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gml_Object_obj_ch2_scene10_arcade_fg2_Draw_0

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1
timer++;
2
image_alpha += 0.2;
3
draw_set_alpha(image_alpha);
4
draw_rectangle_color(camerax(), cameray(), camerax() + 640, cameray() + 480, c_black, c_black, c_black, c_black, 0);
5
draw_set_alpha(1);