1 |
if (con == -1) |
2 |
{ |
3 |
con = 1 |
4 |
global.interact = 1 |
5 |
global.facing = 1 |
6 |
cutscene_master = scr_cutscene_makescr_cutscene_makefunction scr_cutscene_make() //gml_Script_scr_cutscene_make
{
_cutscene_master = instance_create(0, 0, obj_cutscene_master)
_cutscene_master.master_object = id
return _cutscene_master;
} () |
7 |
scr_maincharacters_actorsscr_maincharacters_actorsfunction scr_maincharacters_actors() //gml_Script_scr_maincharacters_actors
{
actor_count = 0
kr = 0
kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor)
scr_actor_setup(kr, kr_actor, "kris")
kr_actor.sprite_index = obj_mainchara.sprite_index
kr_actor.depth = obj_mainchara.depth
with (obj_mainchara)
visible = 0
for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++)
{
if i_ex(global.cinstance[__jj])
{
if (global.cinstance[__jj].name == "susie")
{
actor_count++
su = __jj + 1
su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor)
scr_actor_setup(su, su_actor, "susie")
su_actor.sprite_index = global.cinstance[__jj].sprite_index
su_actor.depth = global.cinstance[__jj].depth
with (global.cinstance[__jj])
visible = 0
}
if (global.cinstance[__jj].name == "ralsei")
{
actor_count++
ra = __jj + 1
ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor)
scr_actor_setup(ra, ra_actor, "ralsei")
ra_actor.sprite_index = global.cinstance[__jj].sprite_index
ra_actor.depth = global.cinstance[__jj].depth
with (global.cinstance[__jj])
visible = 0
}
if (global.cinstance[__jj].name == "noelle")
{
actor_count++
no = __jj + 1
no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor)
scr_actor_setup(no, no_actor, "noelle")
no_actor.sprite_index = global.cinstance[__jj].sprite_index
no_actor.depth = global.cinstance[__jj].depth
with (global.cinstance[__jj])
visible = 0
}
}
}
} () |
8 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (kr) |
9 |
c_visible(0) |
10 |
su = actor_count + 1 |
11 |
su_actor = instance_create(280, 220, obj_actor) |
12 |
scr_actor_setupscr_actor_setupfunction scr_actor_setup(argument0, argument1, argument2) //gml_Script_scr_actor_setup
{
_actorid = argument0
_actorinstance = argument1
_actorname = argument2
obj_cutscene_master.actor_id[_actorid] = _actorinstance
obj_cutscene_master.actor_name[_actorid] = _actorname
with (_actorinstance)
{
number = argument0
scr_set_facing_sprites(argument2)
}
} (su, su_actor, "susie") |
13 |
su_actor.sprite_index = spr_susie_walk_back_arm |
14 |
no = actor_count + 2 |
15 |
no_actor = instance_create(230, 220, obj_actor) |
16 |
scr_actor_setupscr_actor_setupfunction scr_actor_setup(argument0, argument1, argument2) //gml_Script_scr_actor_setup
{
_actorid = argument0
_actorinstance = argument1
_actorname = argument2
obj_cutscene_master.actor_id[_actorid] = _actorinstance
obj_cutscene_master.actor_name[_actorid] = _actorname
with (_actorinstance)
{
number = argument0
scr_set_facing_sprites(argument2)
}
} (no, no_actor, "noelle") |
17 |
no_actor.sprite_index = spr_noelle_walk_right_dw |
18 |
be = actor_count + 3 |
19 |
be_actor = instance_create(380, (cameray() - 200), obj_actor) |
20 |
scr_actor_setupscr_actor_setupfunction scr_actor_setup(argument0, argument1, argument2) //gml_Script_scr_actor_setup
{
_actorid = argument0
_actorinstance = argument1
_actorname = argument2
obj_cutscene_master.actor_id[_actorid] = _actorinstance
obj_cutscene_master.actor_name[_actorid] = _actorname
with (_actorinstance)
