scr_monstersetup_ch1function
scr_monstersetup_ch1()
{
if (global.monstertype[myself] == 1
Enemy (placeholder/G-BODY))
{
global.monstername[myself] =
;
global.monstermaxhp[myself] = 130;
global.monsterhp[myself] = 130;
global.monsterat[myself] = 7;
global.monsterdf[myself] = 0;
global.monsterexp[myself] = 0;
global.monstergold[myself] = 0;
global.sparepoint[myself] = 10;
global.mercymod[myself] = 0;
global.mercymax[myself] = 100;
global.canact[myself][0] = 1;
global.actname[myself][0] =
;
global.canact[myself][1] = 1;
global.actname[myself][1] =
;
global.canact[myself][2] = 1;
global.actname[myself][2] =
;
global.canact[myself][3] = 1;
global.actname[myself][3] =
;
global.canact[myself][4] = 1;
global.actname[myself][4] =
;
global.canact[myself][5] = 1;
global.actname[myself][5] =
;
global.battlemsg[0] =
* You've come again to this wonderful place.
* Now tear off the mask beneath your face! ;
}
if (global.monstertype[myself] == 2
Lancer)
{
global.monstername[myself] =
;
global.monstermaxhp[myself] = 540;
global.monsterhp[myself] = 540;
global.monsterat[myself] = 5;
global.monsterdf[myself] = 1;
global.monsterexp[myself] = 0;
global.monstergold[myself] = 20;
global.sparepoint[myself] = 10;
global.mercymod[myself] = 0;
global.mercymax[myself] = 100;
global.canact[myself][0] = 1;
global.actname[myself][0] =
;
global.canact[myself][1] = 1;
global.actname[myself][1] =
;
global.canact[myself][2] = 1;
global.actname[myself][2] =
;
global.battlemsg[0] =
;
}
if (global.monstertype[myself] == 3
Dummy)
{
global.monstername[myself] =
;
global.monstermaxhp[myself] = 450;
global.monsterhp[myself] = 450;
global.monsterat[myself] = 0;
global.monsterdf[myself] = 0;
global.monsterexp[myself] = 0;
global.monstergold[myself] = 0;
global.sparepoint[myself] = 0;
global.mercymod[myself] = 0;
global.mercymax[myself] = 100;
global.canact[myself][0] = 1;
global.actname[myself][0] =
;
global.canact[myself][1] = 1;
global.actname[myself][1] =
;
global.canact[myself][2] = 1;
global.actname[myself][2] =
;
global.actactor[myself][2] = 3;
global.battlemsg[0] =
;
}
if (global.monstertype[myself] == 4
Ralsei)
{
global.monstername[myself] =
;
global.monstermaxhp[myself] = 90;
global.monsterhp[myself] = 90;
global.monsterat[myself] = 8;
global.monsterdf[myself] = 6;
global.monsterexp[myself] = 0;
global.monstergold[myself] = 0;
global.sparepoint[myself] = 0;
global.mercymod[myself] = 0;
global.mercymax[myself] = 100;
global.canact[myself][0] = 1;
global.actname[myself][0] =
;
global.canact[myself][1] = 1;
global.actname[myself][1] =
;
global.battlemsg[0] =
;
}
if (global.monstertype[myself] == 5
Rudinn)
{
global.monstername[myself] =
;
global.monstermaxhp[myself] = 120;
global.monsterhp[myself] = 120;
global.monsterat[myself] = 5;
global.monsterdf[myself] = 0;
global.monsterexp[myself] = 0;
global.monstergold[myself] = 30;
global.sparepoint[myself] = 10;
global.mercymod[myself] = 0;
global.mercymax[myself] = 100;
global.canact[myself][0] = 1;
global.actname[myself][0] =
;
...