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gml_Object_obj_checkers_enemy_ch1_Other_22

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1
global.monsterx[myself] = x + (sprite_width / 4);
2
global.monstery[myself] = y + (sprite_height / 4);
3
scr_monstersetup_ch1
scr_monstersetup_ch1

function scr_monstersetup_ch1() { if (global.monstertype[myself] == 1Enemy (placeholder/G-BODY)) { global.monstername[myself] =
Enemy
scr_84_get_lang_string_ch1("scr_monstersetup_slash_scr_monstersetup_gml_4_0")
; global.monstermaxhp[myself] = 130; global.monsterhp[myself] = 130; global.monsterat[myself] = 7; global.monsterdf[myself] = 0; global.monsterexp[myself] = 0; global.monstergold[myself] = 0; global.sparepoint[myself] = 10; global.mercymod[myself] = 0; global.mercymax[myself] = 100; global.canact[myself][0] = 1; global.actname[myself][0] =
Check
scr_84_get_lang_string_ch1("scr_monstersetup_slash_scr_monstersetup_gml_16_0")
; global.canact[myself][1] = 1; global.actname[myself][1] =
Warning
scr_84_get_lang_string_ch1("scr_monstersetup_slash_scr_monstersetup_gml_18_0")
; global.canact[myself][2] = 1; global.actname[myself][2] =
Victory
scr_84_get_lang_string_ch1("scr_monstersetup_slash_scr_monstersetup_gml_20_0")
; global.canact[myself][3] = 1; global.actname[myself][3] =
Victory (D)
scr_84_get_lang_string_ch1("scr_monstersetup_slash_scr_monstersetup_gml_22_0")
; global.canact[myself][4] = 1; global.actname[myself][4] =
Victory (S)
scr_84_get_lang_string_ch1("scr_monstersetup_slash_scr_monstersetup_gml_24_0")
; global.canact[myself][5] = 1; global.actname[myself][5] =
Lecture
scr_84_get_lang_string_ch1("scr_monstersetup_slash_scr_monstersetup_gml_26_0")
; global.battlemsg[0] =
* You've come again to this wonderful place.
* Now tear off the mask beneath your face!
scr_84_get_lang_string_ch1("scr_monstersetup_slash_scr_monstersetup_gml_27_0")
; } if (global.monstertype[myself] == 2Lancer) { global.monstername[myself] =
Lancer
scr_84_get_lang_string_ch1("scr_monstersetup_slash_scr_monstersetup_gml_32_0")
; global.monstermaxhp[myself] = 540; global.monsterhp[myself] = 540; global.monsterat[myself] = 5; global.monsterdf[myself] = 1; global.monsterexp[myself] = 0; global.monstergold[myself] = 20; global.sparepoint[myself] = 10; global.mercymod[myself] = 0; global.mercymax[myself] = 100; global.canact[myself][0] = 1; global.actname[myself][0] =
Check
scr_84_get_lang_string_ch1("scr_monstersetup_slash_scr_monstersetup_gml_44_0")
; global.canact[myself][1] = 1; global.actname[myself][1] =
Warning
scr_84_get_lang_string_ch1("scr_monstersetup_slash_scr_monstersetup_gml_47_0")
; global.canact[myself][2] = 1; global.actname[myself][2] =
Compliment
scr_84_get_lang_string_ch1("scr_monstersetup_slash_scr_monstersetup_gml_50_0")
; global.battlemsg[0] =
* Lancer busts in!
scr_84_get_lang_string_ch1("scr_monstersetup_slash_scr_monstersetup_gml_51_0")
; } if (global.monstertype[myself] == 3Dummy) { global.monstername[myself] =
Dummy
scr_84_get_lang_string_ch1("scr_monstersetup_slash_scr_monstersetup_gml_59_0")
; global.monstermaxhp[myself] = 450; global.monsterhp[myself] = 450; global.monsterat[myself] = 0; global.monsterdf[myself] = 0; global.monsterexp[myself] = 0; global.monstergold[myself] = 0; global.sparepoint[myself] = 0; global.mercymod[myself] = 0; global.mercymax[myself] = 100; global.canact[myself][0] = 1; global.actname[myself][0] =
Check
scr_84_get_lang_string_ch1("scr_monstersetup_slash_scr_monstersetup_gml_71_0")
; global.canact[myself][1] = 1; global.actname[myself][1] =
Hug
scr_84_get_lang_string_ch1("scr_monstersetup_slash_scr_monstersetup_gml_73_0")
; global.canact[myself][2] = 1; global.actname[myself][2] =
Hug Ralsei
scr_84_get_lang_string_ch1("scr_monstersetup_slash_scr_monstersetup_gml_75_0")
; global.actactor[myself][2] = 3; global.battlemsg[0] =
* The tutorial begins.
scr_84_get_lang_string_ch1("scr_monstersetup_slash_scr_monstersetup_gml_78_0")
; } if (global.monstertype[myself] == 4Ralsei) { global.monstername[myself] =
Ralsei
scr_84_get_lang_string_ch1("scr_monstersetup_slash_scr_monstersetup_gml_83_0")
; global.monstermaxhp[myself] = 90; global.monsterhp[myself] = 90; global.monsterat[myself] = 8; global.monsterdf[myself] = 6; global.monsterexp[myself] = 0; global.monstergold[myself] = 0; global.sparepoint[myself] = 0; global.mercymod[myself] = 0; global.mercymax[myself] = 100; global.canact[myself][0] = 1; global.actname[myself][0] =
Check
scr_84_get_lang_string_ch1("scr_monstersetup_slash_scr_monstersetup_gml_95_0")
; global.canact[myself][1] = 1; global.actname[myself][1] =
Hug
scr_84_get_lang_string_ch1("scr_monstersetup_slash_scr_monstersetup_gml_97_0")
; global.battlemsg[0] =
* The tutorial begins.
scr_84_get_lang_string_ch1("scr_monstersetup_slash_scr_monstersetup_gml_98_0")
; } if (global.monstertype[myself] == 5Rudinn) { global.monstername[myself] =
Rudinn
scr_84_get_lang_string_ch1("scr_monstersetup_slash_scr_monstersetup_gml_103_0")
; global.monstermaxhp[myself] = 120; global.monsterhp[myself] = 120; global.monsterat[myself] = 5; global.monsterdf[myself] = 0; global.monsterexp[myself] = 0; global.monstergold[myself] = 30; global.sparepoint[myself] = 10; global.mercymod[myself] = 0; global.mercymax[myself] = 100; global.canact[myself][0] = 1; global.actname[myself][0] =
Check
scr_84_get_lang_string_ch1("scr_monstersetup_slash_scr_monstersetup_gml_115_0")
; ...
();