{
number = argument0
scr_set_facing_sprites(argument2)
}
} (be, be_actor, "berdly") |
21 |
be_actor.sprite_index = spr_berdly_walk_left_dw |
22 |
cutscene_master.save_object[0] = id |
23 |
} |
24 |
if (con == 1) |
25 |
{ |
26 |
con = 49 |
27 |
alarm[0] = 30 |
28 |
c_msgside("bottom") |
29 |
c_var_lerp_instancec_var_lerp_instancefunction c_var_lerp_instance() //gml_Script_c_var_lerp_instance
{
if (argument_count < 6)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], 0)
else if (argument_count == 6)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], argument[5])
else if (argument_count == 7)
c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], (string(argument[5]) + string(argument[6])))
} (blackall, "image_alpha", 1, 0, 30) |
30 |
c_waitc_waitfunction c_wait(argument0) //gml_Script_c_wait
{
c_cmd("wait", argument0, 0, 0, 0)
} (30) |
31 |
c_msgside("top") |
32 |
c_speaker("susie") |
33 |
Face L* Well,Delay 11 that wasn't too bad.Wait for inputc_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\EL* Well^1, that wasn't too bad./", "obj_ch2_scene23d_slash_Step_0_gml_52_0") |
34 |
c_facenextc_facenextfunction c_facenext(argument0, argument1) //gml_Script_c_facenext
{
c_cmd("msgfacenext", argument0, argument1, 0, 0)
} ("noelle", "4") |
35 |
Face 4* Y...Delay 11 yeah.Wait for inputClose Messagec_msgnextloc("\\E4* Y..^1. yeah./%", "obj_ch2_scene23d_slash_Step_0_gml_54_0") |
36 |
c_talk_wait() |
37 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (no) |
38 |
c_autowalk(0) |
39 |
c_sprite(spr_cutscene_23b_noelle_blush) |
40 |
c_imagespeed(0) |
41 |
c_imageindex(1) |
42 |
c_speaker("noelle") |
43 |
Face 9* ...Delay 11 sigh.Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E9* ..^1. sigh./%", "obj_ch2_scene23d_slash_Step_0_gml_64_0") |
44 |
c_talk_wait() |
45 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (su) |
46 |
c_facing("l") |
47 |
c_speaker("susie") |
48 |
Face 0* ...?Wait for inputc_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E0* ...?/", "obj_ch2_scene23d_slash_Step_0_gml_71_0") |
49 |
c_facenextc_facenextfunction c_facenext(argument0, argument1) //gml_Script_c_facenext
{
c_cmd("msgfacenext", argument0, argument1, 0, 0)
} ("noelle", 6) |
50 |
Face 6* If only I could dream like this every day...Wait for inputClose Messagec_msgnextloc("\\E6* If only I could dream like this every day.../%", "obj_ch2_scene23d_slash_Step_0_gml_73_0") |
51 |
c_talk_wait() |
52 |
c_waitc_waitfunction c_wait(argument0) //gml_Script_c_wait
{
c_cmd("wait", argument0, 0, 0, 0)
} (30) |
53 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (su) |
54 |
c_facing("u") |
55 |
c_speaker("susie") |
56 |
Face 0* Maybe...Wait for inputc_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E0* Maybe.../", "obj_ch2_scene23d_slash_Step_0_gml_83_0") |
57 |
Face K* It...Delay 11 doesn't have to be a dream. Y'know?Wait for inputClose Messagec_msgnextloc("\\EK* It..^1. doesn't have to be a dream. Y'know?/%", "obj_ch2_scene23d_slash_Step_0_gml_84_0") |
58 |
c_talk_wait() |
59 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (no) |
60 |
c_autowalk(1) |
61 |
c_facing("r") |
62 |
c_speaker("noelle") |
63 |
Face 2* Susie...?Wait for inputc_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E2* Susie...?/", "obj_ch2_scene23d_slash_Step_0_gml_92_0") |
64 |
c_facenextc_facenextfunction c_facenext(argument0, argument1) //gml_Script_c_facenext
