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gml_Object_obj_ch2_scene23d_Step_0

(view raw script w/o annotations or w/e)
1
if (con == -1)
2
{
3
    con = 1
4
    global.interact = 1
5
    global.facing = 1
6
    cutscene_master = scr_cutscene_make
scr_cutscene_make

function scr_cutscene_make() //gml_Script_scr_cutscene_make { _cutscene_master = instance_create(0, 0, obj_cutscene_master) _cutscene_master.master_object = id return _cutscene_master; }
()
7
    scr_maincharacters_actors
scr_maincharacters_actors

function scr_maincharacters_actors() //gml_Script_scr_maincharacters_actors { actor_count = 0 kr = 0 kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor) scr_actor_setup(kr, kr_actor, "kris") kr_actor.sprite_index = obj_mainchara.sprite_index kr_actor.depth = obj_mainchara.depth with (obj_mainchara) visible = 0 for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if i_ex(global.cinstance[__jj]) { if (global.cinstance[__jj].name == "susie") { actor_count++ su = __jj + 1 su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor) scr_actor_setup(su, su_actor, "susie") su_actor.sprite_index = global.cinstance[__jj].sprite_index su_actor.depth = global.cinstance[__jj].depth with (global.cinstance[__jj]) visible = 0 } if (global.cinstance[__jj].name == "ralsei") { actor_count++ ra = __jj + 1 ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor) scr_actor_setup(ra, ra_actor, "ralsei") ra_actor.sprite_index = global.cinstance[__jj].sprite_index ra_actor.depth = global.cinstance[__jj].depth with (global.cinstance[__jj]) visible = 0 } if (global.cinstance[__jj].name == "noelle") { actor_count++ no = __jj + 1 no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor) scr_actor_setup(no, no_actor, "noelle") no_actor.sprite_index = global.cinstance[__jj].sprite_index no_actor.depth = global.cinstance[__jj].depth with (global.cinstance[__jj]) visible = 0 } } } }
()
8
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(kr)
9
    c_visible
c_visible

function c_visible(argument0) //gml_Script_c_visible { c_cmd("visible", argument0, 0, 0, 0) }
(0)
10
    su = actor_count + 1
11
    su_actor = instance_create(280, 220, obj_actor)
12
    scr_actor_setup
scr_actor_setup

function scr_actor_setup(argument0, argument1, argument2) //gml_Script_scr_actor_setup { _actorid = argument0 _actorinstance = argument1 _actorname = argument2 obj_cutscene_master.actor_id[_actorid] = _actorinstance obj_cutscene_master.actor_name[_actorid] = _actorname with (_actorinstance) { number = argument0 scr_set_facing_sprites(argument2) } }
(su, su_actor, "susie")
13
    su_actor.sprite_index = spr_susie_walk_back_arm
14
    no = actor_count + 2
15
    no_actor = instance_create(230, 220, obj_actor)
16
    scr_actor_setup
scr_actor_setup

function scr_actor_setup(argument0, argument1, argument2) //gml_Script_scr_actor_setup { _actorid = argument0 _actorinstance = argument1 _actorname = argument2 obj_cutscene_master.actor_id[_actorid] = _actorinstance obj_cutscene_master.actor_name[_actorid] = _actorname with (_actorinstance) { number = argument0 scr_set_facing_sprites(argument2) } }
(no, no_actor, "noelle")
17
    no_actor.sprite_index = spr_noelle_walk_right_dw
18
    be = actor_count + 3
19
    be_actor = instance_create(380, (cameray() - 200), obj_actor)
20
    scr_actor_setup
scr_actor_setup

function scr_actor_setup(argument0, argument1, argument2) //gml_Script_scr_actor_setup { _actorid = argument0 _actorinstance = argument1 _actorname = argument2 obj_cutscene_master.actor_id[_actorid] = _actorinstance obj_cutscene_master.actor_name[_actorid] = _actorname with (_actorinstance) { number = argument0 scr_set_facing_sprites(argument2) } }
(be, be_actor, "berdly")
21
    be_actor.sprite_index = spr_berdly_walk_left_dw
22
    cutscene_master.save_object[0] = id
23
}
24
if (con == 1)
25
{
26
    con = 49
27
    alarm[0] = 30
28
    c_msgside
c_msgside

