1 |
if (leapmode == 0) |
2 |
{ |
3 |
if (jumpcon == 1) |
4 |
{ |
5 |
if (vspeed >= 0) |
6 |
{ |
7 |
if (y >= ((obj_growtangle_ch1.y + (obj_growtangle_ch1.sprite_height / 2)) - sprite_height)) |
8 |
{ |
9 |
snd_play_ch1(snd_impact_ch1); |
10 |
instance_create_ch1(0, 0, obj_shake_ch1); |
11 |
y = (obj_growtangle_ch1.y + (obj_growtangle_ch1.sprite_height / 2)) - sprite_height; |
12 |
jumptimer = 0; |
13 |
vspeed = 0; |
14 |
gravity = 0; |
15 |
hspeed = 0; |
16 |
sprite_index = spr_checkers_crouch_ch1; |
17 |
jumpcon = 0; |
18 |
} |
19 |
} |
20 |
} |
21 |
if (jumpcon == 3) |
22 |
{ |
23 |
if (vspeed >= 0) |
24 |
{ |
25 |
if (y >= (floory - 2)) |
26 |
{ |
27 |
snd_play_ch1(snd_impact_ch1); |
28 |
instance_create_ch1(0, 0, obj_shake_ch1); |
29 |
y = floory; |
30 |
x = xstart; |
31 |
vspeed = 0; |
32 |
gravity = 0; |
33 |
hspeed = 0; |
34 |
sprite_index = spr_checkers_crouch_ch1; |
35 |
jumpcon = 4; |
36 |
} |
37 |
} |
38 |
} |
39 |
if (jumpcon == 0) |
40 |
{ |
41 |
sprite_index = spr_checkers_crouch_ch1; |
42 |
jumptimer += 1; |
43 |
jumpmax = 20; |
44 |
if (amt >= 1) |
45 |
jumpmax = 10; |
46 |
if (jumptimer >= jumpmax) |
47 |
{ |
48 |
snd_play_ch1(snd_jump_ch1); |
49 |
floory = y; |
50 |
jumptimer = 0; |
51 |
jumpcon = 1; |
52 |
amt += 1; |
53 |
sprite_index = spr_checkers_leap_ch1; |
54 |
targetx = (obj_heart_ch1.x + 8) - (sprite_width / 2); |
55 |
vspeed = -15; |
56 |
if (amt == 1) |
57 |
vspeed = -17; |
58 |
gravity = 1; |
59 |
hspeed = (targetx - x) / 28; |
60 |
if (amt >= 4) |
61 |
{ |
62 |
active = 0; |
63 |
jumpcon = 3; |
64 |
targetx = xstart; |
65 |
gravity = 2; |
66 |
hspeed = (targetx - x) / 16; |
67 |
} |
68 |
} |
69 |
} |
70 |
if (jumpcon == 4) |
71 |
{ |
72 |
jumptimer += 1; |
73 |
if (jumptimer >= 10) |
74 |
{ |
75 |
global.turntimer = -1; |
76 |
with (obj_checkers_enemy_ch1) |
77 |
visible = 1; |
78 |
instance_destroy(); |
79 |
} |
80 |
} |
81 |
} |
82 |
if (leapmode == 1) |
83 |
{ |
84 |
if (jumpcon == 7) |
85 |
{ |
86 |
jumptimer += 1; |
87 |
if (jumptimer >= 10) |
88 |
{ |
89 |
with (obj_regularbullet_ch1) |
90 |
{ |
91 |
active = 0; |
92 |
image_alpha -= 0.1; |
93 |
} |
94 |
} |
95 |
if (jumptimer >= 20) |
96 |
{ |
97 |
global.turntimer = -1; |
98 |
with (obj_checkers_enemy_ch1) |
99 |
visible = 1; |
100 |
instance_destroy(); |
101 |
} |
102 |
} |
103 |
if (jumpcon == 6) |
104 |
{ |
105 |
if (y >= (floory - 2)) |
106 |
{ |
107 |
y = floory; |
108 |
x = xstart; |
109 |
vspeed = 0; |
110 |
gravity = 0; |
111 |
hspeed = 0; |
112 |
sprite_index = spr_checkers_crouch_ch1; |
113 |
jumpcon = 7; |
114 |
} |
115 |
} |
116 |
if (jumpcon == 0) |
117 |
{ |
118 |
sprite_index = spr_checkers_crouch_ch1; |
119 |
jumptimer += 1; |
120 |
if (jumptimer >= 20) |
121 |
{ |
122 |
floory = y; |
123 |
jumptimer = 0; |
124 |
jumpcon = 1; |
125 |
sprite_index = spr_checkers_leap_ch1; |