{
c_cmd("msgfacenext", argument0, argument1, 0, 0)
} ("susie", "K") |
65 |
Face K* Maybe...Delay 11 maybe someday we could...Wait for inputClose Messagec_msgnextloc("\\EK* Maybe..^1. maybe someday we could.../%", "obj_ch2_scene23d_slash_Step_0_gml_94_0") |
66 |
c_talk_wait() |
67 |
c_var_instance(id, "release_berdly", true) |
68 |
c_waitc_waitfunction c_wait(argument0) //gml_Script_c_wait
{
c_cmd("wait", argument0, 0, 0, 0)
} (30) |
69 |
c_musc_musfunction c_mus(argument0) //gml_Script_c_mus
{
c_cmd("mus", argument0, 0, 0, 0)
} ("free_all") |
70 |
c_mus2c_mus2function c_mus2(argument0, argument1, argument2) //gml_Script_c_mus2
{
c_cmd("mus", argument0, argument1, argument2, 0)
} ("initplay", "berdly_descend.ogg", 0) |
71 |
c_mus2c_mus2function c_mus2(argument0, argument1, argument2) //gml_Script_c_mus2
{
c_cmd("mus", argument0, argument1, argument2, 0)
} ("pitch", 0.7, 0) |
72 |
c_waitc_waitfunction c_wait(argument0) //gml_Script_c_wait
{
c_cmd("wait", argument0, 0, 0, 0)
} (30) |
73 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (no) |
74 |
c_sprite(spr_noelle_shocked_dw) |
75 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (su) |
76 |
c_sprite(spr_susie_shock_r) |
77 |
c_waitc_waitfunction c_wait(argument0) //gml_Script_c_wait
{
c_cmd("wait", argument0, 0, 0, 0)
} (160) |
78 |
c_waitc_waitfunction c_wait(argument0) //gml_Script_c_wait
{
c_cmd("wait", argument0, 0, 0, 0)
} (30) |
79 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (su) |
80 |
c_facing("r") |
81 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (no) |
82 |
c_facing("r") |
83 |
c_musc_musfunction c_mus(argument0) //gml_Script_c_mus
{
c_cmd("mus", argument0, 0, 0, 0)
} ("free") |
84 |
c_mus2c_mus2function c_mus2(argument0, argument1, argument2) //gml_Script_c_mus2
{
c_cmd("mus", argument0, argument1, argument2, 0)
} ("initloop", "berdly_theme.ogg", 0) |
85 |
c_speaker("berdly") |
86 |
Face 6* Noelle!Delay 11 My lady!!Delay 11 The Cavalry has arrived to rescue you!!Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E6* Noelle^1! My lady!^1! The Cavalry has arrived to rescue you!!/%", "obj_ch2_scene23d_slash_Step_0_gml_129_0") |
87 |
c_talk_wait() |
88 |
c_facing("u") |
89 |
c_speaker("noelle") |
90 |
Face H* (Oh,Delay 11 the good part of the dream is over.)Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\EH* (Oh^1, the good part of the dream is over.)/%", "obj_ch2_scene23d_slash_Step_0_gml_136_0") |
91 |
c_talk_wait() |
92 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (su) |
93 |
c_facing("l") |
94 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (no) |
95 |
c_facing("r") |
96 |
c_speaker("susie") |
97 |
Face 5* It's fine!!!Delay 11 Berdly's gonna help!!Delay 11 We're allies!!Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E5* It's fine!!^1! Berdly's gonna help!^1! We're allies!!/%", "obj_ch2_scene23d_slash_Step_0_gml_147_0") |
98 |
c_talk_wait() |
99 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (su) |
100 |
c_facing("r") |
101 |
c_var_instance(id, "hide_berdly", true) |
102 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (be) |
103 |
c_setxyc_setxyfunction c_setxy(argument0, argument1) //gml_Script_c_setxy
{
c_cmd("setxy", argument0, argument1, 0, 0)
} (380, 230) |
104 |
c_autowalk(1) |
105 |
c_walkc_walkfunction c_walk(argument0, argument1, argument2) //gml_Script_c_walk
{
c_cmd("walk", argument0, argument1, argument2, 0)
