Deltarune script viewer

← back to main script listing

gml_Object_obj_ch2_scene19c_spelling_bee_Alarm_1

(view raw script w/o annotations or w/e)
1
berdly_index++;
2
if (berdly_index < wb_word_length)
3
{
4
    sb_berdly += string_char_at(sb_word_current, berdly_index);
5
    berdly_spell = true;
6
}
7
else
8
{
9
    berdly_finish = true;
10
}