function c_msgside(argument0) //gml_Script_c_msgside { c_cmd("msgside", argument0, 0, 0, 0) }
("bottom")
29
    c_var_lerp_instance
c_var_lerp_instance

function c_var_lerp_instance() //gml_Script_c_var_lerp_instance { if (argument_count < 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], 0) else if (argument_count == 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]) else if (argument_count == 7) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], (string(argument[5]) + string(argument[6]))) }
(blackall, "image_alpha", 1, 0, 30)
30
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(30)
31
    c_msgside
c_msgside

function c_msgside(argument0) //gml_Script_c_msgside { c_cmd("msgside", argument0, 0, 0, 0) }
("top")
32
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("susie")
33
    
Face L* Well,Delay 11 that wasn't too bad.Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EL* Well^1, that wasn't too bad./", "obj_ch2_scene23d_slash_Step_0_gml_52_0")
34
    c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("noelle", "4")
35
    
Face 4* Y...Delay 11 yeah.Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E4* Y..^1. yeah./%", "obj_ch2_scene23d_slash_Step_0_gml_54_0")
36
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
37
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(no)
38
    c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(0)
39
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_cutscene_23b_noelle_blush)
40
    c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0)
41
    c_imageindex
c_imageindex

function c_imageindex(argument0) //gml_Script_c_imageindex { c_cmd("imageindex", argument0, 0, 0, 0) }
(1)
42
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("noelle")
43
    
Face 9* ...Delay 11 sigh.Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E9* ..^1. sigh./%", "obj_ch2_scene23d_slash_Step_0_gml_64_0")
44
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
45
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
46
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("l")
47
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("susie")
48
    
Face 0* ...?Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E0* ...?/", "obj_ch2_scene23d_slash_Step_0_gml_71_0")
49
    c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("noelle", 6)
50
    
Face 6* If only I could dream like this every day...Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E6* If only I could dream like this every day.../%", "obj_ch2_scene23d_slash_Step_0_gml_73_0")
51
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
52
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(30)
53
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
54
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("u")
55
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("susie")
56
    
Face 0* Maybe...Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E0* Maybe.../", "obj_ch2_scene23d_slash_Step_0_gml_83_0")
57
    
Face K* It...Delay 11 doesn't have to be a dream. Y'know?Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EK* It..^1. doesn't have to be a dream. Y'know?/%", "obj_ch2_scene23d_slash_Step_0_gml_84_0")
58
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
59
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(no)
60
    c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(1)
61
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("r")
62
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("noelle")
63
    
Face 2* Susie...?Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E2* Susie...?/", "obj_ch2_scene23d_slash_Step_0_gml_92_0")
64
    c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("susie", "K")
65
    
Face K* Maybe...Delay 11 maybe someday we could...Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EK* Maybe..^1. maybe someday we could.../%", "obj_ch2_scene23d_slash_Step_0_gml_94_0")
66
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
67
    c_var_instance
c_var_instance

function c_var_instance(argument0, argument1, argument2) //gml_Script_c_var_instance { c_cmd_x("var", argument0, argument1, argument2, 0, 0, 0) }
(id, "release_berdly", true)
68
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(30)
69
    c_mus
c_mus

function c_mus(argument0) //gml_Script_c_mus { c_cmd("mus", argument0, 0, 0, 0) }
("free_all")
70
    c_mus2
c_mus2

function c_mus2(argument0, argument1, argument2) //gml_Script_c_mus2 { c_cmd("mus", argument0, argument1, argument2, 0) }
("initplay", "berdly_descend.ogg", 0)
71
    c_mus2
c_mus2