} ("l", 6, 8) |
106 |
c_speaker("berdly") |
107 |
Face J* Yes!!Delay 11 Don't worry,Delay 11 Noelle!!Delay 11 I'm stupid now!!Wait for inputc_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\EJ* Yes!^1! Don't worry^1, Noelle!^1! I'm stupid now!!/", "obj_ch2_scene23d_slash_Step_0_gml_159_0") |
108 |
c_facenextc_facenextfunction c_facenext(argument0, argument1) //gml_Script_c_facenext
{
c_cmd("msgfacenext", argument0, argument1, 0, 0)
} ("noelle", "2") |
109 |
Face 2* ...Wait for inputClose Messagec_msgnextloc("\\E2* .../%", "obj_ch2_scene23d_slash_Step_0_gml_161_0") |
110 |
c_talk_wait() |
111 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (su) |
112 |
c_facing("l") |
113 |
c_speaker("susie") |
114 |
Face 5* (He's good!!!)Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E5* (He's good!!!)/%", "obj_ch2_scene23d_slash_Step_0_gml_170_0") |
115 |
c_talk_wait() |
116 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (su) |
117 |
c_walkdirect_wait(280, 246, 10) |
118 |
c_waitc_waitfunction c_wait(argument0) //gml_Script_c_wait
{
c_cmd("wait", argument0, 0, 0, 0)
} (15) |
119 |
c_facing("u") |
120 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (no) |
121 |
c_facing("d") |
122 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (be) |
123 |
c_facing("d") |
124 |
c_speaker("susie") |
125 |
Face 2* Look,Delay 11 I gotta go save the day now,Delay 11 alright?Wait for inputc_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E2* Look^1, I gotta go save the day now^1, alright?/", "obj_ch2_scene23d_slash_Step_0_gml_189_0") |
126 |
c_facenextc_facenextfunction c_facenext(argument0, argument1) //gml_Script_c_facenext
{
c_cmd("msgfacenext", argument0, argument1, 0, 0)
} ("noelle", 23) |
127 |
Face N* H...Delay 11 huh!? Umm...Delay 11 good luck,Delay 11 Susie!!Wait for inputClose Messagec_msgnextloc("\\EN* H..^1. huh!? Umm..^1. good luck^1, Susie!!/%", "obj_ch2_scene23d_slash_Step_0_gml_191_0") |
128 |
c_talk_wait() |
129 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (su) |
130 |
c_facing("d") |
131 |
c_speaker("susie") |
132 |
Face L* Alright,Delay 11 nugget boy. it's up to you now.Wait for inputc_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\EL* Alright^1, nugget boy. it's up to you now./", "obj_ch2_scene23d_slash_Step_0_gml_199_0") |
133 |
c_facenextc_facenextfunction c_facenext(argument0, argument1) //gml_Script_c_facenext
{
c_cmd("msgfacenext", argument0, argument1, 0, 0)
} ("berdly", "E") |
134 |
Face E* Leave it to me,Delay 11 my dear Susan.Wait for inputc_msgnextloc("\\EE* Leave it to me^1, my dear Susan./", "obj_ch2_scene23d_slash_Step_0_gml_201_0") |
135 |
c_facenextc_facenextfunction c_facenext(argument0, argument1) //gml_Script_c_facenext
{
c_cmd("msgfacenext", argument0, argument1, 0, 0)
} ("susie", "K") |
136 |
Face K* Yeah,Delay 11 whatever. May the smarts be with you.Wait for inputClose Messagec_msgnextloc("\\EK* Yeah^1, whatever. May the smarts be with you./%", "obj_ch2_scene23d_slash_Step_0_gml_203_0") |
137 |
c_talk_wait() |
138 |
c_waitc_waitfunction c_wait(argument0) //gml_Script_c_wait
{
c_cmd("wait", argument0, 0, 0, 0)
} (10) |
139 |
c_soundplay(snd_jump) |
140 |
c_jump_spritec_jump_spritefunction c_jump_sprite(argument0, argument1, argument2, argument3, argument4, argument5) //gml_Script_c_jump_sprite
{
c_cmd_x("jumpsprite", argument0, argument1, argument2, argument3, argument4, argument5)
