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gml_Object_obj_cutscene_master_Create_0

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waiting = 0;
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cs_wait_timer = 0;
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cs_wait_amount = 0;
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cs_wait_dialogue = 0;
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cs_wait_custom = 0;
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cs_wait_box = -1;
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mydialoguer = 438438943;
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kill_actors = 0;
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loadedState = 0;
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instant = 0;
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breakme = 0;
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current_command = 0;
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maximum_command = 1;
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master_object = 9999999;
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msgside = -1;
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zurasu = 0;
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mysound = -1;
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initialized = 0;
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actor_selected = "noone";
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actor_selected_id = 99999999;
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for (i = 0; i < 20; i++)
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{
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    actor_id[i] = 99999999;
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    actor_name[i] = "noone";
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}
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for (i = 0; i < 10; i++)
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    save_object[i] = 99999999;
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scr_cutscene_master_commands_initialize
scr_cutscene_master_commands_initialize

function scr_cutscene_master_commands_initialize() { for (i = 0; i < 800; i++) { command[i] = "terminate"; command_actor[i] = 99999999; command_arg1[i] = 0; command_arg2[i] = 0; command_arg3[i] = 0; command_arg4[i] = 0; command_arg5[i] = 0; command_arg6[i] = 0; } current_command = 0; maximum_command = 1; }
();
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terminate_this_frame = 0;