1 |
if (con == -1) |
2 |
{ |
3 |
con = 1 |
4 |
global.interact = 1 |
5 |
global.facing = 1 |
6 |
cutscene_master = scr_cutscene_makescr_cutscene_makefunction scr_cutscene_make() //gml_Script_scr_cutscene_make
{
_cutscene_master = instance_create(0, 0, obj_cutscene_master)
_cutscene_master.master_object = id
return _cutscene_master;
} () |
7 |
scr_maincharacters_actorsscr_maincharacters_actorsfunction scr_maincharacters_actors() //gml_Script_scr_maincharacters_actors
{
actor_count = 0
kr = 0
kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor)
scr_actor_setup(kr, kr_actor, "kris")
kr_actor.sprite_index = obj_mainchara.sprite_index
kr_actor.depth = obj_mainchara.depth
with (obj_mainchara)
visible = 0
for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++)
{
if i_ex(global.cinstance[__jj])
{
if (global.cinstance[__jj].name == "susie")
{
actor_count++
su = __jj + 1
su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor)
scr_actor_setup(su, su_actor, "susie")
su_actor.sprite_index = global.cinstance[__jj].sprite_index
su_actor.depth = global.cinstance[__jj].depth
with (global.cinstance[__jj])
visible = 0
}
if (global.cinstance[__jj].name == "ralsei")
{
actor_count++
ra = __jj + 1
ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor)
scr_actor_setup(ra, ra_actor, "ralsei")
ra_actor.sprite_index = global.cinstance[__jj].sprite_index
ra_actor.depth = global.cinstance[__jj].depth
with (global.cinstance[__jj])
visible = 0
}
if (global.cinstance[__jj].name == "noelle")
{
actor_count++
no = __jj + 1
no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor)
scr_actor_setup(no, no_actor, "noelle")
no_actor.sprite_index = global.cinstance[__jj].sprite_index
no_actor.depth = global.cinstance[__jj].depth
with (global.cinstance[__jj])
visible = 0
}
}
}
} () |
8 |
with (obj_npc_king) |
9 |
visible = 0 |
10 |
qu = actor_count + 2 |
11 |
qu_actor = instance_create((camerax() - 100), 182, obj_actor) |
12 |
scr_actor_setupscr_actor_setupfunction scr_actor_setup(argument0, argument1, argument2) //gml_Script_scr_actor_setup
{
_actorid = argument0
_actorinstance = argument1
_actorname = argument2
obj_cutscene_master.actor_id[_actorid] = _actorinstance
obj_cutscene_master.actor_name[_actorid] = _actorname
with (_actorinstance)
{
number = argument0
scr_set_facing_sprites(argument2)
}
} (qu, qu_actor, "queen") |
13 |
qu_actor.sprite_index = spr_queen_walk_left |
14 |
ki = actor_count + 3 |
15 |
ki_actor = instance_create(obj_npc_king.x, obj_npc_king.y, obj_actor) |
16 |
scr_actor_setupscr_actor_setupfunction scr_actor_setup(argument0, argument1, argument2) //gml_Script_scr_actor_setup
{
_actorid = argument0
_actorinstance = argument1
_actorname = argument2
obj_cutscene_master.actor_id[_actorid] = _actorinstance
obj_cutscene_master.actor_name[_actorid] = _actorname
with (_actorinstance)
{
number = argument0
scr_set_facing_sprites(argument2)
}
} (ki, ki_actor, "rouxls") |
17 |
ki_actor.sprite_index = obj_npc_king.sprite_index |
18 |
ki_actor.depth = 500100 |
19 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (ki) |
20 |
c_autowalk(0) |
21 |
c_autodepth(0) |
22 |
c_depth(500100) |
23 |
ro = actor_count + 4 |
24 |
ro_actor = instance_create((camerax() - 100), 182, obj_actor) |
25 |
scr_actor_setupscr_actor_setupfunction scr_actor_setup(argument0, argument1, argument2) //gml_Script_scr_actor_setup
{
_actorid = argument0
_actorinstance = argument1
_actorname = argument2
obj_cutscene_master.actor_id[_actorid] = _actorinstance
obj_cutscene_master.actor_name[_actorid] = _actorname
with (_actorinstance)
{
number = argument0
scr_set_facing_sprites(argument2)
}
} (ro, ro_actor, "rouxls") |
26 |
ro_actor.sprite_index = spr_rurus_idle |
27 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (ro) |
28 |
c_autowalk(0) |
29 |
} |
30 |
if (con == 1) |
31 |
{ |
32 |
con = 49 |
33 |
alarm[0] = 30 |
34 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (ra) |
35 |
c_walkdirectc_walkdirectfunction c_walkdirect(argument0, argument1, argument2) //gml_Script_c_walkdirect
{
c_cmd("walkdirect", argument0, argument1, argument2, 0)
} (1150, 210, 15) |