} (278, (cameray() + view_hport[0] + 200), 20, 30, spr_susie_dw_fall_d, spr_susie_dw_landed) |
141 |
c_waitc_waitfunction c_wait(argument0) //gml_Script_c_wait
{
c_cmd("wait", argument0, 0, 0, 0)
} (30) |
142 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (no) |
143 |
c_walkdirectc_walkdirectfunction c_walkdirect(argument0, argument1, argument2) //gml_Script_c_walkdirect
{
c_cmd("walkdirect", argument0, argument1, argument2, 0)
} (263, 244, 15) |
144 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (be) |
145 |
c_walkdirectc_walkdirectfunction c_walkdirect(argument0, argument1, argument2) //gml_Script_c_walkdirect
{
c_cmd("walkdirect", argument0, argument1, argument2, 0)
} (326, 256, 15) |
146 |
c_waitc_waitfunction c_wait(argument0) //gml_Script_c_wait
{
c_cmd("wait", argument0, 0, 0, 0)
} (15) |
147 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (no) |
148 |
c_facing("d") |
149 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (be) |
150 |
c_facing("berdlyunhappy") |
151 |
c_facing("d") |
152 |
c_waitc_waitfunction c_wait(argument0) //gml_Script_c_wait
{
c_cmd("wait", argument0, 0, 0, 0)
} (30) |
153 |
c_speaker("berdly") |
154 |
Face 0* Ah...Delay 11 she left before I could...Wait for inputc_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E0* Ah..^1. she left before I could.../", "obj_ch2_scene23d_slash_Step_0_gml_233_0") |
155 |
Face 9* ....Wait for inputClose Messagec_msgnextloc("\\E9* ..../%", "obj_ch2_scene23d_slash_Step_0_gml_234_0") |
156 |
c_talk_wait() |
157 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (be) |
158 |
c_facing("l") |
159 |
c_speaker("berdly") |
160 |
Face 9* Noelle. It's hard to say this.Wait for inputc_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E9* Noelle. It's hard to say this./", "obj_ch2_scene23d_slash_Step_0_gml_242_0") |
161 |
Face 5* You've done so much for me,Delay 11 and I...Wait for inputc_msgnextloc("\\E5* You've done so much for me^1, and I.../", "obj_ch2_scene23d_slash_Step_0_gml_243_0") |
162 |
Face 8* Noelle...Delay 11 I'm sorry.Wait for inputClose Messagec_msgnextloc("\\E8* Noelle..^1. I'm sorry./%", "obj_ch2_scene23d_slash_Step_0_gml_244_0") |
163 |
c_talk_wait() |
164 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (no) |
165 |
c_facing("r") |
166 |
c_speaker("noelle") |
167 |
Face F* Berdly...? You're...Delay 11 actually apologizing?Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\EF* Berdly...? You're..^1. actually apologizing?/%", "obj_ch2_scene23d_slash_Step_0_gml_252_0") |
168 |
c_talk_wait() |
169 |
c_facing("d") |
170 |
c_speaker("noelle") |
171 |
Face 9* ...Delay 11 Thank you. I...Delay 11 I understand,Delay 11 you know?Wait for inputc_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E9* ..^1. Thank you. I..^1. I understand^1, you know?/", "obj_ch2_scene23d_slash_Step_0_gml_259_0") |
172 |
Face 2* You've always...Delay 11 been nice to me when it's just the two of us.Wait for inputClose Messagec_msgnextloc("\\E2* You've always..^1. been nice to me when it's just the two of us./%", "obj_ch2_scene23d_slash_Step_0_gml_260_0") |
173 |
c_talk_wait() |
174 |
c_facing("r") |
175 |
c_speaker("noelle") |
176 |
Face 4* You just wanted to make a happy world for me.Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E4* You just wanted to make a happy world for me./%", "obj_ch2_scene23d_slash_Step_0_gml_267_0") |
