1 |
depth = 890200; |
2 |
con = 0; |
3 |
hand1 = 0; |
4 |
hand2 = 0; |
5 |
coverup = 0; |
6 |
bubbles = 0; |
7 |
timer = 0; |
8 |
if (global.flag[343 made_high_five] == 0) |
9 |
{ |
10 |
con = 0; |
11 |
hand1 = instance_create(264, 64, obj_marker); |
12 |
hand1.sprite_index = spr_dw_mansion_hands_cutscene; |
13 |
hand1.visible = true; |
14 |
hand1.image_xscale = -2; |
15 |
hand1.image_yscale = 2; |
16 |
hand1.image_speed = 0; |
17 |
hand1.image_index = 3; |
18 |
hand1.depth = 890200; |
19 |
bubbles1 = instance_create(184, 238, obj_marker); |
20 |
bubbles1.sprite_index = spr_mansion_hands_bubbles; |
21 |
bubbles1.image_xscale = 2; |
22 |
bubbles1.image_yscale = 2; |
23 |
bubbles1.image_speed = 0.25; |
24 |
bubbles1.depth = 890100; |
25 |
} |
26 |
if (global.flag[343 made_high_five] == 1) |
27 |
{ |
28 |
hand1 = instance_create(264, 64, obj_marker); |
29 |
hand1.sprite_index = spr_dw_mansion_hands_cutscene; |
30 |
hand1.image_xscale = -2; |
31 |
hand1.image_yscale = 2; |
32 |
hand1.image_speed = 0; |
33 |
hand1.image_index = 3; |
34 |
hand1.depth = 890200; |
35 |
hand2 = instance_create(499, 64, obj_marker); |
36 |
hand2.sprite_index = spr_dw_mansion_hands_cutscene; |
37 |
hand2.image_xscale = -2; |
38 |
hand2.image_yscale = 2; |
39 |
hand2.image_speed = 0; |
40 |
hand2.image_index = 1; |
41 |
hand2.depth = 890200; |
42 |
bubbles1 = instance_create(420, 238, obj_marker); |
43 |
bubbles1.sprite_index = spr_mansion_hands_bubbles; |
44 |
bubbles1.image_xscale = 2; |
45 |
bubbles1.image_yscale = 2; |
46 |
bubbles1.image_speed = 0.25; |
47 |
bubbles1.depth = 890100; |
48 |
bubbles2 = instance_create(184, 238, obj_marker); |
49 |
bubbles2.sprite_index = spr_mansion_hands_bubbles; |
50 |
bubbles2.image_xscale = 2; |
51 |
bubbles2.image_yscale = 2; |
52 |
bubbles2.image_speed = 0.25; |
53 |
bubbles2.depth = 890100; |
54 |
safe_delete(obj_camera_area); |
55 |
con = 99; |
56 |
} |