36 |
c_delayfacing(16, "u") |
37 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (su) |
38 |
c_walkdirectc_walkdirectfunction c_walkdirect(argument0, argument1, argument2) //gml_Script_c_walkdirect
{
c_cmd("walkdirect", argument0, argument1, argument2, 0)
} (1190, 204, 15) |
39 |
c_delayfacing(16, "u") |
40 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (kr) |
41 |
c_walkdirectc_walkdirectfunction c_walkdirect(argument0, argument1, argument2) //gml_Script_c_walkdirect
{
c_cmd("walkdirect", argument0, argument1, argument2, 0)
} (1238, 220, 15) |
42 |
c_delayfacing(16, "u") |
43 |
c_waitc_waitfunction c_wait(argument0) //gml_Script_c_wait
{
c_cmd("wait", argument0, 0, 0, 0)
} (16) |
44 |
c_speaker("king") |
45 |
Face 0* You may have bested me. But...Wait for inputc_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E0* You may have bested me. But.../", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_59_0") |
46 |
Face 7* You'll soon face someone...Delay 11 More fearsome...Wait for inputc_msgnextloc("\\E7* You'll soon face someone..^1. More fearsome.../", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_60_0") |
47 |
Face 4* More tyrannical than you could EVER imagine.Wait for inputc_msgnextloc("\\E4* More tyrannical than you could EVER imagine./", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_61_0") |
48 |
c_facenextc_facenextfunction c_facenext(argument0, argument1) //gml_Script_c_facenext
{
c_cmd("msgfacenext", argument0, argument1, 0, 0)
} ("susie", 1) |
49 |
Face 1* Queen? We already met her.Wait for inputClose Messagec_msgnextloc("\\E1* Queen? We already met her./%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_63_0") |
50 |
c_talk_wait() |
51 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (ki) |
52 |
c_sprite(spr_king_sulk_left) |
53 |
c_speaker("king") |
54 |
Face 6* WHAT!?Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E6* WHAT!?/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_71_0") |
55 |
c_talk_wait() |
56 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (kr) |
57 |
c_facing("l") |
58 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (su) |
59 |
c_facing("l") |
60 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (ra) |
61 |
c_facing("l") |
62 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (qu) |
63 |
c_walkdirect_wait(1020, 182, 20) |
64 |
c_facing("u") |
65 |
c_waitc_waitfunction c_wait(argument0) //gml_Script_c_wait
{
c_cmd("wait", argument0, 0, 0, 0)
} (30) |
66 |
c_speaker("queen") |
67 |
Face 1* Wow Nice Hamster WheelWait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E1* Wow Nice Hamster Wheel/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_96_0") |
68 |
c_talk_wait() |
69 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (ki) |
70 |
c_sprite(spr_king_sulk) |
71 |
c_speaker("king") |
72 |
Face 5* So you,Delay 11 too,Delay 11 have come to humiliate me...Wait for inputc_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E5* So you^1, too^1, have come to humiliate me.../", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_104_0") |
73 |
c_facenextc_facenextfunction c_facenext(argument0, argument1) //gml_Script_c_facenext
{
c_cmd("msgfacenext", argument0, argument1, 0, 0)
} ("queen", 24) |
74 |
Face O* No I Am Serious It's CoolWait for inputClose Messagec_msgnextloc("\\EO* No I Am Serious It's Cool/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_106_0") |
75 |
c_talk_wait() |
76 |
c_waitc_waitfunction c_wait(argument0) //gml_Script_c_wait
{
c_cmd("wait", argument0, 0, 0, 0)
} (10) |
77 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (qu) |
78 |
c_walkdirectc_walkdirectfunction c_walkdirect(argument0, argument1, argument2) //gml_Script_c_walkdirect
{
c_cmd("walkdirect", argument0, argument1, argument2, 0)
} (1263, 182, 25) |
79 |
c_waitc_waitfunction c_wait(argument0) //gml_Script_c_wait
{
c_cmd("wait", argument0, 0, 0, 0)
} (8) |
80 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (kr) |
81 |
c_autowalk(0) |
82 |
c_walkc_walkfunction c_walk(argument0, argument1, argument2) //gml_Script_c_walk
{
