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gml_Object_obj_ch2_room_dungeon_2f_ee_Step_0

(view raw script w/o annotations or w/e)
1
if (con == -1)
2
{
3
    con = 1
4
    global.interact = 1
5
    global.facing = 1
6
    cutscene_master = scr_cutscene_make
scr_cutscene_make

function scr_cutscene_make() //gml_Script_scr_cutscene_make { _cutscene_master = instance_create(0, 0, obj_cutscene_master) _cutscene_master.master_object = id return _cutscene_master; }
()
7
    scr_maincharacters_actors
scr_maincharacters_actors

function scr_maincharacters_actors() //gml_Script_scr_maincharacters_actors { actor_count = 0 kr = 0 kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor) scr_actor_setup(kr, kr_actor, "kris") kr_actor.sprite_index = obj_mainchara.sprite_index kr_actor.depth = obj_mainchara.depth with (obj_mainchara) visible = 0 for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if i_ex(global.cinstance[__jj]) { if (global.cinstance[__jj].name == "susie") { actor_count++ su = __jj + 1 su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor) scr_actor_setup(su, su_actor, "susie") su_actor.sprite_index = global.cinstance[__jj].sprite_index su_actor.depth = global.cinstance[__jj].depth with (global.cinstance[__jj]) visible = 0 } if (global.cinstance[__jj].name == "ralsei") { actor_count++ ra = __jj + 1 ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor) scr_actor_setup(ra, ra_actor, "ralsei") ra_actor.sprite_index = global.cinstance[__jj].sprite_index ra_actor.depth = global.cinstance[__jj].depth with (global.cinstance[__jj]) visible = 0 } if (global.cinstance[__jj].name == "noelle") { actor_count++ no = __jj + 1 no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor) scr_actor_setup(no, no_actor, "noelle") no_actor.sprite_index = global.cinstance[__jj].sprite_index no_actor.depth = global.cinstance[__jj].depth with (global.cinstance[__jj]) visible = 0 } } } }
()
8
    with (obj_npc_king)
9
        visible = 0
10
    qu = actor_count + 2
11
    qu_actor = instance_create((camerax() - 100), 182, obj_actor)
12
    scr_actor_setup
scr_actor_setup

function scr_actor_setup(argument0, argument1, argument2) //gml_Script_scr_actor_setup { _actorid = argument0 _actorinstance = argument1 _actorname = argument2 obj_cutscene_master.actor_id[_actorid] = _actorinstance obj_cutscene_master.actor_name[_actorid] = _actorname with (_actorinstance) { number = argument0 scr_set_facing_sprites(argument2) } }
(qu, qu_actor, "queen")
13
    qu_actor.sprite_index = spr_queen_walk_left
14
    ki = actor_count + 3
15
    ki_actor = instance_create(obj_npc_king.x, obj_npc_king.y, obj_actor)
16
    scr_actor_setup
scr_actor_setup

function scr_actor_setup(argument0, argument1, argument2) //gml_Script_scr_actor_setup { _actorid = argument0 _actorinstance = argument1 _actorname = argument2 obj_cutscene_master.actor_id[_actorid] = _actorinstance obj_cutscene_master.actor_name[_actorid] = _actorname with (_actorinstance) { number = argument0 scr_set_facing_sprites(argument2) } }
(ki, ki_actor, "rouxls")
17
    ki_actor.sprite_index = obj_npc_king.sprite_index
18
    ki_actor.depth = 500100
19
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ki)
20
    c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(0)
21
    c_autodepth
c_autodepth

function c_autodepth(argument0) //gml_Script_c_autodepth { c_cmd("autodepth", argument0, 0, 0, 0) }
(0)
22
    c_depth
c_depth

function c_depth(argument0) //gml_Script_c_depth { c_cmd("depth", argument0, 0, 0, 0) }
(500100)
23
    ro = actor_count + 4
24
    ro_actor = instance_create((camerax() - 100), 182, obj_actor)
25
    scr_actor_setup
scr_actor_setup