177 |
c_talk_wait() |
178 |
c_facing("l") |
179 |
c_speaker("noelle") |
180 |
Face H* I'm...Delay 11 glad you realized,Delay 11 um...Delay 11 it sucked.Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\EH* I'm..^1. glad you realized^1, um..^1. it sucked./%", "obj_ch2_scene23d_slash_Step_0_gml_274_0") |
181 |
c_talk_wait() |
182 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (be) |
183 |
c_facing("d") |
184 |
c_speaker("berdly") |
185 |
Face 3* Oh.Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E3* Oh./%", "obj_ch2_scene23d_slash_Step_0_gml_282_0") |
186 |
c_talk_wait() |
187 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (no) |
188 |
c_facing("r") |
189 |
c_speaker("noelle") |
190 |
Face 2* Huh?Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E2* Huh?/%", "obj_ch2_scene23d_slash_Step_0_gml_290_0") |
191 |
c_talk_wait() |
192 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (be) |
193 |
c_facing("berdlydark") |
194 |
c_facing("l") |
195 |
c_speaker("berdly") |
196 |
Face I* I mean,Delay 11 YES,Delay 11 I WAS,Delay 11 in a WAY,Delay 11Wait for inputc_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\EI* I mean^1, YES^1, I WAS^1, in a WAY^1,/", "obj_ch2_scene23d_slash_Step_0_gml_299_0") |
197 |
Face 4* Apologizing for THAT,Delay 11 but.Wait for inputClose Messagec_msgnextloc("\\E4* Apologizing for THAT^1, but./%", "obj_ch2_scene23d_slash_Step_0_gml_300_0") |
198 |
c_talk_wait() |
199 |
c_facing("d") |
200 |
c_speaker("berdly") |
201 |
Face 5* I also wanted to apologize.Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E5* I also wanted to apologize./%", "obj_ch2_scene23d_slash_Step_0_gml_307_0") |
202 |
c_talk_wait() |
203 |
c_sprite(spr_berdly_depressed_dw_right) |
204 |
c_speaker("berdly") |
205 |
Face G* For leading you on.Wait for inputc_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\EG* For leading you on./", "obj_ch2_scene23d_slash_Step_0_gml_314_0") |
206 |
c_facenextc_facenextfunction c_facenext(argument0, argument1) //gml_Script_c_facenext
{
c_cmd("msgfacenext", argument0, argument1, 0, 0)
} ("noelle", 16) |
207 |
Face G Wait for inputc_msgnextloc("\\EG /", "obj_ch2_scene23d_slash_Step_0_gml_316_0") |
208 |
c_facenextc_facenextfunction c_facenext(argument0, argument1) //gml_Script_c_facenext
{
c_cmd("msgfacenext", argument0, argument1, 0, 0)
} ("berdly", 8) |
209 |
Face 8* I know you only always helped me out because,Delay 11 well...Wait for inputClose Messagec_msgnextloc("\\E8* I know you only always helped me out because^1, well.../%", "obj_ch2_scene23d_slash_Step_0_gml_318_0") |
210 |
c_talk_wait() |
211 |
c_autofacing(0) |
212 |
c_sprite(spr_berdly_walk_right_dw_unhappy) |
213 |
c_walk_wait("r", 5, 10) |
214 |
c_waitc_waitfunction c_wait(argument0) //gml_Script_c_wait
{
c_cmd("wait", argument0, 0, 0, 0)
} (15) |
215 |
c_sprite(spr_berdly_depressed_dw_right) |
216 |
c_speaker("berdly") |
217 |
Face H* You had a crush on me,Delay 11 so...Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\EH* You had a crush on me^1, so.../%", "obj_ch2_scene23d_slash_Step_0_gml_327_0") |
218 |
c_talk_wait() |
219 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (no) |
220 |
c_sprite(spr_noelle_shocked_dw) |
221 |
c_shakeobj() |
222 |
c_speaker("noelle") |
223 |
Face I* WHAT?Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\EI* WHAT?/%", "obj_ch2_scene23d_slash_Step_0_gml_338_0") |