c_cmd("walk", argument0, argument1, argument2, 0)
} ("r", 15, 15) |
83 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (su) |
84 |
c_autowalk(0) |
85 |
c_walkc_walkfunction c_walk(argument0, argument1, argument2) //gml_Script_c_walk
{
c_cmd("walk", argument0, argument1, argument2, 0)
} ("r", 15, 15) |
86 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (ra) |
87 |
c_autowalk(0) |
88 |
c_walkc_walkfunction c_walk(argument0, argument1, argument2) //gml_Script_c_walk
{
c_cmd("walk", argument0, argument1, argument2, 0)
} ("r", 15, 15) |
89 |
c_waitc_waitfunction c_wait(argument0) //gml_Script_c_wait
{
c_cmd("wait", argument0, 0, 0, 0)
} (50) |
90 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (qu) |
91 |
c_autowalk(0) |
92 |
c_sprite(spr_cutscene_10_queen_ohoho_standing) |
93 |
c_imageindex(0) |
94 |
c_imagespeed(0.25) |
95 |
c_speaker("queen") |
96 |
Face B* That Water Bottle HoweverWait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\EB* That Water Bottle However/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_137_0") |
97 |
c_talk_wait() |
98 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (ki) |
99 |
c_sprite(spr_king_sulk_drink) |
100 |
c_autowalk(0) |
101 |
c_imagespeed(0.25) |
102 |
c_var_instance(id, "king_drink", true) |
103 |
c_speaker("king") |
104 |
Face A* DO NOT SPEAK ILL OF THE ROYAL WATER BOTTLE!Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\EA* DO NOT SPEAK ILL OF THE ROYAL WATER BOTTLE!/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_150_0") |
105 |
c_talk_wait() |
106 |
c_var_instance(id, "king_drink", false) |
107 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (qu) |
108 |
c_sprite(spr_queen_wine_left) |
109 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (ki) |
110 |
c_sprite(spr_king_sulk_left) |
111 |
c_speaker("queen") |
112 |
Face O* It's Nothing Compared To The One At My MansionWait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\EO* It's Nothing Compared To The One At My Mansion/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_163_0") |
113 |
c_talk_wait() |
114 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (ki) |
115 |
c_sprite(spr_king_sulk) |
116 |
c_speaker("king") |
117 |
Face 5* Hmph. Materialistic as always.Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E5* Hmph. Materialistic as always./%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_171_0") |
118 |
c_talk_wait() |
119 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (qu) |
120 |
c_autowalk(1) |
121 |
c_facing("u") |
122 |
c_speaker("queen") |
123 |
Face 0* Materialism Evaluation DeniedWait for inputc_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E0* Materialism Evaluation Denied/", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_180_0") |
124 |
Face C* I Simply Give Myself: The Treatment I DeserveWait for inputClose Messagec_msgnextloc("\\EC* I Simply Give Myself: The Treatment I Deserve/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_181_0") |
125 |
c_talk_wait() |
126 |
c_autowalk(0) |
127 |
c_sprite(spr_cutscene_10_queen_ohoho_standing) |
128 |
c_imageindex(0) |
129 |
c_imagespeed(0.25) |
130 |
c_speaker("queen") |
131 |
Face D* You Slept Curled Up On A Dirty Throne Every DayWait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\ED* You Slept Curled Up On A Dirty Throne Every Day/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_191_0") |
132 |
c_talk_wait() |
133 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (ki) |
134 |
c_sprite(spr_king_sulk_drink_left) |
135 |
c_autowalk(0) |
136 |
c_imagespeed(0.25) |
137 |
c_shake() |
138 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (qu) |
139 |
c_imagespeed(0) |
140 |
c_speaker("king") |
141 |
Face A* ENOUGH,Delay 11 WENCH!!!Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\EA* ENOUGH^1, WENCH!!!/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_206_0") |
142 |
c_talk_wait() |
143 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (ki) |
144 |
c_sprite(spr_king_sulk_left) |
145 |
c_waitc_waitfunction c_wait(argument0) //gml_Script_c_wait
{
c_cmd("wait", argument0, 0, 0, 0)