function scr_actor_setup(argument0, argument1, argument2) //gml_Script_scr_actor_setup { _actorid = argument0 _actorinstance = argument1 _actorname = argument2 obj_cutscene_master.actor_id[_actorid] = _actorinstance obj_cutscene_master.actor_name[_actorid] = _actorname with (_actorinstance) { number = argument0 scr_set_facing_sprites(argument2) } }
(ro, ro_actor, "rouxls")
26
    ro_actor.sprite_index = spr_rurus_idle
27
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ro)
28
    c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(0)
29
}
30
if (con == 1)
31
{
32
    con = 49
33
    alarm[0] = 30
34
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ra)
35
    c_walkdirect
c_walkdirect

function c_walkdirect(argument0, argument1, argument2) //gml_Script_c_walkdirect { c_cmd("walkdirect", argument0, argument1, argument2, 0) }
(1150, 210, 15)
36
    c_delayfacing
c_delayfacing

function c_delayfacing(argument0, argument1) //gml_Script_c_delayfacing { c_cmd_x("delaycmd", argument0, "facing", argument1, 0, 0, 0) }
(16, "u")
37
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
38
    c_walkdirect
c_walkdirect

function c_walkdirect(argument0, argument1, argument2) //gml_Script_c_walkdirect { c_cmd("walkdirect", argument0, argument1, argument2, 0) }
(1190, 204, 15)
39
    c_delayfacing
c_delayfacing

function c_delayfacing(argument0, argument1) //gml_Script_c_delayfacing { c_cmd_x("delaycmd", argument0, "facing", argument1, 0, 0, 0) }
(16, "u")
40
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(kr)
41
    c_walkdirect
c_walkdirect

function c_walkdirect(argument0, argument1, argument2) //gml_Script_c_walkdirect { c_cmd("walkdirect", argument0, argument1, argument2, 0) }
(1238, 220, 15)
42
    c_delayfacing
c_delayfacing

function c_delayfacing(argument0, argument1) //gml_Script_c_delayfacing { c_cmd_x("delaycmd", argument0, "facing", argument1, 0, 0, 0) }
(16, "u")
43
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(16)
44
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("king")
45
    
Face 0* You may have bested me. But...Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E0* You may have bested me. But.../", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_59_0")
46
    
Face 7* You'll soon face someone...Delay 11 More fearsome...Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E7* You'll soon face someone..^1. More fearsome.../", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_60_0")
47
    
Face 4* More tyrannical than you could EVER imagine.Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E4* More tyrannical than you could EVER imagine./", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_61_0")
48
    c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("susie", 1)
49
    
Face 1* Queen? We already met her.Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E1* Queen? We already met her./%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_63_0")
50
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
51
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ki)
52
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_king_sulk_left)
53
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("king")
54
    
Face 6* WHAT!?Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E6* WHAT!?/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_71_0")
55
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
56
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(kr)
57
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("l")
58
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
59
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("l")
60
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ra)
61
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("l")
62
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(qu)
63
    c_walkdirect_wait
c_walkdirect_wait

function c_walkdirect_wait(argument0, argument1, argument2) //gml_Script_c_walkdirect_wait { c_walkdirect(argument0, argument1, argument2) c_wait(argument2) }
(1020, 182, 20)
64
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("u")
65
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(30)
66
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("queen")
67
    
Face 1* Wow Nice Hamster WheelWait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E1* Wow Nice Hamster Wheel/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_96_0")
68
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
69
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ki)
70
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_king_sulk)
71
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("king")
72
    
Face 5* So you,Delay 11 too,Delay 11 have come to humiliate me...Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E5* So you^1, too^1, have come to humiliate me.../", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_104_0")
73
    c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("queen", 24)
74
    
