Deltarune script viewer

← back to main script listing

gml_Object_obj_ch2_scene19a_Step_0

(view raw script w/o annotations or w/e)
1
if i_ex(nisesusie)
2
{
3
    with (nisesusie)
4
        scr_depth
scr_depth

function scr_depth() //gml_Script_scr_depth { depth = 100000 - (y * 10 + sprite_height * 10) }
()
5
}
6
if (obj_mainchara.x >= 20 && con == -1)
7
{
8
    con = 1
9
    global.interact = 1
10
    with (obj_mainchara)
11
        visible = 0
12
    global.facing = 0
13
    cutscene_master = scr_cutscene_make
scr_cutscene_make

function scr_cutscene_make() //gml_Script_scr_cutscene_make { _cutscene_master = instance_create(0, 0, obj_cutscene_master) _cutscene_master.master_object = id return _cutscene_master; }
()
14
    kr = 0
15
    kr_actor = instance_create(-20, 190, obj_actor)
16
    scr_actor_setup
scr_actor_setup

function scr_actor_setup(argument0, argument1, argument2) //gml_Script_scr_actor_setup { _actorid = argument0 _actorinstance = argument1 _actorname = argument2 obj_cutscene_master.actor_id[_actorid] = _actorinstance obj_cutscene_master.actor_name[_actorid] = _actorname with (_actorinstance) { number = argument0 scr_set_facing_sprites(argument2) } }
(kr, kr_actor, "kris")
17
    kr_actor.sprite_index = spr_krisd_dark
18
    su = 1
19
    su_actor = instance_create(28, 165, obj_actor)
20
    scr_actor_setup
scr_actor_setup

function scr_actor_setup(argument0, argument1, argument2) //gml_Script_scr_actor_setup { _actorid = argument0 _actorinstance = argument1 _actorname = argument2 obj_cutscene_master.actor_id[_actorid] = _actorinstance obj_cutscene_master.actor_name[_actorid] = _actorname with (_actorinstance) { number = argument0 scr_set_facing_sprites(argument2) } }
(su, su_actor, "susie")
21
    su_actor.sprite_index = spr_cutscene_18_susie_lancer_carry_walk_right
22
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
23
    c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(0)
24
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_cutscene_18_susie_lancer_carry_walk_right)
25
    c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0.25)
26
    be = 2
27
    be_actor = instance_create(-60, 186, obj_actor)
28
    scr_actor_setup
scr_actor_setup

function scr_actor_setup(argument0, argument1, argument2) //gml_Script_scr_actor_setup { _actorid = argument0 _actorinstance = argument1 _actorname = argument2 obj_cutscene_master.actor_id[_actorid] = _actorinstance obj_cutscene_master.actor_name[_actorid] = _actorname with (_actorinstance) { number = argument0 scr_set_facing_sprites(argument2) } }
(be, be_actor, "berdly")
29
    be_actor.sprite_index = spr_berdly_walk_right_dw
30
}
31
if (con == 1)
32
{
33
    con = 2
34
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(kr)
35
    c_walk
c_walk

function c_walk(argument0, argument1, argument2) //gml_Script_c_walk { c_cmd("walk", argument0, argument1, argument2, 0) }
("r", 8, 35)
36
    c_delayfacing
c_delayfacing

function c_delayfacing(argument0, argument1) //gml_Script_c_delayfacing { c_cmd_x("delaycmd", argument0, "facing", argument1, 0, 0, 0) }
(36, "d")
37
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
38
    c_walk
c_walk

function c_walk(argument0, argument1, argument2) //gml_Script_c_walk { c_cmd("walk", argument0, argument1, argument2, 0) }
("r", 8, 38)
39
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(39)
40
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_cutscene_18_susie_lancer_carry_walk_up)
41
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(40)
42
    c_msgside
c_msgside

function c_msgside(argument0) //gml_Script_c_msgside { c_cmd("msgside", argument0, 0, 0, 0) }
("top")
43
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("susie")
44
    
* Looks like a puzzle.Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "* Looks like a puzzle./%", "obj_ch2_scene19a_slash_Step_0_gml_56_0")
45
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
46
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_cutscene_18_susie_lancer_carry_walk_left)
47
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("susie")
48
    
Face K* ...Delay 11 think,Delay 11 uh,Delay 11 YOU can do it,Delay 11 Kris?Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EK* ..^1. think^1, uh^1, YOU can do it^1, Kris?/%", "obj_ch2_scene19a_slash_Step_0_gml_62_0")
49
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
50
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(be)
51
    c_walk_wait
c_walk_wait

function c_walk_wait(argument0, argument1, argument2) //gml_Script_c_walk_wait { c_walk(argument0, argument1, argument2) c_wait(argument2) }
("r", 10, 25)
52
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
53
    
Face J* Calm your skinless,Delay 11 boneless,Delay 11 thighs everyone.Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EJ* Calm your skinless^1, boneless^1, thighs everyone./", "obj_ch2_scene19a_slash_Step_0_gml_69_0")
54
    