} (30) |
146 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (ki) |
147 |
c_sprite(spr_king_sulk) |
148 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (qu) |
149 |
c_autowalk(1) |
150 |
c_facing("u") |
151 |
c_speaker("king") |
152 |
Face B* What purpose have you here... Queenie Beanie.Wait for inputc_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\EB* What purpose have you here... Queenie Beanie./", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_224_0") |
153 |
c_facenextc_facenextfunction c_facenext(argument0, argument1) //gml_Script_c_facenext
{
c_cmd("msgfacenext", argument0, argument1, 0, 0)
} ("queen", 13) |
154 |
Face D* Just Thought I Would Send A Message,Delay 11 Kingy WingyWait for inputc_msgnextloc("\\ED* Just Thought I Would Send A Message^1, Kingy Wingy/", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_226_0") |
155 |
Face 0* That You Don't Have To Worry About LancerWait for inputClose Messagec_msgnextloc("\\E0* That You Don't Have To Worry About Lancer/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_227_0") |
156 |
c_talk_wait() |
157 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (qu) |
158 |
c_walkdirect_wait(1305, 182, 15) |
159 |
c_speaker("queen") |
160 |
Face 1* I Will Be Looking After Him From Now OnWait for inputc_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E1* I Will Be Looking After Him From Now On/", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_235_0") |
161 |
Face 5* After All...Delay 11 I Am...Wait for inputClose Messagec_msgnextloc("\\E5* After All..^1. I Am.../%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_236_0") |
162 |
c_talk_wait() |
163 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (qu) |
164 |
c_facing("d") |
165 |
c_speaker("queen") |
166 |
Face 0* His MotherWait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E0* His Mother/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_244_0") |
167 |
c_talk_wait() |
168 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (ki) |
169 |
c_shakeobj() |
170 |
c_sprite(spr_king_sulk_drink_left) |
171 |
c_autowalk(0) |
172 |
c_imagespeed(0.25) |
173 |
c_speaker("king") |
174 |
Face 9* When was that decided!?Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E9* When was that decided!?/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_255_0") |
175 |
c_talk_wait() |
176 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (qu) |
177 |
c_facing("l") |
178 |
c_speaker("queen") |
179 |
Face D* Arbitrarily Right NowWait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\ED* Arbitrarily Right Now/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_263_0") |
180 |
c_talk_wait() |
181 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (ki) |
182 |
c_sprite(spr_king_sulk) |
183 |
c_speaker("king") |
184 |
Face 5* ....Delay 11 hmph.Wait for inputc_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E5* ...^1. hmph./", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_271_0") |
185 |
Face 5* Do what you please with the boy.Wait for inputc_msgnextloc("\\E5* Do what you please with the boy./", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_272_0") |
186 |
Face 5* But if he cries...Wait for inputc_msgnextloc("\\E5* But if he cries.../", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_273_0") |
187 |
Face 8* ...Delay 11 Bounce him on the ground like a ball.Wait for inputClose Messagec_msgnextloc("\\E8* ..^1. Bounce him on the ground like a ball./%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_274_0") |
188 |
c_talk_wait() |
189 |
c_waitc_waitfunction c_wait(argument0) //gml_Script_c_wait
{
c_cmd("wait", argument0, 0, 0, 0)
} (30) |
190 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (qu) |
191 |
c_facing("d") |
192 |
c_speaker("queen") |
193 |
Face D* I Think It Is Time To Abort This ConversationWait for inputc_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\ED* I Think It Is Time To Abort This Conversation/", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_285_0") |
194 |
c_facenextc_facenextfunction c_facenext(argument0, argument1) //gml_Script_c_facenext