Face O* No I Am Serious It's CoolWait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EO* No I Am Serious It's Cool/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_106_0")
75
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
76
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(10)
77
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(qu)
78
    c_walkdirect
c_walkdirect

function c_walkdirect(argument0, argument1, argument2) //gml_Script_c_walkdirect { c_cmd("walkdirect", argument0, argument1, argument2, 0) }
(1263, 182, 25)
79
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(8)
80
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(kr)
81
    c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(0)
82
    c_walk
c_walk

function c_walk(argument0, argument1, argument2) //gml_Script_c_walk { c_cmd("walk", argument0, argument1, argument2, 0) }
("r", 15, 15)
83
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(su)
84
    c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(0)
85
    c_walk
c_walk

function c_walk(argument0, argument1, argument2) //gml_Script_c_walk { c_cmd("walk", argument0, argument1, argument2, 0) }
("r", 15, 15)
86
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ra)
87
    c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(0)
88
    c_walk
c_walk

function c_walk(argument0, argument1, argument2) //gml_Script_c_walk { c_cmd("walk", argument0, argument1, argument2, 0) }
("r", 15, 15)
89
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(50)
90
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(qu)
91
    c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(0)
92
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_cutscene_10_queen_ohoho_standing)
93
    c_imageindex
c_imageindex

function c_imageindex(argument0) //gml_Script_c_imageindex { c_cmd("imageindex", argument0, 0, 0, 0) }
(0)
94
    c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0.25)
95
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("queen")
96
    
Face B* That Water Bottle HoweverWait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EB* That Water Bottle However/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_137_0")
97
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
98
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ki)
99
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_king_sulk_drink)
100
    c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(0)
101
    c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0.25)
102
    c_var_instance
c_var_instance

function c_var_instance(argument0, argument1, argument2) //gml_Script_c_var_instance { c_cmd_x("var", argument0, argument1, argument2, 0, 0, 0) }
(id, "king_drink", true)
103
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("king")
104
    
Face A* DO NOT SPEAK ILL OF THE ROYAL WATER BOTTLE!Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EA* DO NOT SPEAK ILL OF THE ROYAL WATER BOTTLE!/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_150_0")
105
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
106
    c_var_instance
c_var_instance

function c_var_instance(argument0, argument1, argument2) //gml_Script_c_var_instance { c_cmd_x("var", argument0, argument1, argument2, 0, 0, 0) }
(id, "king_drink", false)
107
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(qu)
108
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_queen_wine_left)
109
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ki)
110
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_king_sulk_left)
111
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("queen")
112
    
Face O* It's Nothing Compared To The One At My MansionWait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EO* It's Nothing Compared To The One At My Mansion/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_163_0")
113
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
114
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ki)
115
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_king_sulk)
116
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("king")
117
    
Face 5* Hmph. Materialistic as always.Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E5* Hmph. Materialistic as always./%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_171_0")
118
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
119
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(qu)
120
    c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(1)
121
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("u")
122
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("queen")
123
    
Face 0* Materialism Evaluation DeniedWait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E0* Materialism Evaluation Denied/", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_180_0")
124
    
Face C* I Simply Give Myself: The Treatment I DeserveWait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EC* I Simply Give Myself: The Treatment I Deserve/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_181_0")
125
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
126
    c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(0)
127
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_cutscene_10_queen_ohoho_standing)
128
    c_imageindex
c_imageindex

function c_imageindex(argument0) //gml_Script_c_imageindex { c_cmd("imageindex", argument0, 0, 0, 0) }
(0)
129
    c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0.25)
130
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("queen")
131
    
Face D* You Slept Curled Up On A Dirty Throne Every DayWait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\ED* You Slept Curled Up On A Dirty Throne Every Day/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_191_0")
132
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
133
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ki)
134
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_king_sulk_drink_left)
135
    c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(0)
136
    c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0.25)
137
    c_shake
c_shake

function c_shake() //gml_Script_c_shake { c_cmd("shake", 0, 0, 0, 0) }
()
138
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(qu)
139
    c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0)
140
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("king")
141
    
