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gml_Object_obj_ch2_scene10_arcade_bg_Create_0

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1
timer = 0
2
con = 0
3
x1 = camerax() + 322
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y1 = cameray() + 68
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x2 = camerax() + 322
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y2 = cameray() + 68
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depth = obj_ch2_scene10.kr_actor.depth + 2
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kr_x_save = obj_ch2_scene10.kr_actor.x
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kr_y_save = obj_ch2_scene10.kr_actor.y
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su_x_save = obj_ch2_scene10.su_actor.x
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su_y_save = obj_ch2_scene10.su_actor.y
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ra_x_save = obj_ch2_scene10.ra_actor.x
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ra_y_save = obj_ch2_scene10.ra_actor.y
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qu_x_save = obj_ch2_scene10.qu_actor.x
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qu_y_save = obj_ch2_scene10.qu_actor.y
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punch_r_timer = 0
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punch_l_timer = 0
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dodge_r_timer = 0
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dodge_l_timer = 0
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dodge_d_timer = 0