{
c_cmd("msgfacenext", argument0, argument1, 0, 0)
} ("king", "B") |
195 |
Face B* ...Delay 11 As you wish.Wait for inputClose Messagec_msgnextloc("\\EB* ..^1. As you wish./%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_287_0") |
196 |
c_talk_wait() |
197 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (ro) |
198 |
c_walkdirect_wait(1118, ro_actor.y, 15) |
199 |
c_speaker("rouxls") |
200 |
Face 0* Oho,Delay 11 quite sorry,Delay 11 mine Kinge...Wait for inputc_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E0* Oho^1, quite sorry^1, mine Kinge.../", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_295_0") |
201 |
Face 3* Queene hath a nyew Man about Towne now!!Wait for inputClose Messagec_msgnextloc("\\E3* Queene hath a nyew Man about Towne now!!/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_296_0") |
202 |
c_talk_wait() |
203 |
c_waitc_waitfunction c_wait(argument0) //gml_Script_c_wait
{
c_cmd("wait", argument0, 0, 0, 0)
} (30) |
204 |
c_speaker("king") |
205 |
Face 5* Who?Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E5* Who?/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_303_0") |
206 |
c_talk_wait() |
207 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (qu) |
208 |
c_autowalk(1) |
209 |
c_facing("l") |
210 |
c_speaker("queen") |
211 |
Face I* Yeah WhoWait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\EI* Yeah Who/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_311_0") |
212 |
c_talk_wait() |
213 |
c_waitc_waitfunction c_wait(argument0) //gml_Script_c_wait
{
c_cmd("wait", argument0, 0, 0, 0)
} (30) |
214 |
c_speaker("rouxls") |
215 |
Face 6* ErWait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E6* Er/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_320_0") |
216 |
c_talk_wait() |
217 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (ro) |
218 |
c_walk_wait("l", 5, 5) |
219 |
c_speaker("rouxls") |
220 |
Face 1* I think IWait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E1* I think I/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_327_0") |
221 |
c_talk_wait() |
222 |
c_walk_wait("l", 5, 5) |
223 |
c_speaker("rouxls") |
224 |
Face 6* Left my puzzle onWait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E6* Left my puzzle on/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_333_0") |
225 |
c_talk_wait() |
226 |
c_walkc_walkfunction c_walk(argument0, argument1, argument2) //gml_Script_c_walk
{
c_cmd("walk", argument0, argument1, argument2, 0)
} ("l", 15, 30) |
227 |
c_speaker("rouxls") |
228 |
Face 5* POSTHASTE!!!Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E5* POSTHASTE!!!/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_341_0") |
229 |
c_talk_wait() |
230 |
c_waitc_waitfunction c_wait(argument0) //gml_Script_c_wait
{
c_cmd("wait", argument0, 0, 0, 0)
} (30) |
231 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (qu) |
232 |
c_facing("u") |
233 |
c_speaker("queen") |
234 |
Face L* Who Was That??Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\EL* Who Was That??/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_352_0") |
235 |
c_talk_wait() |
236 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (ki) |
237 |
c_sprite(spr_king_sulk_left) |
238 |
c_speaker("king") |
239 |
Face 5* Sigh...Delay 11 That was my son's....Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\E5* Sigh..^1. That was my son's..../%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_360_0") |
240 |
c_talk_wait() |
241 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (ki) |
242 |
c_sprite(spr_king_sulk) |
243 |
c_speaker("king") |
244 |
Face C* LESSER father.Wait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\EC* LESSER father./%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_368_0") |
245 |
c_talk_wait() |
246 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (qu) |
247 |
c_autowalk(0) |
248 |
c_sprite(spr_cutscene_10_queen_ohoho_standing) |
249 |
c_imagespeed(0.25) |
250 |
c_speaker("queen") |
251 |
