1 |
global.interact = 1; |
2 |
image_xscale = 3; |
3 |
image_yscale = 3; |
4 |
image_alpha = 0; |
5 |
scr_depth(); |
6 |
con = 0; |
7 |
color_lerp = 0; |
8 |
recruit_con = 0; |
9 |
thrash_con = 0; |
10 |
thrash = -4; |
11 |
recruit_ids[0] = 630; |
12 |
recruit_ids[1] = 631; |
13 |
recruit_ids[2] = 632; |
14 |
recruit_ids[3] = 633; |
15 |
recruit_ids[4] = 634; |
16 |
recruit_ids[5] = 635; |
17 |
recruit_ids[6] = 636; |
18 |
recruit_ids[7] = 642; |
19 |
recruit_sprite_map = ds_map_create(); |
20 |
ds_map_set(recruit_sprite_map, 500, 296); |
21 |
ds_map_set(recruit_sprite_map, 630, 285); |
22 |
ds_map_set(recruit_sprite_map, 631, 286); |
23 |
ds_map_set(recruit_sprite_map, 632, 290); |
24 |
ds_map_set(recruit_sprite_map, 633, 287); |
25 |
ds_map_set(recruit_sprite_map, 634, 289); |
26 |
ds_map_set(recruit_sprite_map, 635, 288); |
27 |
ds_map_set(recruit_sprite_map, 636, 291); |
28 |
ds_map_set(recruit_sprite_map, 642, 292); |
29 |
ds_map_set(recruit_sprite_map, 900, 293); |
30 |
recruit_dialog_map = ds_map_create(); |
31 |
ds_map_set(recruit_dialog_map, 500, stringsetloc(* My strongest JPEGs!Wait for inputClose Message"* My strongest JPEGs!/%", "obj_ch2_scene26_powers_combined_slash_Create_0_gml_43_0" )); |
32 |
ds_map_set(recruit_dialog_map, 630, stringsetloc(* Flashing lights!Wait for inputClose Message"* Flashing lights!/%", "obj_ch2_scene26_powers_combined_slash_Create_0_gml_44_0" )); |
33 |
ds_map_set(recruit_dialog_map, 631, stringsetloc(* HAPPI... BRAVARY...Wait for inputClose Message"* HAPPI... BRAVARY.../%", "obj_ch2_scene26_powers_combined_slash_Create_0_gml_45_0" )); |
34 |
ds_map_set(recruit_dialog_map, 632, stringsetloc(* (meow noise)Wait for inputClose Message"* (meow noise)/%", "obj_ch2_scene26_powers_combined_slash_Create_0_gml_46_0" )); |
35 |
ds_map_set(recruit_dialog_map, 633, stringsetloc(* My energy!Wait for inputClose Message"* My energy!/%", "obj_ch2_scene26_powers_combined_slash_Create_0_gml_47_0" )); |
36 |
ds_map_set(recruit_dialog_map, 634, stringsetloc(* (squeak noise)Wait for inputClose Message"* (squeak noise)/%", "obj_ch2_scene26_powers_combined_slash_Create_0_gml_48_0" )); |
37 |
ds_map_set(recruit_dialog_map, 635, stringsetloc(* Tender loving care!Wait for inputClose Message"* Tender loving care!/%", "obj_ch2_scene26_powers_combined_slash_Create_0_gml_49_0" )); |
38 |
ds_map_set(recruit_dialog_map, 642, stringsetloc(* Organization!Wait for inputClose Message"* Organization!/%", "obj_ch2_scene26_powers_combined_slash_Create_0_gml_51_0" )); |
39 |
ds_map_set(recruit_dialog_map, 900, stringsetloc(* Star WalkerWait for inputClose Message"* Star Walker/%", "obj_ch2_scene26_powers_combined_slash_Create_0_gml_52_0" )); |
40 |
current_sprite = -1; |
41 |
current_index = -1; |
42 |
recruit_index = 0; |
43 |
if (global.flag[357 recruit_hacker] == 1) |
44 |
{ |
45 |
if (current_index == -1) |
46 |
current_index = 0; |
47 |
recruit[recruit_index] = 500; |
48 |
} |
49 |
for (var i = 0; i < array_length_1d(recruit_ids); i++) |
50 |
{ |
51 |
if (global.flag[recruit_ids[i]] == 1) |
52 |
{ |
53 |
var recruit_id = recruit_ids[i]; |
54 |
if (!is_undefined(ds_map_find_value(recruit_sprite_map, recruit_id))) |
55 |
{ |
56 |
if (current_index == -1) |
57 |
current_index = 0; |
58 |
recruit[recruit_index] = recruit_id; |
59 |
recruit_index++; |
60 |
} |
61 |
} |
62 |
} |
63 |
if (global.flag[254 starwalker] == 1) |
64 |
{ |
65 |
if (current_index == -1) |
66 |
current_index = 0; |
67 |
recruit[recruit_index] = 900; |
68 |
} |
69 |
fade_in_out = false; |
70 |
start_color = c_black; |
71 |
end_color = c_white; |
72 |
orb_count = 0; |
73 |
orb_spin = 0; |
74 |
orb_ease = 0; |
75 |
orb_timer = 0; |
76 |
orb_con = 0; |
77 |
orb_yaw = 0; |
78 |
orb_siner = 0; |
79 |
flicker_timer = 0; |
80 |
spin_speed = 5; |
81 |
current_side = 1; |