126 |
targetx = (obj_heart_ch1.x + 8) - (sprite_width / 2); |
127 |
hspeed = (targetx - x) / 17; |
128 |
vspeed = -17; |
129 |
snd_play_ch1(snd_jump_ch1); |
130 |
gravity = 1; |
131 |
amt += 1; |
132 |
if (amt >= 3) |
133 |
{ |
134 |
active = 0; |
135 |
jumpcon = 6; |
136 |
targetx = xstart; |
137 |
gravity = 2; |
138 |
hspeed = (targetx - x) / 16; |
139 |
} |
140 |
} |
141 |
} |
142 |
if (jumpcon == 1) |
143 |
{ |
144 |
if (vspeed >= 0) |
145 |
{ |
146 |
gravity = 0; |
147 |
vspeed = 0; |
148 |
hspeed = 0; |
149 |
jumpcon = 2; |
150 |
snd_play_ch1(snd_boost_ch1); |
151 |
} |
152 |
} |
153 |
if (jumpcon == 2) |
154 |
{ |
155 |
image_speed = 0.25; |
156 |
jumptimer += 1; |
157 |
if (jumptimer >= 15) |
158 |
{ |
159 |
snd_play_ch1(snd_ultraswing_ch1); |
160 |
image_speed = 0; |
161 |
image_index = 0; |
162 |
vspeed = 32; |
163 |
jumpcon = 3; |
164 |
jumptimer = 0; |
165 |
} |
166 |
} |
167 |
if (jumpcon == 3) |
168 |
{ |
169 |
a = scr_afterimage_ch1scr_afterimage_ch1function scr_afterimage_ch1()
{
afterimage = instance_create_ch1(x, y, obj_afterimage_ch1);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
return afterimage;
} (); |
170 |
a.image_alpha = 0.7; |
171 |
if (y >= ((obj_growtangle_ch1.y + (obj_growtangle_ch1.sprite_height / 2)) - sprite_height)) |
172 |
{ |
173 |
shrapmax = 6; |
174 |
snd_play_ch1(snd_impact_ch1); |
175 |
instance_create_ch1(0, 0, obj_shake_ch1); |
176 |
for (i = 0; i < shrapmax; i += 1) |
177 |
{ |
178 |
shrap = instance_create_ch1(((x + (sprite_width / 2)) - 15) + (i * 5), obj_growtangle_ch1.y + (obj_growtangle_ch1.sprite_height / 2), obj_regularbullet_ch1); |
179 |
shrap.image_xscale = 1.5; |
180 |
shrap.image_yscale = 1.5; |
181 |
shrap.direction = 130 - random(10) - (70 * (i / (shrapmax - 1))); |
182 |
shrap.sprite_index = spr_checkershrapnel_ch1; |
183 |
shrap.speed = 6 + random(1); |
184 |
shrap.gravity = 0.25; |
185 |
shrap.target = target; |
186 |
shrap.damage = damage; |
187 |
} |
188 |
y = (obj_growtangle_ch1.y + (obj_growtangle_ch1.sprite_height / 2)) - sprite_height; |
189 |
vspeed = 0; |
190 |
gravity = 0; |
191 |
hspeed = 0; |
192 |
sprite_index = spr_checkers_crouch_ch1; |
193 |
jumpcon = 0; |
194 |
} |
195 |
} |
196 |
} |
197 |
if (leapmode == 2) |
198 |
{ |
199 |
if (jumpcon == 0) |
200 |
{ |
201 |
sprite_index = spr_checkers_magnificent_ch1; |
202 |
image_speed = 0.5; |
203 |
jumpcon = 1; |
204 |
magamt = 0; |
205 |
} |
206 |
if (jumpcon == 1) |
207 |
{ |
208 |
if (image_index == 2) |
209 |
snd_play_ch1(snd_ultraswing_ch1); |
210 |
if (image_index >= 4) |
211 |
{ |
212 |
image_index = 4; |
213 |
image_speed = 0; |
214 |
hspeed = -4; |
215 |
gravity = -0.12; |
216 |
jumpcon = 2; |
217 |
siner = 0; |
218 |
} |
219 |
} |
220 |
if (jumpcon == 2) |
221 |
{ |
222 |
siner += 1; |
223 |
y += (sin(siner / 3) * 4); |