224 |
c_talk_wait() |
225 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (be) |
226 |
c_autofacing(1) |
227 |
c_walk_wait("l", 5, 10) |
228 |
c_speaker("berdly") |
229 |
Face 3* O-oh,Delay 11 sorry!Delay 11 Please,Delay 11 don't be embarrassed!Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E3* O-oh^1, sorry^1! Please^1, don't be embarrassed!/%", "obj_ch2_scene23d_slash_Step_0_gml_346_0") |
230 |
c_talk_wait() |
231 |
c_facing("d") |
232 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (no) |
233 |
c_facing("r") |
234 |
c_speaker("berdly") |
235 |
Face 4* It's understandable. But,Delay 11 I...Delay 11 I have to tell you I...Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E4* It's understandable. But^1, I..^1. I have to tell you I.../%", "obj_ch2_scene23d_slash_Step_0_gml_356_0") |
236 |
c_talk_wait() |
237 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (be) |
238 |
c_sprite(spr_berdly_depressed_dw_left) |
239 |
c_speaker("berdly") |
240 |
Face 5* I really value your friendship,Delay 11 OK? So I...Wait for inputc_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E5* I really value your friendship^1, OK? So I.../", "obj_ch2_scene23d_slash_Step_0_gml_364_0") |
241 |
Face G* I...Delay 11 felt I had to pretend to reciprocate those feelings...Wait for inputClose Messagec_msgnextloc("\\EG* I..^1. felt I had to pretend to reciprocate those feelings.../%", "obj_ch2_scene23d_slash_Step_0_gml_365_0") |
242 |
c_talk_wait() |
243 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (no) |
244 |
c_sprite(spr_noelle_shocked_dw) |
245 |
c_shakeobj() |
246 |
c_speaker("noelle") |
247 |
Face I* WHAT? But I...Delay 11 I don't -- I never --Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\EI* WHAT? But I..^1. I don't -- I never --/%", "obj_ch2_scene23d_slash_Step_0_gml_374_0") |
248 |
c_talk_wait() |
249 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (be) |
250 |
c_autofacing(1) |
251 |
c_walkc_walkfunction c_walk(argument0, argument1, argument2) //gml_Script_c_walk
{
c_cmd("walk", argument0, argument1, argument2, 0)
} ("r", 5, 10) |
252 |
c_speaker("berdly") |
253 |
Face 5* Furthermore,Delay 11 I think I may have...Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E5* Furthermore^1, I think I may have.../%", "obj_ch2_scene23d_slash_Step_0_gml_382_0") |
254 |
c_talk_wait() |
255 |
c_waitc_waitfunction c_wait(argument0) //gml_Script_c_wait
{
c_cmd("wait", argument0, 0, 0, 0)
} (30) |
256 |
c_facing("l") |
257 |
c_speaker("berdly") |
258 |
Face M* Discovered someone else for me.Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\EM* Discovered someone else for me./%", "obj_ch2_scene23d_slash_Step_0_gml_392_0") |
259 |
c_talk_wait() |
260 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (no) |
261 |
c_sprite(spr_noelle_shocked_dw) |
262 |
c_shakeobj() |
263 |
c_speaker("noelle") |
264 |
Face H* HUH????????????Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\EH* HUH????????????/%", "obj_ch2_scene23d_slash_Step_0_gml_401_0") |
265 |
c_talk_wait() |
266 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (be) |
267 |
c_walkdirect_wait(302, 252, 10) |
268 |
c_facing("d") |
269 |
c_speaker("berdly") |
270 |
Face 5* Please don't be jealous.Wait for inputc_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E5* Please don't be jealous./", "obj_ch2_scene23d_slash_Step_0_gml_410_0") |
271 |
