutscene_master))
191
{
192
    con = 3;
193
    global.interact = 0;
194
    global.facing = 0;
195
}