Face A* ENOUGH,Delay 11 WENCH!!!Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EA* ENOUGH^1, WENCH!!!/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_206_0")
142
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
143
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ki)
144
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_king_sulk_left)
145
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(30)
146
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ki)
147
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_king_sulk)
148
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(qu)
149
    c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(1)
150
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("u")
151
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("king")
152
    
Face B* What purpose have you here... Queenie Beanie.Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EB* What purpose have you here... Queenie Beanie./", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_224_0")
153
    c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("queen", 13)
154
    
Face D* Just Thought I Would Send A Message,Delay 11 Kingy WingyWait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\ED* Just Thought I Would Send A Message^1, Kingy Wingy/", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_226_0")
155
    
Face 0* That You Don't Have To Worry About LancerWait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E0* That You Don't Have To Worry About Lancer/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_227_0")
156
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
157
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(qu)
158
    c_walkdirect_wait
c_walkdirect_wait

function c_walkdirect_wait(argument0, argument1, argument2) //gml_Script_c_walkdirect_wait { c_walkdirect(argument0, argument1, argument2) c_wait(argument2) }
(1305, 182, 15)
159
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("queen")
160
    
Face 1* I Will Be Looking After Him From Now OnWait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E1* I Will Be Looking After Him From Now On/", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_235_0")
161
    
Face 5* After All...Delay 11 I Am...Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E5* After All..^1. I Am.../%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_236_0")
162
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
163
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(qu)
164
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("d")
165
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("queen")
166
    
Face 0* His MotherWait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E0* His Mother/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_244_0")
167
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
168
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ki)
169
    c_shakeobj
c_shakeobj

function c_shakeobj() //gml_Script_c_shakeobj { c_cmd("shakeobj", 0, 0, 0, 0) }
()
170
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_king_sulk_drink_left)
171
    c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(0)
172
    c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0.25)
173
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("king")
174
    
Face 9* When was that decided!?Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E9* When was that decided!?/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_255_0")
175
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
176
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(qu)
177
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("l")
178
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("queen")
179
    
Face D* Arbitrarily Right NowWait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\ED* Arbitrarily Right Now/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_263_0")
180
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
181
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ki)
182
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_king_sulk)
183
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("king")
184
    
Face 5* ....Delay 11 hmph.Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E5* ...^1. hmph./", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_271_0")
185
    
Face 5* Do what you please with the boy.Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E5* Do what you please with the boy./", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_272_0")
186
    
Face 5* But if he cries...Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E5* But if he cries.../", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_273_0")
187
    
Face 8* ...Delay 11 Bounce him on the ground like a ball.Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E8* ..^1. Bounce him on the ground like a ball./%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_274_0")
188
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
189
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(30)
190
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(qu)
191
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("d")
192
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("queen")
193
    
Face D* I Think It Is Time To Abort This ConversationWait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\ED* I Think It Is Time To Abort This Conversation/", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_285_0")
194
    c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("king", "B")
195
    
Face B* ...Delay 11 As you wish.Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\EB* ..^1. As you wish./%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_287_0")
196
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
197
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ro)
198
    c_walkdirect_wait
c_walkdirect_wait

function c_walkdirect_wait(argument0, argument1, argument2) //gml_Script_c_walkdirect_wait { c_walkdirect(argument0, argument1, argument2) c_wait(argument2) }
(1118, ro_actor.y, 15)
199
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("rouxls")
200
    
Face 0* Oho,Delay 11 quite sorry,Delay 11 mine Kinge...Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E0* Oho^1, quite sorry^1, mine Kinge.../", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_295_0")
201
    
Face 3* Queene hath a nyew Man about Towne now!!Wait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E3* Queene hath a nyew Man about Towne now!!/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_296_0")
202
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
203
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(30)
204
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("king")
205
    
Face 5* Who?Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E5* Who?/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_303_0")
206
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
207
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(qu)
208
    c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(1)
209
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("l")
210
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("queen")
211
    
Face I* Yeah WhoWait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EI* Yeah Who/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_311_0")
212
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
213
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(30)
214
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("rouxls")
215
    
