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gml_Object_obj_checkers_leap_Create_0

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1
scr_bullet_init
scr_bullet_init

function scr_bullet_init() { grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
jumpcon = 0;
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jumptimer = 0;
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s_timer = 0;
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image_xscale = 2;
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image_yscale = 2;
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leapmode = 0;
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active = 1;
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image_speed = 0;
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image_index = 0;
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damage = 100;
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grazed = 0;
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grazepoints = 6;
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timepoints = 2;
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inv = 120;
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grazetimer = 0;
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target = 0;
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boss = 0;
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amt = 0;