function c_mus2(argument0, argument1, argument2) //gml_Script_c_mus2 { c_cmd("mus", argument0, argument1, argument2, 0) }
("pitch", 0.7, 0)
72
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(30)
73
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(no)
74
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_noelle_shocked_dw)
75
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
76
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_susie_shock_r)
77
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(160)
78
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(30)
79
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
80
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("r")
81
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(no)
82
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("r")
83
    c_mus
c_mus

function c_mus(argument0) //gml_Script_c_mus { c_cmd("mus", argument0, 0, 0, 0) }
("free")
84
    c_mus2
c_mus2

function c_mus2(argument0, argument1, argument2) //gml_Script_c_mus2 { c_cmd("mus", argument0, argument1, argument2, 0) }
("initloop", "berdly_theme.ogg", 0)
85
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
86
    
Face 6* Noelle!Delay 11 My lady!!Delay 11 The Cavalry has arrived to rescue you!!Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E6* Noelle^1! My lady!^1! The Cavalry has arrived to rescue you!!/%", "obj_ch2_scene23d_slash_Step_0_gml_129_0")
87
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
88
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("u")
89
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("noelle")
90
    
Face H* (Oh,Delay 11 the good part of the dream is over.)Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EH* (Oh^1, the good part of the dream is over.)/%", "obj_ch2_scene23d_slash_Step_0_gml_136_0")
91
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
92
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
93
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("l")
94
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(no)
95
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("r")
96
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("susie")
97
    
Face 5* It's fine!!!Delay 11 Berdly's gonna help!!Delay 11 We're allies!!Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E5* It's fine!!^1! Berdly's gonna help!^1! We're allies!!/%", "obj_ch2_scene23d_slash_Step_0_gml_147_0")
98
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
99
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
100
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("r")
101
    c_var_instance
c_var_instance

function c_var_instance(argument0, argument1, argument2) //gml_Script_c_var_instance { c_cmd_x("var", argument0, argument1, argument2, 0, 0, 0) }
(id, "hide_berdly", true)
102
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(be)
103
    c_setxy
c_setxy

function c_setxy(argument0, argument1) //gml_Script_c_setxy { c_cmd("setxy", argument0, argument1, 0, 0) }
(380, 230)
104
    c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(1)
105
    c_walk
c_walk

function c_walk(argument0, argument1, argument2) //gml_Script_c_walk { c_cmd("walk", argument0, argument1, argument2, 0) }
("l", 6, 8)
106
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
107
    
Face J* Yes!!Delay 11 Don't worry,Delay 11 Noelle!!Delay 11 I'm stupid now!!Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EJ* Yes!^1! Don't worry^1, Noelle!^1! I'm stupid now!!/", "obj_ch2_scene23d_slash_Step_0_gml_159_0")
108
    c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("noelle", "2")
109
    
Face 2* ...Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E2* .../%", "obj_ch2_scene23d_slash_Step_0_gml_161_0")
110
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
111
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
112
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("l")
113
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("susie")
114
    
Face 5* (He's good!!!)Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E5* (He's good!!!)/%", "obj_ch2_scene23d_slash_Step_0_gml_170_0")
115
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
116
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
117
    c_walkdirect_wait
c_walkdirect_wait

function c_walkdirect_wait(argument0, argument1, argument2) //gml_Script_c_walkdirect_wait { c_walkdirect(argument0, argument1, argument2) c_wait(argument2) }
(280, 246, 10)
118
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(15)
119
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("u")
120
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(no)
121
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("d")
122
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(be)
123
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("d")
124
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("susie")
125
    
Face 2* Look,Delay 11 I gotta go save the day now,Delay 11 alright?Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E2* Look^1, I gotta go save the day now^1, alright?/", "obj_ch2_scene23d_slash_Step_0_gml_189_0")
126
    c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("noelle", 23)
127
    
Face N* H...Delay 11 huh!? Umm...Delay 11 good luck,Delay 11 Susie!!Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EN* H..^1. huh!? Umm..^1. good luck^1, Susie!!/%", "obj_ch2_scene23d_slash_Step_0_gml_191_0")
128
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
129
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
130
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("d")
131
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("susie")
132
    
