1 |
if (obj_mainchara.x > 120 && con == 0) |
2 |
con = 1; |
3 |
if (con == 1 && !d_ex()) |
4 |
{ |
5 |
queen_monitor.turnon = 1; |
6 |
global.interact = 1; |
7 |
global.flag[400 vase_intro_status] = 1; |
8 |
con++; |
9 |
} |
10 |
if (con == 2 && !d_ex()) |
11 |
{ |
12 |
scr_speakerscr_speakerfunction scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if ( global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("queen"); |
13 |
msgsetloc(0, * Now I Know You Are All Loving My MansionWait for input"* Now I Know You Are All Loving My Mansion/", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_16_0_b" ); |
14 |
msgnextloc(* But We Have A Few Rules Around Here You Have To FollowWait for input"* But We Have A Few Rules Around Here You Have To Follow/", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_17_0" ); |
15 |
msgnextloc(* One Wipe Your ShoesWait for input"* One Wipe Your Shoes/", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_18_0" ); |
16 |
msgnextloc(* Two Have FunWait for input"* Two Have Fun/", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_19_0" ); |
17 |
msgnextloc(* Three Respect The PotteryWait for input"* Three Respect The Pottery/", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_20_0" ); |
18 |
msgnextloc(* Four Have FunWait for input"* Four Have Fun/", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_21_0" ); |
19 |
msgnextloc(* Five List Entry Duplication ErrorWait for inputClose Message"* Five List Entry Duplication Error/%", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_22_0" ); |
20 |
d = d_make(); |
21 |
d.side = 1; |
22 |
con++; |
23 |
timer = 0; |
24 |
} |
25 |
if (con == 3 && !d_ex() && queen_monitor.turnoff == 0) |
26 |
{ |
27 |
queen_monitor.turnoff = 1; |
28 |
global.interact = 0; |
29 |
} |
30 |
if (con == 3 && !instance_exists(obj_queenvase)) |
31 |
{ |
32 |
global.flag[400 vase_intro_status] = 2; |
33 |
snd_play(snd_b); |
34 |
enemy1 = instance_create(-146, 200, obj_chaseenemy); |
35 |
with (enemy1) |
36 |
{ |
37 |
myencounter = 64; |
38 |
sprite_index = spr_npc_swatchling_sweep_walk; |
39 |
touchsprite = spr_swatchling_hurt; |
40 |
radius = 10000; |
41 |
ignoresolid = 1; |
42 |
alertcon = 0; |
43 |
alertskip = 1; |
44 |
eraser = 1; |
45 |
facing = 1; |
46 |
chasetype = 7; |
47 |
} |
48 |
enemy2 = instance_create(640, 200, obj_chaseenemy); |
49 |
with (enemy2) |
50 |
{ |
51 |
myencounter = 64; |
52 |
sprite_index = spr_npc_swatchling_sweep_walk; |
53 |
touchsprite = spr_swatchling_hurt; |
54 |
radius = 10000; |
55 |
ignoresolid = 1; |
56 |
alertcon = 0; |
57 |
eraser = 1; |
58 |
alertskip = 1; |
59 |
chasetype = 7; |
60 |
} |
61 |
con = 4; |
62 |
} |
63 |
if (con == 4) |
64 |
{ |
65 |
if (!i_ex(enemy1) || !i_ex(enemy2)) |
66 |
con = 5; |
67 |
} |
68 |
if (con == 5) |
69 |
{ |
70 |
} |