c_facenextc_facenextfunction c_facenext(argument0, argument1) //gml_Script_c_facenext
{
c_cmd("msgfacenext", argument0, argument1, 0, 0)
} ("noelle", "I") |
272 |
Face I* OF???????????????? ???????????????Wait for inputClose Messagec_msgnextloc("\\EI* OF????????????????&???????????????/%", "obj_ch2_scene23d_slash_Step_0_gml_412_0") |
273 |
c_talk_wait() |
274 |
c_musc_musfunction c_mus(argument0) //gml_Script_c_mus
{
c_cmd("mus", argument0, 0, 0, 0)
} ("stop") |
275 |
c_musc_musfunction c_mus(argument0) //gml_Script_c_mus
{
c_cmd("mus", argument0, 0, 0, 0)
} ("free_all") |
276 |
c_speaker("berdly") |
277 |
Face 4* SusieWait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E4* Susie/%", "obj_ch2_scene23d_slash_Step_0_gml_419_0") |
278 |
c_talk_wait() |
279 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (be) |
280 |
c_visible(0) |
281 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (no) |
282 |
c_autowalk(0) |
283 |
c_sprite(spr_cutscene_23d_noelle_berdly_shake) |
284 |
c_addxyc_addxyfunction c_addxy(argument0, argument1) //gml_Script_c_addxy
{
c_cmd("addxy", argument0, argument1, 0, 0)
} (6, -4) |
285 |
c_shakeobj() |
286 |
c_soundplay(snd_damage) |
287 |
c_imageindex(0) |
288 |
c_imagespeed(0.25) |
289 |
if (global.lang != "ja") |
290 |
{ |
291 |
for (var _n = 0; _n < 12; _n++) |
292 |
{ |
293 |
c_delaycmdc_delaycmdfunction c_delaycmd(argument0, argument1, argument2) //gml_Script_c_delaycmd
{
c_cmd_x("delaycmd", argument0, argument1, argument2, 0, 0, 0)
} ((19 + _n * 16), "shakeobj", 0) |
294 |
c_delaycmdc_delaycmdfunction c_delaycmd(argument0, argument1, argument2) //gml_Script_c_delaycmd
{
c_cmd_x("delaycmd", argument0, argument1, argument2, 0, 0, 0)
} ((19 + _n * 16), "soundplay", 167) |
295 |
} |
296 |
} |
297 |
else |
298 |
{ |
299 |
var n_offset = 0 |
300 |
for (_n = 0; _n < 11; _n++) |
301 |
{ |
302 |
if (_n == 5) |
303 |
n_offset = 2 |
304 |
if (_n == 6) |
305 |
n_offset = -3 |
306 |
c_delaycmdc_delaycmdfunction c_delaycmd(argument0, argument1, argument2) //gml_Script_c_delaycmd
{
c_cmd_x("delaycmd", argument0, argument1, argument2, 0, 0, 0)
} ((19 + _n * 12 + n_offset), "shakeobj", 0) |
307 |
c_delaycmdc_delaycmdfunction c_delaycmd(argument0, argument1, argument2) //gml_Script_c_delaycmd
{
c_cmd_x("delaycmd", argument0, argument1, argument2, 0, 0, 0)
} ((19 + _n * 12 + n_offset), "soundplay", 167) |
308 |
} |
309 |
} |
310 |
c_speaker("noelle") |
311 |
\\s0Face K* WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22 WHAT?Delay 22Close MessageClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\s0\\EK* WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2?%%", "obj_ch2_scene23d_slash_Step_0_gml_433_0") |
312 |
c_talk_wait() |
313 |
c_var_instance(blackall, "image_alpha", 1) |
314 |
c_waitc_waitfunction c_wait(argument0) //gml_Script_c_wait
{
c_cmd("wait", argument0, 0, 0, 0)
} (120) |
315 |
c_actortokris() |
316 |
c_terminatekillactors() |
317 |
} |
318 |
if (con == 50 && (!i_ex(obj_cutscene_master))) |
319 |
{ |
320 |
con = 0 |
321 |
global.flag[319 ferris_scene_plot] = 3 |
322 |
room_goto(room_dw_mansion_acid_tunnel_exit ) |
323 |
} |
324 |
if release_berdly |
325 |
{ |
326 |
release_berdly = false |
327 |
berdly_glide = instance_create(-100, -100, obj_berdly_rose) |
328 |
} |
329 |
if hide_berdly |
330 |
{ |
331 |
hide_berdly = false |
332 |
with (berdly_glide) |
333 |
instance_destroy() |
334 |
} |