Face 6* ErWait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E6* Er/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_320_0")
216
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
217
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ro)
218
    c_walk_wait
c_walk_wait

function c_walk_wait(argument0, argument1, argument2) //gml_Script_c_walk_wait { c_walk(argument0, argument1, argument2) c_wait(argument2) }
("l", 5, 5)
219
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("rouxls")
220
    
Face 1* I think IWait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E1* I think I/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_327_0")
221
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
222
    c_walk_wait
c_walk_wait

function c_walk_wait(argument0, argument1, argument2) //gml_Script_c_walk_wait { c_walk(argument0, argument1, argument2) c_wait(argument2) }
("l", 5, 5)
223
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("rouxls")
224
    
Face 6* Left my puzzle onWait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E6* Left my puzzle on/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_333_0")
225
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
226
    c_walk
c_walk

function c_walk(argument0, argument1, argument2) //gml_Script_c_walk { c_cmd("walk", argument0, argument1, argument2, 0) }
("l", 15, 30)
227
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("rouxls")
228
    
Face 5* POSTHASTE!!!Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E5* POSTHASTE!!!/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_341_0")
229
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
230
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(30)
231
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(qu)
232
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("u")
233
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("queen")
234
    
Face L* Who Was That??Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EL* Who Was That??/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_352_0")
235
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
236
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ki)
237
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_king_sulk_left)
238
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("king")
239
    
Face 5* Sigh...Delay 11 That was my son's....Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\E5* Sigh..^1. That was my son's..../%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_360_0")
240
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
241
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ki)
242
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_king_sulk)
243
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("king")
244
    
Face C* LESSER father.Wait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EC* LESSER father./%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_368_0")
245
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
246
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(qu)
247
    c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(0)
248
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_cutscene_10_queen_ohoho_standing)
249
    c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0.25)
250
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("queen")
251
    
Face N* Cannot Calculate Someone Less Than YouWait for inputClose Message
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EN* Cannot Calculate Someone Less Than You/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_378_0")
252
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
253
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ki)
254
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_king_sulk_drink_left)
255
    c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(0)
256
    c_imagespeed
c_imagespeed

function c_imagespeed(argument0) //gml_Script_c_imagespeed { c_cmd("imagespeed", argument0, 0, 0, 0) }
(0.25)
257
    c_shake
c_shake

function c_shake() //gml_Script_c_shake { c_cmd("shake", 0, 0, 0, 0) }
()
258
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("king")
259
    
Face A* BEGONE!!!!Wait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\EA* BEGONE!!!!/", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_390_0")
260
    c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("queen", "0")
261
    
Face 0* Bye Bye Kingy WingyWait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E0* Bye Bye Kingy Wingy/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_392_0")
262
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
263
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(ki)
264
    c_sprite
c_sprite

function c_sprite(argument0) //gml_Script_c_sprite { c_cmd("sprite", argument0, 0, 0, 0) }
(spr_king_sulk)
265
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(qu)
266
    c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(1)
267
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("d")
268
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(30)
269
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(qu)
270
    c_autowalk
c_autowalk

function c_autowalk(argument0) //gml_Script_c_autowalk { c_cmd("autowalk", argument0, 0, 0, 0) }
(1)
271
    c_walk_wait
c_walk_wait

function c_walk_wait(argument0, argument1, argument2) //gml_Script_c_walk_wait { c_walk(argument0, argument1, argument2) c_wait(argument2) }
("l", 8, 45)
272
    c_facing
c_facing

function c_facing(argument0) //gml_Script_c_facing { c_cmd("facing", argument0, 0, 0, 0) }
("r")
273
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(30)
274
    c_speaker
c_speaker

function c_speaker(argument0) //gml_Script_c_speaker { c_cmd("speaker", argument0, 0, 0, 0) }
("queen")
275
    
Face D* By The Way Did You Want Anything From The StoreWait for input
c_msgsetloc
c_msgsetloc

function c_msgsetloc(argument0, argument1, argument2) //gml_Script_c_msgsetloc { var msg_index = argument0 var english = argument1 var localized_string_id = argument2 var str = english if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgset(msg_index, str) }
(0, "\\ED* By The Way Did You Want Anything From The Store/", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_413_0")
276
    c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("king", "8")
277
    