Face L* Alright,Delay 11 nugget boy. it's up to you now.Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EL* Alright^1, nugget boy. it's up to you now./", "obj_ch2_scene23d_slash_Step_0_gml_199_0")
133
    c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("berdly", "E")
134
    
Face E* Leave it to me,Delay 11 my dear Susan.Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EE* Leave it to me^1, my dear Susan./", "obj_ch2_scene23d_slash_Step_0_gml_201_0")
135
    c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("susie", "K")
136
    
Face K* Yeah,Delay 11 whatever. May the smarts be with you.Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EK* Yeah^1, whatever. May the smarts be with you./%", "obj_ch2_scene23d_slash_Step_0_gml_203_0")
137
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
138
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(10)
139
    c_soundplay
c_soundplay

function c_soundplay(argument0) //gml_Script_c_soundplay { c_cmd("soundplay", argument0, 0, 0, 0) }
(snd_jump)
140
    c_jump_sprite
c_jump_sprite

function c_jump_sprite(argument0, argument1, argument2, argument3, argument4, argument5) //gml_Script_c_jump_sprite { c_cmd_x("jumpsprite", argument0, argument1, argument2, argument3, argument4, argument5) }
(278, (cameray() + view_hport[0] + 200), 20, 30, spr_susie_dw_fall_d, spr_susie_dw_landed)
141
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(30)
142
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(no)
143
    c_walkdirect
c_walkdirect

function c_walkdirect(argument0, argument1, argument2) //gml_Script_c_walkdirect { c_cmd("walkdirect", argument0, argument1, argument2, 0) }
(263, 244, 15)
144
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(be)
145
    c_walkdirect
c_walkdirect

function c_walkdirect(argument0, argument1, argument2) //gml_Script_c_walkdirect { c_cmd("walkdirect", argument0, argument1, argument2, 0) }
(326, 256, 15)
146
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(15)
147
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(no)
148
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("d")
149
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(be)
150
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("berdlyunhappy")
151
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("d")
152
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(30)
153
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
154
    
Face 0* Ah...Delay 11 she left before I could...Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E0* Ah..^1. she left before I could.../", "obj_ch2_scene23d_slash_Step_0_gml_233_0")
155
    
Face 9* ....Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E9* ..../%", "obj_ch2_scene23d_slash_Step_0_gml_234_0")
156
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
157
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(be)
158
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("l")
159
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
160
    
Face 9* Noelle. It's hard to say this.Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E9* Noelle. It's hard to say this./", "obj_ch2_scene23d_slash_Step_0_gml_242_0")
161
    
Face 5* You've done so much for me,Delay 11 and I...Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E5* You've done so much for me^1, and I.../", "obj_ch2_scene23d_slash_Step_0_gml_243_0")
162
    
Face 8* Noelle...Delay 11 I'm sorry.Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E8* Noelle..^1. I'm sorry./%", "obj_ch2_scene23d_slash_Step_0_gml_244_0")
163
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
164
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(no)
165
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("r")
166
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("noelle")
167
    
Face F* Berdly...? You're...Delay 11 actually apologizing?Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EF* Berdly...? You're..^1. actually apologizing?/%", "obj_ch2_scene23d_slash_Step_0_gml_252_0")
168
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
169
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("d")
170
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("noelle")
171
    
Face 9* ...Delay 11 Thank you. I...Delay 11 I understand,Delay 11 you know?Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E9* ..^1. Thank you. I..^1. I understand^1, you know?/", "obj_ch2_scene23d_slash_Step_0_gml_259_0")
172
    
Face 2* You've always...Delay 11 been nice to me when it's just the two of us.Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E2* You've always..^1. been nice to me when it's just the two of us./%", "obj_ch2_scene23d_slash_Step_0_gml_260_0")
173
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
174
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("r")
175
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("noelle")
176
    