224 |
s_timer += 1; |
225 |
if (s_timer == 20) |
226 |
snd_play_ch1(snd_magicsprinkle_ch1); |
227 |
if (s_timer >= 24) |
228 |
{ |
229 |
bul = instance_create_ch1(x + random(sprite_width / 2), (y + sprite_height) - 50, obj_regularbullet_ch1); |
230 |
bul.sprite_index = spr_checkershrapnel_ch1; |
231 |
bul.vspeed = 3; |
232 |
bul.image_xscale = 1.5; |
233 |
bul.image_yscale = 1.5; |
234 |
bul.depth = depth + 1; |
235 |
bul.gravity_direction = 135 + random(180); |
236 |
bul.gravity = 0.06; |
237 |
bul.target = target; |
238 |
bul.damage = damage; |
239 |
if (magamt == 6 || magamt == 12) |
240 |
{ |
241 |
with (bul) |
242 |
{ |
243 |
gravity = 0; |
244 |
move_towards_point(obj_heart_ch1.x + 8, obj_heart_ch1.y + 8, 3); |
245 |
} |
246 |
} |
247 |
s_timer = 21; |
248 |
magamt += 1; |
249 |
} |
250 |
if (y < (__view_get(e__VW.YView, 0) - 200)) |
251 |
{ |
252 |
speed = 0; |
253 |
gravity = 0; |
254 |
y = ystart - 100; |
255 |
x = xstart + 300; |
256 |
hspeed = -30; |
257 |
vspeed = 10; |
258 |
jumpcon = 3; |
259 |
} |
260 |
} |
261 |
if (jumpcon == 3) |
262 |
{ |
263 |
magamt = 0; |
264 |
jumptimer += 1; |
265 |
if (jumptimer >= 10) |
266 |
{ |
267 |
snd_play_ch1(snd_impact_ch1); |
268 |
instance_create_ch1(0, 0, obj_shake_ch1); |
269 |
amt += 1; |
270 |
s_timer = 0; |
271 |
x = xstart; |
272 |
y = ystart; |
273 |
hspeed = 0; |
274 |
vspeed = 0; |
275 |
jumpcon = 0; |
276 |
jumpcon = 4; |
277 |
jumptimer = 0; |
278 |
sprite_index = spr_checkers_idle_ch1; |
279 |
image_index = 0; |
280 |
image_speed = 0; |
281 |
} |
282 |
} |
283 |
if (jumpcon == 4) |
284 |
{ |
285 |
jumptimer += 1; |
286 |
if (jumptimer >= 20) |
287 |
{ |
288 |
with (obj_regularbullet_ch1) |
289 |
{ |
290 |
active = 0; |
291 |
image_alpha -= 0.1; |
292 |
} |
293 |
} |
294 |
if (jumptimer >= 30) |
295 |
{ |
296 |
global.turntimer = -1; |
297 |
instance_destroy(); |
298 |
with (obj_checkers_enemy_ch1) |
299 |
visible = 1; |
300 |
} |
301 |
} |
302 |
} |
303 |
if (leapmode == 3) |
304 |
{ |
305 |
with (obj_regularbullet_ch1) |
306 |
{ |
307 |
image_xscale += 0.01; |
308 |
image_yscale += 0.01; |
309 |
} |
310 |
if (jumpcon == 0) |
311 |
{ |
312 |
sprite_index = spr_checkers_leg_ch1; |
313 |
image_index = 0; |
314 |
image_speed = 0.5; |
315 |
jumpcon = 1; |
316 |
} |
317 |
if (jumpcon == 1) |
318 |
{ |
319 |
if (image_index == 3) |
320 |
{ |
321 |
snd_play_ch1(snd_swing_ch1); |
322 |
snd_play_ch1(snd_magicsprinkle_ch1); |
323 |
for (i = 0; i < 4; i += 1) |
324 |
{ |
325 |
bul = instance_create_ch1(x - 40, y + 100, obj_regularbullet_ch1); |
326 |
bul.sprite_index = spr_checkershrapnel_ch1; |
327 |
bul.direction = (point_direction(bul.x, bul.y, obj_heart_ch1.x + 8, obj_heart_ch1.y + 8) - (10 * i)) + random(i * 20); |
328 |
bul.speed = 3.5 + random(1.8); |
329 |
bul.target = target; |
330 |
bul.damage = damage; |