Face 8* ...Delay 11 cashews.Wait for input
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E8* ..^1. cashews./", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_415_0")
278
    c_facenext
c_facenext

function c_facenext(argument0, argument1) //gml_Script_c_facenext { c_cmd("msgfacenext", argument0, argument1, 0, 0) }
("queen", 1)
279
    
Face 1* Order ProcessedWait for inputClose Message
c_msgnextloc
c_msgnextloc

function c_msgnextloc(argument0, argument1) //gml_Script_c_msgnextloc { var str = argument0 var localized_string_id = argument1 if (!is_english()) str = scr_84_get_lang_string(localized_string_id) c_msgnext(str) }
("\\E1* Order Processed/%", "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_417_0")
280
    c_talk_wait
c_talk_wait

function c_talk_wait() //gml_Script_c_talk_wait { c_talk() c_waittalk() }
()
281
    c_sel
c_sel

function c_sel(argument0) //gml_Script_c_sel { c_cmd("select", argument0, 0, 0, 0) }
(qu)
282
    c_walk_wait
c_walk_wait

function c_walk_wait(argument0, argument1, argument2) //gml_Script_c_walk_wait { c_walk(argument0, argument1, argument2) c_wait(argument2) }
("l", 10, 10)
283
    c_pannable
c_pannable

function c_pannable(argument0) //gml_Script_c_pannable { c_cmd("pannable", argument0, 0, 0, 0) }
(1)
284
    c_panobj
c_panobj

function c_panobj(argument0, argument1) //gml_Script_c_panobj { c_cmd("panobj", argument0, argument1, 0, 0) }
(kr_actor, 15)
285
    c_wait
c_wait

function c_wait(argument0) //gml_Script_c_wait { c_cmd("wait", argument0, 0, 0, 0) }
(15)
286
    c_pannable
c_pannable

function c_pannable(argument0) //gml_Script_c_pannable { c_cmd("pannable", argument0, 0, 0, 0) }
(0)
287
    c_actortokris
c_actortokris

function c_actortokris() //gml_Script_c_actortokris { c_cmd("actortokris", 0, 0, 0, 0) }
()
288
    c_actortocaterpillar
c_actortocaterpillar

function c_actortocaterpillar() //gml_Script_c_actortocaterpillar { c_cmd("actortocaterpillar", 0, 0, 0, 0) }
()
289
    c_terminatekillactors
c_terminatekillactors

function c_terminatekillactors() //gml_Script_c_terminatekillactors { c_cmd("terminatekillactors", 0, 0, 0, 0) }
()
290
}
291
if (con == 50 && (!i_ex(obj_cutscene_master)))
292
{
293
    global.interact = 0
294
    global.facing = 0
295
    con = 0
296
    global.flag[320 talked_queenie_beanie] = 1
297
    with (obj_npc_king)
298
        visible = 1
299
    instance_destroy()
300
}
301
if i_ex(ki_actor)
302
{
303
    if king_drink
304
    {
305
        with (ki_actor)
306
        {
307
            if (x < 1380)
308
            {
309
                if (hspeed < 3)
310
                    hspeed = 3
311
                hspeed += 1
312
                if (y >= (ystart - 60))
313
                    y -= 4
314
            }
315
            else
316
                hspeed = 0
317
        }
318
    }
319
    else
320
    {
321
        var xpos = obj_npc_king.xstart
322
        var ypos = obj_npc_king.ystart
323
        with (ki_actor)
324
        {
325
            if (x > xpos)
326
            {
327
                if (y <= ypos)
328
                    y = clamp((y + 4), 0, ypos)
329
                hspeed -= 1
330
            }
331
            else
332
            {
333
                hspeed = 0
334
                x = xpos
335
            }
336
        }
337
    }
338
}