Face 4* You just wanted to make a happy world for me.Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E4* You just wanted to make a happy world for me./%", "obj_ch2_scene23d_slash_Step_0_gml_267_0")
177
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
178
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("l")
179
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("noelle")
180
    
Face H* I'm...Delay 11 glad you realized,Delay 11 um...Delay 11 it sucked.Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EH* I'm..^1. glad you realized^1, um..^1. it sucked./%", "obj_ch2_scene23d_slash_Step_0_gml_274_0")
181
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
182
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(be)
183
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("d")
184
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
185
    
Face 3* Oh.Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E3* Oh./%", "obj_ch2_scene23d_slash_Step_0_gml_282_0")
186
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
187
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(no)
188
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("r")
189
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("noelle")
190
    
Face 2* Huh?Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E2* Huh?/%", "obj_ch2_scene23d_slash_Step_0_gml_290_0")
191
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
192
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(be)
193
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("berdlydark")
194
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("l")
195
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
196
    
Face I* I mean,Delay 11 YES,Delay 11 I WAS,Delay 11 in a WAY,Delay 11Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EI* I mean^1, YES^1, I WAS^1, in a WAY^1,/", "obj_ch2_scene23d_slash_Step_0_gml_299_0")
197
    
Face 4* Apologizing for THAT,Delay 11 but.Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E4* Apologizing for THAT^1, but./%", "obj_ch2_scene23d_slash_Step_0_gml_300_0")
198
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
199
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("d")
200
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
201
    
Face 5* I also wanted to apologize.Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E5* I also wanted to apologize./%", "obj_ch2_scene23d_slash_Step_0_gml_307_0")
202
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
203
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_berdly_depressed_dw_right)
204
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
205
    
Face G* For leading you on.Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EG* For leading you on./", "obj_ch2_scene23d_slash_Step_0_gml_314_0")
206
    c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("noelle", 16)
207
    
Face G Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EG /", "obj_ch2_scene23d_slash_Step_0_gml_316_0")
208
    c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("berdly", 8)
209
    
Face 8* I know you only always helped me out because,Delay 11 well...Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E8* I know you only always helped me out because^1, well.../%", "obj_ch2_scene23d_slash_Step_0_gml_318_0")
210
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
211
    c_autofacing
c_autofacing

function c_autofacing(argument0) //gml_Script_c_autofacing { c_cmd("autofacing", argument0, 0, 0, 0) }
(0)
212
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_berdly_walk_right_dw_unhappy)
213
    c_walk_wait
c_walk_wait

function c_walk_wait(argument0, argument1, argument2) //gml_Script_c_walk_wait { c_walk(argument0, argument1, argument2) c_wait(argument2) }
("r", 5, 10)
214
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(15)
215
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_berdly_depressed_dw_right)
216
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
217
    
Face H* You had a crush on me,Delay 11 so...Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EH* You had a crush on me^1, so.../%", "obj_ch2_scene23d_slash_Step_0_gml_327_0")
218
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
219
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(no)
220
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_noelle_shocked_dw)
221
    c_shakeobj
c_shakeobj

function c_shakeobj() //gml_Script_c_shakeobj { c_cmd("shakeobj", 0, 0, 0, 0) }
()
222
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("noelle")
223
    
Face I* WHAT?Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EI* WHAT?/%", "obj_ch2_scene23d_slash_Step_0_gml_338_0")
224
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
225
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(be)
226
    c_autofacing
c_autofacing

function c_autofacing(argument0) //gml_Script_c_autofacing { c_cmd("autofacing", argument0, 0, 0, 0) }
(1)
227
    c_walk_wait
c_walk_wait

function c_walk_wait(argument0, argument1, argument2) //gml_Script_c_walk_wait { c_walk(argument0, argument1, argument2) c_wait(argument2) }
("l", 5, 10)
228
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
229
    