331 |
} |
332 |
} |
333 |
if (image_index >= 5) |
334 |
{ |
335 |
image_index = 5; |
336 |
image_speed = 0; |
337 |
jumpcon = 2; |
338 |
} |
339 |
} |
340 |
if (jumpcon == 2) |
341 |
{ |
342 |
jumptimer += 1; |
343 |
if (jumptimer >= 10) |
344 |
{ |
345 |
sprite_index = spr_checkers_idle_ch1; |
346 |
image_index = 0; |
347 |
} |
348 |
if (jumptimer >= 20) |
349 |
{ |
350 |
jumptimer = 0; |
351 |
jumpcon = 0; |
352 |
amt += 1; |
353 |
if (amt >= 4) |
354 |
{ |
355 |
jumpcon = 3; |
356 |
jumptimer = 0; |
357 |
} |
358 |
} |
359 |
} |
360 |
if (jumpcon == 3) |
361 |
{ |
362 |
jumptimer += 1; |
363 |
if (jumptimer >= 20) |
364 |
{ |
365 |
with (obj_regularbullet_ch1) |
366 |
{ |
367 |
image_alpha -= 0.1; |
368 |
active = 0; |
369 |
} |
370 |
} |
371 |
if (jumptimer >= 30) |
372 |
{ |
373 |
global.turntimer = -1; |
374 |
instance_destroy(); |
375 |
with (obj_checkers_enemy_ch1) |
376 |
visible = 1; |
377 |
} |
378 |
} |
379 |
} |
380 |
if (leapmode == 4) |
381 |
{ |
382 |
if (jumpcon == 1) |
383 |
{ |
384 |
if (y >= (floory - 2)) |
385 |
{ |
386 |
y = floory; |
387 |
vspeed = 0; |
388 |
gravity = 0; |
389 |
hspeed = 0; |
390 |
sprite_index = spr_checkers_crouch_ch1; |
391 |
jumpcon = 0; |
392 |
jumptimer = 10; |
393 |
} |
394 |
} |
395 |
if (jumpcon == 3) |
396 |
{ |
397 |
if (y >= (floory - 2)) |
398 |
{ |
399 |
y = floory; |
400 |
x = xstart; |
401 |
vspeed = 0; |
402 |
gravity = 0; |
403 |
hspeed = 0; |
404 |
sprite_index = spr_checkers_crouch_ch1; |
405 |
jumpcon = 4; |
406 |
} |
407 |
} |
408 |
if (jumpcon == 0) |
409 |
{ |
410 |
jumptimer += 1; |
411 |
if (jumptimer >= 16) |
412 |
{ |
413 |
floory = y; |
414 |
jumptimer = 0; |
415 |
jumpcon = 1; |
416 |
sprite_index = spr_checkers_leap_ch1; |
417 |
targetx = (obj_heart_ch1.x + 8) - (sprite_width / 2); |
418 |
vspeed = -12; |
419 |
gravity = 1; |
420 |
hspeed = (targetx - x) / 24; |
421 |
amt += 1; |
422 |
if (amt >= 4) |
423 |
{ |
424 |
active = 0; |
425 |
jumpcon = 3; |
426 |
jumptimer = 0; |
427 |
targetx = xstart; |
428 |
gravity = 2; |
429 |
hspeed = (targetx - x) / 12; |
430 |
} |
431 |
} |
432 |
} |
433 |
if (jumpcon == 4) |
434 |
{ |
435 |
jumptimer += 1; |
436 |
if (jumptimer >= 10) |
437 |
{ |
438 |
global.turntimer = -1; |
439 |
with (obj_checkers_enemy_ch1) |
440 |
visible = 1; |
441 |
instance_destroy(); |
442 |
} |
443 |
} |
444 |
} |
445 |
if (grazed == 1) |
446 |
{ |
447 |
grazetimer += 1; |
448 |
if (grazetimer >= 10) |
449 |
{ |
450 |
grazetimer = 0; |
451 |
grazed = 0; |
452 |
} |
453 |
} |
454 |
|
455 |
enum e__VW |
456 |
{ |
457 |
XView, |
458 |
YView, |
459 |
WView, |
460 |
HView, |
461 |
Angle, |
462 |
HBorder, |
463 |
VBorder, |
464 |
HSpeed, |
465 |
VSpeed, |
466 |
Object, |
467 |
Visible, |
468 |
XPort, |
469 |
YPort, |
470 |
WPort, |
471 |
HPort, |
472 |
Camera, |
473 |
SurfaceID |
474 |
} |