Face N* Cannot Calculate Someone Less Than YouWait for inputClose Messagec_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\EN* Cannot Calculate Someone Less Than You/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_378_0") |
252 |
c_talk_wait() |
253 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (ki) |
254 |
c_sprite(spr_king_sulk_drink_left) |
255 |
c_autowalk(0) |
256 |
c_imagespeed(0.25) |
257 |
c_shake() |
258 |
c_speaker("king") |
259 |
Face A* BEGONE!!!!Wait for inputc_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\EA* BEGONE!!!!/", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_390_0") |
260 |
c_facenextc_facenextfunction c_facenext(argument0, argument1) //gml_Script_c_facenext
{
c_cmd("msgfacenext", argument0, argument1, 0, 0)
} ("queen", "0") |
261 |
Face 0* Bye Bye Kingy WingyWait for inputClose Messagec_msgnextloc("\\E0* Bye Bye Kingy Wingy/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_392_0") |
262 |
c_talk_wait() |
263 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (ki) |
264 |
c_sprite(spr_king_sulk) |
265 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (qu) |
266 |
c_autowalk(1) |
267 |
c_facing("d") |
268 |
c_waitc_waitfunction c_wait(argument0) //gml_Script_c_wait
{
c_cmd("wait", argument0, 0, 0, 0)
} (30) |
269 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (qu) |
270 |
c_autowalk(1) |
271 |
c_walk_wait("l", 8, 45) |
272 |
c_facing("r") |
273 |
c_waitc_waitfunction c_wait(argument0) //gml_Script_c_wait
{
c_cmd("wait", argument0, 0, 0, 0)
} (30) |
274 |
c_speaker("queen") |
275 |
Face D* By The Way Did You Want Anything From The StoreWait for inputc_msgsetlocc_msgsetlocfunction c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc
{
var msg_index = argument0
var english = argument1
var localized_string_id = argument2
var str = english
if (!is_english())
str = scr_84_get_lang_string(localized_string_id)
c_msgset(msg_index, str)
} (0, "\\ED* By The Way Did You Want Anything From The Store/", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_413_0") |
276 |
c_facenextc_facenextfunction c_facenext(argument0, argument1) //gml_Script_c_facenext
{
c_cmd("msgfacenext", argument0, argument1, 0, 0)
} ("king", "8") |
277 |
Face 8* ...Delay 11 cashews.Wait for inputc_msgnextloc("\\E8* ..^1. cashews./", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_415_0") |
278 |
c_facenextc_facenextfunction c_facenext(argument0, argument1) //gml_Script_c_facenext
{
c_cmd("msgfacenext", argument0, argument1, 0, 0)
} ("queen", 1) |
279 |
Face 1* Order ProcessedWait for inputClose Messagec_msgnextloc("\\E1* Order Processed/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_417_0") |
280 |
c_talk_wait() |
281 |
c_selc_selfunction c_sel(argument0) //gml_Script_c_sel
{
c_cmd("select", argument0, 0, 0, 0)
} (qu) |
282 |
c_walk_wait("l", 10, 10) |
283 |
c_pannable(1) |
284 |
c_panobjc_panobjfunction c_panobj(argument0, argument1) //gml_Script_c_panobj
{
c_cmd("panobj", argument0, argument1, 0, 0)
} (kr_actor, 15) |
285 |
c_waitc_waitfunction c_wait(argument0) //gml_Script_c_wait
{
c_cmd("wait", argument0, 0, 0, 0)
} (15) |
286 |
c_pannable(0) |
287 |
c_actortokris() |
288 |
c_actortocaterpillar() |
289 |
c_terminatekillactors() |
290 |
} |
291 |
if (con == 50 && (!i_ex(obj_cutscene_master))) |
292 |
{ |
293 |
global.interact = 0 |
294 |
global.facing = 0 |
295 |
con = 0 |
296 |
global.flag[320 talked_queenie_beanie] = 1 |
297 |
with (obj_npc_king) |
298 |
visible = 1 |
299 |
instance_destroy() |
300 |
} |
301 |
if i_ex(ki_actor) |
302 |
{ |
303 |
if king_drink |
304 |
{ |
305 |
with (ki_actor) |
306 |
{ |
307 |
if (x < 1380) |
308 |
{ |
309 |
if (hspeed < 3) |
310 |
hspeed = 3 |
311 |
hspeed += 1 |
312 |
if (y >= (ystart - 60)) |
313 |
y -= 4 |
314 |
} |
315 |
else |
316 |
hspeed = 0 |
317 |
} |
318 |
} |
319 |
else |
320 |
{ |
321 |
var xpos = obj_npc_king.xstart |
322 |
var ypos = obj_npc_king.ystart |
323 |
with (ki_actor) |
324 |
{ |
325 |
if (x > xpos) |
326 |
{ |
327 |
if (y <= ypos) |
328 |
y = clamp((y + 4), 0, ypos) |
329 |
hspeed -= 1 |
330 |
} |
331 |
else |
332 |
{ |
333 |
hspeed = 0 |
334 |
x = xpos |
335 |
} |
336 |
} |
337 |
} |
338 |
} |