1 |
carGen = 0; |
2 |
depth = 5102; |
3 |
visible = true; |
4 |
victory = false; |
5 |
con = 0; |
6 |
timer = 0; |
7 |
hitcount = 0; |
8 |
layer_set_visible("HIDDEN_PATH", 0); |
9 |
layer_set_visible("TRAFFIC_JAM", 0); |
10 |
if (global.flag[370 solved_mansion_traffic] == 1) |
11 |
{ |
12 |
with (obj_mansion_art_frame) |
13 |
{ |
14 |
if (image_index == 0) |
15 |
image_index = 3; |
16 |
} |
17 |
if (instance_exists(obj_traffic_road_trigger)) |
18 |
{ |
19 |
with (obj_traffic_road_trigger) |
20 |
{ |
21 |
x = room_width * 2; |
22 |
y = room_height * 2; |
23 |
} |
24 |
} |
25 |
with (obj_traffic_car_generator) |
26 |
instance_destroy(); |
27 |
with (obj_mouseTrigger) |
28 |
instance_destroy(); |
29 |
with (obj_traffic_switch) |
30 |
instance_destroy(); |
31 |
with (obj_cybercity_bg_sign) |
32 |
instance_destroy(); |
33 |
layer_set_visible("HIDDEN_PATH", 1); |
34 |
layer_set_visible("TRAFFIC_JAM", 1); |
35 |
layer_set_visible("SPRITES_Alcoves_2", 0); |
36 |
instance_destroy(); |
37 |
} |
38 |
else |
39 |
{ |
40 |
with (obj_mansion_stanchion) |
41 |
instance_destroy(); |
42 |
} |