Face 3* O-oh,Delay 11 sorry!Delay 11 Please,Delay 11 don't be embarrassed!Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E3* O-oh^1, sorry^1! Please^1, don't be embarrassed!/%", "obj_ch2_scene23d_slash_Step_0_gml_346_0")
230
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
231
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("d")
232
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(no)
233
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("r")
234
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
235
    
Face 4* It's understandable. But,Delay 11 I...Delay 11 I have to tell you I...Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E4* It's understandable. But^1, I..^1. I have to tell you I.../%", "obj_ch2_scene23d_slash_Step_0_gml_356_0")
236
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
237
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(be)
238
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_berdly_depressed_dw_left)
239
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
240
    
Face 5* I really value your friendship,Delay 11 OK? So I...Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E5* I really value your friendship^1, OK? So I.../", "obj_ch2_scene23d_slash_Step_0_gml_364_0")
241
    
Face G* I...Delay 11 felt I had to pretend to reciprocate those feelings...Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EG* I..^1. felt I had to pretend to reciprocate those feelings.../%", "obj_ch2_scene23d_slash_Step_0_gml_365_0")
242
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
243
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(no)
244
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_noelle_shocked_dw)
245
    c_shakeobj
c_shakeobj

function c_shakeobj() //gml_Script_c_shakeobj { c_cmd("shakeobj", 0, 0, 0, 0) }
()
246
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("noelle")
247
    
Face I* WHAT? But I...Delay 11 I don't -- I never --Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EI* WHAT? But I..^1. I don't -- I never --/%", "obj_ch2_scene23d_slash_Step_0_gml_374_0")
248
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
249
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(be)
250
    c_autofacing
c_autofacing

function c_autofacing(argument0) //gml_Script_c_autofacing { c_cmd("autofacing", argument0, 0, 0, 0) }
(1)
251
    c_walk
c_walk

function c_walk(argument0, argument1, argument2) //gml_Script_c_walk { c_cmd("walk", argument0, argument1, argument2, 0) }
("r", 5, 10)
252
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
253
    
Face 5* Furthermore,Delay 11 I think I may have...Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E5* Furthermore^1, I think I may have.../%", "obj_ch2_scene23d_slash_Step_0_gml_382_0")
254
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
255
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(30)
256
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("l")
257
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
258
    
Face M* Discovered someone else for me.Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EM* Discovered someone else for me./%", "obj_ch2_scene23d_slash_Step_0_gml_392_0")
259
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
260
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(no)
261
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_noelle_shocked_dw)
262
    c_shakeobj
c_shakeobj

function c_shakeobj() //gml_Script_c_shakeobj { c_cmd("shakeobj", 0, 0, 0, 0) }
()
263
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("noelle")
264
    
Face H* HUH????????????Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EH* HUH????????????/%", "obj_ch2_scene23d_slash_Step_0_gml_401_0")
265
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
266
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(be)
267
    c_walkdirect_wait
c_walkdirect_wait

function c_walkdirect_wait(argument0, argument1, argument2) //gml_Script_c_walkdirect_wait { c_walkdirect(argument0, argument1, argument2) c_wait(argument2) }
(302, 252, 10)
268
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("d")
269
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
270
    
Face 5* Please don't be jealous.Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E5* Please don't be jealous./", "obj_ch2_scene23d_slash_Step_0_gml_410_0")
271
    c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("noelle", "I")
272
    
Face I* OF????????????????
???????????????Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EI* OF????????????????&???????????????/%", "obj_ch2_scene23d_slash_Step_0_gml_412_0")
273
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
274
    c_mus
c_mus

function c_mus(argument0) //gml_Script_c_mus { c_cmd("mus", argument0, 0, 0, 0) }
("stop")
275
    c_mus
c_mus

function c_mus(argument0) //gml_Script_c_mus { c_cmd("mus", argument0, 0, 0, 0) }
("free_all")
276
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
277
    