Face 7* I'LL think of a solution!Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E7* I'LL think of a solution!/", "obj_ch2_scene19a_slash_Step_0_gml_70_0")
55
    c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("susie", "K")
56
    
Face K* (Kris,Delay 11 just ignore him.)Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EK* (Kris^1, just ignore him.)/", "obj_ch2_scene19a_slash_Step_0_gml_72_0")
57
    
Face K* I'll just be over here where I can't hear you.Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EK* I'll just be over here where I can't hear you./", "obj_ch2_scene19a_slash_Step_0_gml_73_0")
58
    c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("berdly", "I")
59
    
Face I* And I'll be here,Delay 11 away from your IQ-debuffing aura!Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EI* And I'll be here^1, away from your IQ-debuffing aura!/%", "obj_ch2_scene19a_slash_Step_0_gml_75_0")
60
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
61
    c_walkdirect
c_walkdirect

function c_walkdirect(argument0, argument1, argument2) //gml_Script_c_walkdirect { c_cmd("walkdirect", argument0, argument1, argument2, 0) }
(47, 210, 15)
62
    c_delayfacing
c_delayfacing

function c_delayfacing(argument0, argument1) //gml_Script_c_delayfacing { c_cmd_x("delaycmd", argument0, "facing", argument1, 0, 0, 0) }
(21, "d")
63
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
64
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_cutscene_18_susie_lancer_carry_walk_right)
65
    c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0.25)
66
    c_walkdirect_wait
c_walkdirect_wait

function c_walkdirect_wait(argument0, argument1, argument2) //gml_Script_c_walkdirect_wait { c_walkdirect(argument0, argument1, argument2) c_wait(argument2) }
(529, 191, 15)
67
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_cutscene_18_susie_lancer_carry_walk_left)
68
    c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0)
69
}
70
if (con == 2 && (!d_ex()))
71
{
72
    con = 3
73
    c_actortokris
c_actortokris

function c_actortokris() //gml_Script_c_actortokris { c_cmd("actortokris", 0, 0, 0, 0) }
()
74
    c_terminatekillactors
c_terminatekillactors

function c_terminatekillactors() //gml_Script_c_terminatekillactors { c_cmd("terminatekillactors", 0, 0, 0, 0) }
()
75
}
76
if (con == 3 && (!i_ex(obj_cutscene_master)))
77
{
78
    nisesusie = instance_create(529, 191, obj_npc_sign)
79
    nisesusie.sprite_index = spr_cutscene_18_susie_lancer_carry_walk_left
80
    nisesusie.image_speed = 0
81
    berdlynpc = instance_create(47, 210, obj_npc_sign)
82
    berdlynpc.sprite_index = spr_berdly_walk_right_dw
83
    global.interact = 0
84
    con = 0
85
}
86
if (con == 20 && (!d_ex()))
87
{
88
    con = 21
89
    global.interact = 1
90
    if i_ex(exitcollider)
91
        instance_destroy(exitcollider)
92
    if i_ex(leftcollider)
93
        instance_destroy(leftcollider)
94
    cutscene_master = scr_cutscene_make
scr_cutscene_make

function scr_cutscene_make() //gml_Script_scr_cutscene_make { _cutscene_master = instance_create(0, 0, obj_cutscene_master) _cutscene_master.master_object = id return _cutscene_master; }
()
95
    su = 0
96
    su_actor = instance_create(nisesusie.x, nisesusie.y, obj_actor)
97
    scr_actor_setup
scr_actor_setup

function scr_actor_setup(argument0, argument1, argument2) //gml_Script_scr_actor_setup { _actorid = argument0 _actorinstance = argument1 _actorname = argument2 obj_cutscene_master.actor_id[_actorid] = _actorinstance obj_cutscene_master.actor_name[_actorid] = _actorname with (_actorinstance) { number = argument0 scr_set_facing_sprites(argument2) } }
(su, su_actor, "susie")
98
    su_actor.sprite_index = spr_cutscene_18_susie_lancer_carry_walk_left
99
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
100
    c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(0)
101
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_cutscene_18_susie_lancer_carry_walk_left)
102
    c_halt
c_halt

function c_halt() //gml_Script_c_halt { c_cmd("halt", 0, 0, 0, 0) }
()
103
    be = 1
104
    be_actor = instance_create(berdlynpc.x, berdlynpc.y, obj_actor)
105
    scr_actor_setup
scr_actor_setup

function scr_actor_setup(argument0, argument1, argument2) //gml_Script_scr_actor_setup { _actorid = argument0 _actorinstance = argument1 _actorname = argument2 obj_cutscene_master.actor_id[_actorid] = _actorinstance obj_cutscene_master.actor_name[_actorid] = _actorname with (_actorinstance) { number = argument0 scr_set_facing_sprites(argument2) } }
(be, be_actor, "berdly")
106
    be_actor.sprite_index = spr_berdly_walk_right_dw
107
    with (berdlynpc)
108
        instance_destroy()
109
    with (nisesusie)
110
        instance_destroy()
111
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(be)
112
    c_halt
c_halt

function c_halt() //gml_Script_c_halt { c_cmd("halt", 0, 0, 0, 0) }
()
113
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_berdly_shocked_right)
114
    c_emote
c_emote

function c_emote() //gml_Script_c_emote { if (argument_count == 0) c_cmd("emote", "!", 30, 0, 0) else if (argument_count == 1) c_cmd("emote", argument[0], 30, 0, 0) else if (argument_count == 2) c_cmd("emote", argument[0], argument[1], 0, 0) else if (argument_count == 3) c_cmd("emote", argument[0], argument[1], argument[2], 0) }
("!", 30)
115
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(30)
116
    c_msgside
c_msgside

function c_msgside(argument0) //gml_Script_c_msgside { c_cmd("msgside", argument0, 0, 0, 0) }
("top")
117
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("susie")
118
    
