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gml_Object_obj_ch2_scene26_rock_dog_Create_0

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1
timer = 0
2
con = 1
3
depth = 1000200
4
x = (__view_get((0 << 0), 0)) + 545 + 12
5
image_xscale = 2
6
image_yscale = 2
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rotation = (random_range(2, 4)) * (choose(-1, 1))
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image_speed = 0
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sprite_index = spr_cutscene_26_rock_dog
10
dog = false