Face 4* SusieWait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E4* Susie/%", "obj_ch2_scene23d_slash_Step_0_gml_419_0")
278
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
279
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(be)
280
    c_visible
c_visible

function c_visible(argument0) //gml_Script_c_visible { c_cmd("visible", argument0, 0, 0, 0) }
(0)
281
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(no)
282
    c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(0)
283
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_cutscene_23d_noelle_berdly_shake)
284
    c_addxy
c_addxy

function c_addxy(argument0, argument1) //gml_Script_c_addxy { c_cmd("addxy", argument0, argument1, 0, 0) }
(6, -4)
285
    c_shakeobj
c_shakeobj

function c_shakeobj() //gml_Script_c_shakeobj { c_cmd("shakeobj", 0, 0, 0, 0) }
()
286
    c_soundplay
c_soundplay

function c_soundplay(argument0) //gml_Script_c_soundplay { c_cmd("soundplay", argument0, 0, 0, 0) }
(snd_damage)
287
    c_imageindex
c_imageindex

function c_imageindex(argument0) //gml_Script_c_imageindex { c_cmd("imageindex", argument0, 0, 0, 0) }
(0)
288
    c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0.25)
289
    if (global.lang != "ja")
290
    {
291
        for (var _n = 0; _n < 12; _n++)
292
        {
293
            c_delaycmd
c_delaycmd

function c_delaycmd(argument0, argument1, argument2) //gml_Script_c_delaycmd { c_cmd_x("delaycmd", argument0, argument1, argument2, 0, 0, 0) }
((19 + _n * 16), "shakeobj", 0)
294
            c_delaycmd
c_delaycmd

function c_delaycmd(argument0, argument1, argument2) //gml_Script_c_delaycmd { c_cmd_x("delaycmd", argument0, argument1, argument2, 0, 0, 0) }
((19 + _n * 16), "soundplay", 167)
295
        }
296
    }
297
    else
298
    {
299
        var n_offset = 0
300
        for (_n = 0; _n < 11; _n++)
301
        {
302
            if (_n == 5)
303
                n_offset = 2
304
            if (_n == 6)
305
                n_offset = -3
306
            c_delaycmd
c_delaycmd

function c_delaycmd(argument0, argument1, argument2) //gml_Script_c_delaycmd { c_cmd_x("delaycmd", argument0, argument1, argument2, 0, 0, 0) }
((19 + _n * 12 + n_offset), "shakeobj", 0)
307
            c_delaycmd
c_delaycmd

function c_delaycmd(argument0, argument1, argument2) //gml_Script_c_delaycmd { c_cmd_x("delaycmd", argument0, argument1, argument2, 0, 0, 0) }
((19 + _n * 12 + n_offset), "soundplay", 167)
308
        }
309
    }
310
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("noelle")
311
    
\\s0Face K* WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22Close MessageClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\s0\\EK* WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2?%%", "obj_ch2_scene23d_slash_Step_0_gml_433_0")
312
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
313
    c_var_instance
c_var_instance

function c_var_instance(argument0, argument1, argument2) //gml_Script_c_var_instance { c_cmd_x("var", argument0, argument1, argument2, 0, 0, 0) }
(blackall, "image_alpha", 1)
314
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(120)
315
    c_actortokris
c_actortokris

function c_actortokris() //gml_Script_c_actortokris { c_cmd("actortokris", 0, 0, 0, 0) }
()
316
    c_terminatekillactors
c_terminatekillactors

function c_terminatekillactors() //gml_Script_c_terminatekillactors { c_cmd("terminatekillactors", 0, 0, 0, 0) }
()
317
}
318
if (con == 50 && (!i_ex(obj_cutscene_master)))
319
{
320
    con = 0
321
    global.flag[319 ferris_scene_plot] = 3
322
    room_goto(room_dw_mansion_acid_tunnel_exit )
323
}
324
if release_berdly
325
{
326
    release_berdly = false
327
    berdly_glide = instance_create(-100, -100, obj_berdly_rose)
328
}
329
if hide_berdly
330
{
331
    hide_berdly = false
332
    with (berdly_glide)
333
        instance_destroy()
334
}