1 | grazed = 0; |
2 | grazepoints = 5; |
3 | timepoints = 5; |
4 | target = 0; |
5 | dont = 1; |
6 | inv = 120; |
7 | damage = 60; |
8 | active = 0; |
9 | image_alpha = 0; |
10 | if (instance_exists(obj_heart_ch1)) |
11 | futuredir = point_direction(x, y, obj_heart_ch1.x + 8, obj_heart_ch1.y + 8); |
12 | else |
13 | instance_destroy(); |