* Face 9Yeah!!Delay 11 We got it!!Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "* \\E9Yeah!^1! We got it!!/%", "obj_ch2_scene19a_slash_Step_0_gml_153_0")
119
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
120
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
121
    
Face 3* Wh...Delay 11 What!? Hey,Delay 11 wait a second --Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E3* Wh..^1. What!? Hey^1, wait a second --/", "obj_ch2_scene19a_slash_Step_0_gml_162_0")
122
    
Face B* How'd you...Delay 11 How'd you solve it without me!?Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EB* How'd you..^1. How'd you solve it without me!?/", "obj_ch2_scene19a_slash_Step_0_gml_163_0")
123
    c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("susie", "2")
124
    
Face 2* Hahaha!!Delay 11 Kris figured it out before you!!Delay 11 Jealous?Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E2* Hahaha!^1! Kris figured it out before you!^1! Jealous?/%", "obj_ch2_scene19a_slash_Step_0_gml_165_0")
125
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
126
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("u")
127
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
128
    
Face C* Well I...Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EC* Well I.../%", "obj_ch2_scene19a_slash_Step_0_gml_172_0")
129
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
130
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_berdly_cross_arms)
131
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
132
    
Face 7* I knew the answer,Delay 11 I just wanted to see Kris try,Delay 11 first!Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E7* I knew the answer^1, I just wanted to see Kris try^1, first!/", "obj_ch2_scene19a_slash_Step_0_gml_178_0")
133
    
Face 6* It's called SUSPENSE,Delay 11 Susan!!Delay 11 DRAMATIC,Delay 11 suspense!!Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E6* It's called SUSPENSE^1, Susan!^1! DRAMATIC^1, suspense!!/%", "obj_ch2_scene19a_slash_Step_0_gml_179_0")
134
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
135
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_berdly_cross_arms_nervous)
136
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
137
    c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0.25)
138
    c_walk
c_walk

function c_walk(argument0, argument1, argument2) //gml_Script_c_walk { c_cmd("walk", argument0, argument1, argument2, 0) }
("l", 8, 8)
139
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(9)
140
    c_halt
c_halt

function c_halt() //gml_Script_c_halt { c_cmd("halt", 0, 0, 0, 0) }
()
141
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("susie")
142
    
Face K* Then YOU do the next one.Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EK* Then YOU do the next one./%", "obj_ch2_scene19a_slash_Step_0_gml_192_0")
143
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
144
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(be)
145
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_berdly_walk_right_dw)
146
    c_walk
c_walk

function c_walk(argument0, argument1, argument2) //gml_Script_c_walk { c_cmd("walk", argument0, argument1, argument2, 0) }
("r", 8, 80)
147
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("berdly")
148
    
Face 7* Fine!Delay 11 WATCH me!!Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E7* Fine^1! WATCH me!!/%", "obj_ch2_scene19a_slash_Step_0_gml_199_0")
149
    c_talk
c_talk

function c_talk() //gml_Script_c_talk { c_cmd("talk", 0, 0, 0, 0) }
()
150
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(80)
151
    c_waittalk
c_waittalk

function c_waittalk() //gml_Script_c_waittalk { c_cmd("waitdialoguer", 0, 0, 0, 0) }
()
152
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("susie")
153
    
Face C* (Also my name's not Susan?)Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EC* (Also my name's not Susan?)/%", "obj_ch2_scene19a_slash_Step_0_gml_205_0")
154
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
155
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
156
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_cutscene_18_susie_lancer_carry_walk_right)
157
    c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0.25)
158
    c_walk_wait
c_walk_wait

function c_walk_wait(argument0, argument1, argument2) //gml_Script_c_walk_wait { c_walk(argument0, argument1, argument2) c_wait(argument2) }
("r", 10, 30)
159
    c_actortokris
c_actortokris

function c_actortokris() //gml_Script_c_actortokris { c_cmd("actortokris", 0, 0, 0, 0) }
()
160
    c_terminatekillactors
c_terminatekillactors

function c_terminatekillactors() //gml_Script_c_terminatekillactors { c_cmd("terminatekillactors", 0, 0, 0, 0) }
()
161
}
162
if (con == 21 && (!i_ex(obj_cutscene_master)))
163
{
164
    con = 0
165
    global.interact = 0
166
    global.facing = 0
167
    global.plot = 105
168
    instance_destroy()
169
}